
QuiteGamer
Joined: Oct 17, 2013
HA! I knew someone was alive in here.
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Posted: Oct 30, 2013 06:32 PM
Msg. 1 of 14
I'm trying to get marines into the drivers seat of the scorpion, by using the "vehicle_load_magic," script, but what's the correct name of the drivers seat? I've tried "driver," which works on most vehicles, but not on the scorpion for some reason, any suggestions?
- QG
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ZX 707
Joined: Feb 15, 2012
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Posted: Oct 31, 2013 05:14 PM
Msg. 2 of 14
The name is "driver" but marines don't have animations for driving the scorpion. You can change the label in the vehicle tag which is currently "scorpion-driver" to something else such as "W-driver" and that will allow marines to drive it however, it may look strange as they will be using warthog animations.
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QuiteGamer
Joined: Oct 17, 2013
HA! I knew someone was alive in here.
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Posted: Nov 1, 2013 04:46 AM
Msg. 3 of 14
Perfect, thank you! :D
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paddy369
Joined: Oct 27, 2013
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Posted: Nov 2, 2013 02:12 PM
Msg. 4 of 14
Hey QuiteGamer, what are your settings in guerilla for the scorpion, is he shooting and driving for you?
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QuiteGamer
Joined: Oct 17, 2013
HA! I knew someone was alive in here.
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Posted: Nov 2, 2013 02:50 PM
Msg. 5 of 14
Honestly, I haven't tried it yet, I used to have it shooting and driving on my old computer, which exploded. I made those tags years back, and lost everything, except for a video of them shooting etc..
Here's the video - http://www.youtube.com/watch?v=wc5kp_mlc-k
The scorpions arrive around 3:00.
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paddy369
Joined: Oct 27, 2013
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Posted: Nov 2, 2013 04:56 PM
Msg. 6 of 14
cool, tell me pls when you got the settings
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QuiteGamer
Joined: Oct 17, 2013
HA! I knew someone was alive in here.
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Posted: Nov 3, 2013 12:20 PM
Msg. 7 of 14
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paddy369
Joined: Oct 27, 2013
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Posted: Nov 3, 2013 12:39 PM
Msg. 8 of 14
lol, i dont have a vehicle tag, only biped and models lol, but i extracted all with hek+, did you download it?
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QuiteGamer
Joined: Oct 17, 2013
HA! I knew someone was alive in here.
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Posted: Nov 3, 2013 12:43 PM
Msg. 9 of 14
I extracted everything with hek+ just extract b40, and you'll have all the vehicle tags you need.
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paddy369
Joined: Oct 27, 2013
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Posted: Nov 3, 2013 12:58 PM
Msg. 10 of 14
but did you turn on ai is flying?
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QuiteGamer
Joined: Oct 17, 2013
HA! I knew someone was alive in here.
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Posted: Nov 3, 2013 01:57 PM
Msg. 11 of 14
- speed wakes physics - driver power wakes physics - kills riders at terminal velocity - causes collision damage - ai driver enable - ai driver can side-step
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paddy369
Joined: Oct 27, 2013
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Posted: Nov 5, 2013 03:43 PM
Msg. 12 of 14
i dont know why, but my tank doesnt move :(, pls help me, are my commands maybe wrong? or what do you have in your command list (command list in sapien under enouncers)
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QuiteGamer
Joined: Oct 17, 2013
HA! I knew someone was alive in here.
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Posted: Nov 6, 2013 03:02 PM
Msg. 13 of 14
I use several squads with different firing positions, and set both initial and return to "guarding at guard position." Then I make it change squad by using script, "volume_test_objects." Although I think you'll be fine with one squad and several firing positions, but the tank hardly moves at all if there are allies nearby, and it needs a clear path to work properly. Add me on xfire if you need some help, quitegamer.
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paddy369
Joined: Oct 27, 2013
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Posted: May 25, 2015 08:19 AM
Msg. 14 of 14
Finally i fixed the problem, I never gave my spawned driver the info to execute the command.
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