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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Anoying help thread 3 (seriously, i need some help)

Author Topic: Anoying help thread 3 (seriously, i need some help) (6 messages, Page 1 of 1)
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EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: May 22, 2015 08:26 PM    Msg. 1 of 6       
Hey guys, i have some questions, im a little busy (end of clases, need to save the semester)
i will later finish Snowtorn Oasis but here ar my doubts

1 Supose i want to make an ai encounter (flood) including combat forms and infections, what i want is to place them and go around etc, but not to attack the player (the idea is to make them invisible but to apear in the radar) How is this posible without making them team up with the player?

2 its posible to make apear an image only for a moment in the field of view without modifing the fp model?

3 Its posible to set an unit or ai to be deathless? like to set the cheat deathless player? i whant to make an ai deathless, even with the cheat one shot kills or meduse of the dev mode on

4 How do i link a device control to a script?

5 I will make a horror map; what do you think of the idea (i love creepypastas, specialy Dross)
Edited by EmmanuelCD on May 22, 2015 at 08:29 PM


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: May 22, 2015 10:12 PM    Msg. 2 of 6       
yeah i loved dross in the past too, but now he's just a boring horror guy


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: May 23, 2015 07:20 PM    Msg. 3 of 6       
Hmm still has a.lot of vídeos to see,


No one is going to help me sad


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: May 23, 2015 09:07 PM    Msg. 4 of 6       
it'll be alright enrique


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 23, 2015 11:10 PM    Msg. 5 of 6       
Quote: --- Original message by: EmmanuelCD
1 Supose i want to make an ai encounter (flood) including combat forms and infections, what i want is to place them and go around etc, but not to attack the player (the idea is to make them invisible but to apear in the radar) How is this posible without making them team up with the player?

(ai_disregard <object_list> <boolean>)
They wont care about the existance of any objects or object_lists supplied, so
(ai_disregard (players) true)
No AI will care about the players existence. Another way, would be remove any weapons they have, disable melee or even editing the AI tags.
Quote: --- Original message by: EmmanuelCD
2 its posible to make apear an image only for a moment in the field of view without modifing the fp model?

you can attach the item in question to the persons face for a moment, with two LODs, one of a nulled object, so it can only be viewed at point blank. you can also include it as a portion of the HUD you dont normally use. Depending on what exactly is being shown, you can also make it into a font and display it as a cinematic title, etc.
Quote: --- Original message by: EmmanuelCD
3 Its posible to set an unit or ai to be deathless? like to set the cheat deathless player? i whant to make an ai deathless, even with the cheat one shot kills or meduse of the dev mode on

(object_cannot_take_damage <object_list>)
(set cheat_omnipotent false)
(set cheat_medusa false)
Quote: --- Original message by: EmmanuelCD
4 How do i link a device control to a script?

(device_set_never_appears_locked <device> <boolean>)
(device_get_power <device>)
(device_set_power <device> <real>)
(device_set_position <device> <real>)
(device_get_position <device>)
(device_set_position_immediate <device> <real>)
(device_group_get <device_group>)
(device_group_set <device_group> <real>)
(device_group_set_immediate <device_group> <real>)
(device_one_sided_set <device> <boolean>)
(device_operates_automatically_set <device> <boolean>)
(device_group_change_only_once_more_set <device_group> <boolean>)


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: May 24, 2015 07:07 PM    Msg. 6 of 6       
Thank you very much kirby, time to put this to work

 

 
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