
S12Spark
Joined: Apr 25, 2015
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Posted: Apr 27, 2015 09:16 PM
Msg. 1 of 14
Does anyone know where I can find some good ai tags? mostly that are challenging but not like instant-snap death machines. Or on how to make them, I'd be willing to spend the time making the actor and actor variants if I knew what half of the things did, its been a long time.
I saw a map called "halo skillz" and I believe it was by johnlex and whatnot, completely in spanish, something like that?
Anything will do to be honest, I would appreciate any help :) Edited by S12Spark on Apr 27, 2015 at 09:16 PM
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SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
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Posted: Apr 27, 2015 09:40 PM
Msg. 2 of 14
You want AI that kills fast? Or that has high health? What kind of AI do you want, was doing some experiments with some kinds of AI i might have something.
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S12Spark
Joined: Apr 25, 2015
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Posted: Apr 27, 2015 09:49 PM
Msg. 3 of 14
Competent smart ai, not stuff that walk into grenades and fire blindly.
Side question: do people still release tags? I just wanted to let everyone know I'm useless when it comes to rigging animating etc. I am sorry that I can't be of more help, I usually stick to singleplayer testing. Sorry :(
I honestly wish I could do rigging animating and whatnot but it is way over my head, I can model some but animating is just really hard. Edited by S12Spark on Apr 27, 2015 at 09:58 PM
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SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
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Posted: Apr 27, 2015 10:00 PM
Msg. 4 of 14
Quote: --- Original message by: S12Spark
Competent smart ai, not stuff that walk into grenades and fire blindly.
Side question: do people still release tags? I just wanted to let everyone know I'm useless when it comes to rigging animating etc. I am sorry that I can't be of more help, I usually stick to singleplayer testing. Sorry :(
I honestly wish I could do rigging animating and whatnot but it is way over my head, I can model some but animating is just really hard. Edited by S12Spark on Apr 27, 2015 at 09:58 PM The only stuff i have its modded marine ai tags here, and they are a bit random, sometimes they kill themselves, sometimes they overkill everything... Nothing really clever. About the side question, the guys from silent cartographer evolved just released their entire tagset used to make the level, so i guess the answer to your question is yes. Edited by SpartanHex on Apr 27, 2015 at 10:00 PM
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S12Spark
Joined: Apr 25, 2015
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Posted: Apr 27, 2015 10:01 PM
Msg. 5 of 14
To be honest, I'll take what I can get if you are offering. It's better than anything I could do.
Have you ever modeled/animated before?
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SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
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Posted: Apr 27, 2015 10:06 PM
Msg. 6 of 14
Quote: --- Original message by: S12Spark To be honest, I'll take what I can get if you are offering. It's better than anything I could do.
Have you ever modeled/animated before? Nope, but i will have to learn that for a sp level i want to make. I will try to put all the needed tags for the ai in a rar file.
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S12Spark
Joined: Apr 25, 2015
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Posted: Apr 27, 2015 10:08 PM
Msg. 7 of 14
I appreciate it, I will try to be more useful and release things, but I dunno if it will be up to the standards of some people, it's not going to be bloodgulch with tags, I will try to make custom maps however it could go horribly wrong.
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SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
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Posted: Apr 27, 2015 10:12 PM
Msg. 8 of 14
I saved a few of these tags with OS_guerrila, so one or another might need it btw. And from what i heard, it always goes horribly wrong the first times xD thats why we keep doing it to improve and git gud. Edited by SpartanHex on Apr 27, 2015 at 10:13 PM
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S12Spark
Joined: Apr 25, 2015
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Posted: Apr 27, 2015 10:19 PM
Msg. 9 of 14
If I ever can, since 2009 still haven't been able to do anything well. Then again I have been taking a large break. very large.
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SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
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Posted: Apr 27, 2015 10:31 PM
Msg. 10 of 14
http://www.mediafire.com/download/z1e9bakzhlza999/SpartanHexus.rar Its from a time i wasn't satisfied with b40 encounters but din't wanted to destroy the halo CE stock style gameplay by adding weapons and ai from other halo games, so i had to edit the stock stuff and change a few scripts. just extract the SpartanHexus folder to your tag folder, you will need the stock marines and covenant tags from the campaign, the main reason my marines in there are stronger its because i modded their collision model and gave them a hidden shield system, also the only place where the armor leaks its on the head so they can still take head shots, but if they take a shot on the body their shields will decrease just like an Spartan shield and then after a time recharge, but without the energy effect, they get stunned normally with shots only after the shield depletes. The "executor" tag its a fuel rod gun that shoots weak plasma grenades, it has 4 shots for each magazine load, if you hold the trigger you will charge a homing projectile at the cost of two shots. Edit: These plasma grenades also stick on their targets, homing or not. The needler in there has only one difference from the stock one, on halo 1 normal needler the normal projectile damage_effect its only applied when the needle explodes on the enemy, on this one its applied on impact, it just felt better like this. And also there is my attempt of making a proper marine mp biped, the colors are weird on other teams, something i have to fix. Edited by SpartanHex on Apr 27, 2015 at 10:31 PMEdited by SpartanHex on Apr 27, 2015 at 10:32 PMEdited by SpartanHex on Apr 27, 2015 at 10:32 PM
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S12Spark
Joined: Apr 25, 2015
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Posted: Apr 27, 2015 10:33 PM
Msg. 11 of 14
Thank you so much! I have a question, to "mod" the collision, what exactly did you do?
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SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
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Posted: Apr 27, 2015 11:05 PM
Msg. 12 of 14
Well, its simple, on each biped tag you will have a model_collision_geometry tag, in there you can specify the default health, default shield, the shield stun time (how much time you need to wait for the shield to begin recharging) and the recharge time (amount of time that takes for the shields to recharge) of a biped. I changed these so it would recharge a little slower since marine shields were improved by removing the shield damage "leaks".
Also on the materials section of the collision tag you can set the damage multipliers to each part of the biped body displayed in there (if you want to take less damage from getting shot on the legs you reduce them for example), and the "shield leak percentage" that its how much of the received damage will leak through the shield to the body, i set the leak damage for the legs and for the body 0, so the only way to damage the biped health on those two places its taking out the shields first. And i set the head to have 0.2 leak percentage, so even with full shields a marine can get insta killed by a pistol headshot for example, and will take health damage from any other weapons if they hit the head, but only 20% of the damage.
Btw you also have a warthog that AI's can drive on that download. Edited by SpartanHex on Apr 27, 2015 at 11:05 PM Edited by SpartanHex on Apr 27, 2015 at 11:07 PM Edited by SpartanHex on Apr 27, 2015 at 11:25 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Apr 28, 2015 07:35 PM
Msg. 13 of 14
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 28, 2015 08:16 PM
Msg. 14 of 14
Quote: --- Original message by: sparky It's nice that you are interested in modding AI. You said you didn't use OS X anymore -- otherwise, I would have recommended using Zeus for tagging, since it has more features in this regard. But if you want to experiment with metadata values for .actor and .actor_variant tags already compiled into a map file, (and there are some values in the Encounters section of the .scenario tag type also), then you can use Eschaton to open the map file, or a memory-modding program that someone else made which I can't remember the name of... see if someone here knows about the program that does "dynamic modding" while playing Halo. Those would be programs to use in order to determine immediately what each metadata value does. CAN YOU PLEASE SHUT THE HELL UP ABOUT YOUR DAMN SCAMMY PROGRAM.
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