| Page 2 of 2 |
Go to page:
· 1
· [2]
· Prev
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Apr 20, 2015 08:38 PM
Msg. 36 of 45
Quote: --- Original message by: SilentBladeQuote: --- Original message by: MEGASEAN2812 uh hey maybe more suggestions then naked cortana could be nice. Replayability value. for the deceased outlander we planned on having a choice thing similar to how Black Ops 2 has it. but hey, that projects dead, :D for now
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Apr 21, 2015 02:28 PM
Msg. 37 of 45
I was thinking of a campaign, something like that tu humanista has new goverment, maybe in. 2590 so that they realease revenge upon the other covenant species, or what was left of them, in some kind of extermination war, I would like to see other covenant enviroments on othe planets ....h4 naked cortana
|
|
|

SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
|
Posted: Apr 21, 2015 03:55 PM
Msg. 38 of 45
What about some biped mech to control? Something like this, open sauce should allow bipeds with seats to work properly: Its better than boxy mantis... The image its not mine btw.
|
|
|

Juzo
Joined: Jul 1, 2014
|
Posted: Apr 21, 2015 04:01 PM
Msg. 39 of 45
Quote: --- Original message by: SpartanHexWhat about some biped mech to control? Something like this, open sauce should allow bipeds with seats to work properly: http://i.imgur.com/IwgmnZN.jpg Its better than boxy mantis... The image its not mine btw. I wouldn't mind a mech as long as it works properly. Also Brutes to fight against please.
|
|
|

SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
|
Posted: Apr 21, 2015 04:41 PM
Msg. 40 of 45
Quote: --- Original message by: SilentBladeQuote: --- Original message by: SpartanHexWhat about some biped mech to control? Something like this, open sauce should allow bipeds with seats to work properly: http://i.imgur.com/IwgmnZN.jpg Its better than boxy mantis... The image its not mine btw. I wouldn't mind a mech as long as it works properly. Also Brutes to fight against please. Just used open sauce to add a seat to a cyborg_mp biped and i was able to control it just fine using the same controls as we would if we were controlling the biped directly, uploading a video here to show the tests. One thing i noticed is that we can't change weapons or pick new ones. Gonna take 60 minutes to finish uploading D: i hate my isp. Edited by SpartanHex on Apr 21, 2015 at 04:43 PM
|
|
|

SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
|
Posted: Apr 21, 2015 05:25 PM
Msg. 41 of 45
Quote: --- Original message by: KF7ZSE I have total sympathy for you...my internet sucks too... Looking forward to your video... Here: https://www.youtube.com/watch?v=yleIF1Sqosc&feature=youtu.be Had to reduce the video quality since my internet went down for a moment and i wasnt going to wait all over again.... Edited by SpartanHex on Apr 21, 2015 at 06:00 PMEdited by SpartanHex on Apr 21, 2015 at 06:01 PM
|
|
|

kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
|
Posted: Apr 21, 2015 06:11 PM
Msg. 42 of 45
Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: TheMegajd16 coop and naked cortana Something possible. Both those are possible though?.. You can display the AI to clients in one of two ways, vehicles, or projectiles (honestly, projectiles takes less effort, although it induces higher network traffic, bugging out far sooner) And naked people... you model them naked; quite possible. Quote: --- Original message by: Docer 1)- AI driving just like H2 (I know that there's a guy who made this) How exactly you want it? Most people just script the human vehicles up so they drive correctly. There is also things like scorpions, where h2+ is a completely different system to begin with https://www.youtube.com/watch?v=-mzF2siufYk Anyways, a reasonable way of having a human vehicle drive around correctly, would be having invisible AI (with ai ignore), that are constantly teleported above the vehicle. Play either command lists with the 'move direction', or recorded animations with the direction, based off how far off the flying AI tries to move before it is teleported back. It relies completely on the flying AIs pathfinding, and if it stops flying, the vehicle idles until a new target comes into sight, etc. Quote: --- Original message by: Banshee64 Hardcore mode where you have to drink, eat, and use the toilet every hour or so or you'll die. Also drugs and an addiction system, where if you have too many drugs you get weak until you have some more. More foliage would be nice, as well as some dynamic day/night cycles, and maybe seasons that change dynamically. How about a function where your family calls every once in a while and you have to answer the phone. Pretty easy. Have increment/deincrement on a global variable. If you grab the item, increase/decease the variable. You can use print statements to write all the info to the screen. Seasons are fine, although its excess space. People will probably have certain times they'd prefer playing, so might as well have multiple maps for the most part. Although, unless someones making a survival map, its probably too much effort for the player; they'll run through guns blazing, and not care in the slighest about the features, you need a whole open world at that point. Probably would be best to have the world span across multiple map files, that you load between, and use the player control variables to pass the data between the maps. Quote: --- Original message by: SpartanHexWhat about some biped mech to control? Something like this, open sauce should allow bipeds with seats to work properly: http://i.imgur.com/IwgmnZN.jpg idk, nobody important uses that kataphrakt; We never really see them customized like the KG-6, they don't have aldnoah drives, and their pilots all drop dead like flies. Quote: --- Original message by: SpartanHex Just used open sauce to add a seat to a cyborg_mp biped and i was able to control it just fine using the same controls as we would if we were controlling the biped directly, uploading a video here to show the tests. One thing i noticed is that we can't change weapons or pick new ones. Gonna take 60 minutes to finish uploading D: i hate my isp. Edited by SpartanHex on Apr 21, 2015 at 04:43 PM Was that issue from 2013 (OS3.1.1) ever fixed? Check if you can crouch, then bump possess the biped, then try riding and crouching again. Back then, you could only crouch after it had been bump possessed in the past. Anyways, regardless of what you do, you should pass data between multiple maps. If you have multiple levels in your campaign, just pass your health and weapons over to the next level.
|
|
|

SpartanHex
Joined: Dec 9, 2012
Release the Kraken!
|
Posted: Apr 21, 2015 06:18 PM
Msg. 43 of 45
Lets use the KG-6 then, since aldnoah drives are for casul's Looks like the issue from 2013 its still there. Gonna try to make a temporary fix with scripts. edit: Well, looks like i can use (unit_set_seat unitname crouch) to make it crouch and (unit_set_seat unitname stand) to get it back to the normal idle animation, just need to find a way to bind that to ctrl. Time to search for some OS commands. Well, i found a bind and unbind script commands but im having a hard time trying to get them to do anything. This simple script works as a temporary fix, but finding a way to bind a script command to a key or finding a way to detect key presses would be better as it would not use the flashlight button: (global boolean lower false)
(script continuous lowcommand (begin (sleep_until (= (unit_get_current_flashlight_state mech) true) ) (if (= lower false) (begin (unit_set_seat mech crouch) (set lower true)) (begin (unit_set_seat mech stand) (set lower false)) ) (unit_set_desired_flashlight_state mech false) )
)
Edited by SpartanHex on Apr 21, 2015 at 06:54 PMEdited by SpartanHex on Apr 21, 2015 at 07:28 PMEdited by SpartanHex on Apr 21, 2015 at 07:55 PMEdited by SpartanHex on Apr 21, 2015 at 08:45 PMEdited by SpartanHex on Apr 21, 2015 at 08:47 PM
|
|
|

kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
|
Posted: Apr 22, 2015 09:07 PM
Msg. 44 of 45
Quote: --- Original message by: SpartanHex edit: Well, looks like i can use (unit_set_seat unitname crouch) to make it crouch and (unit_set_seat unitname stand) to get it back to the normal idle animation, just need to find a way to bind that to ctrl. Time to search for some OS commands. If you're gonna use scripts to enable it, might as well have something that on the game start, it forcibly uses bump possession on each of the bipeds as quickly as possible. Quote: --- Original message by: SpartanHex Well, i found a bind and unbind script commands but im having a hard time trying to get them to do anything. Those script commands aren't for that. Although, those script commands are great for trolling people. They change the keyboard mapping for game commands, so you can use (bind "keyboard" "n" "melee"), then the n key will preform melee attacks (So, have a troll script that forcibly changes their keys throughout the game or something *shrug*) Sadly, scripts can't read what the current key setup is (although it can print to the screen, assuming your developer_mode variable is set high enough). If scripts could directly read from it, I would actually totally be into setting up a drunk mode, where it swaps your keys randomly for a while, when your "drunk"... or, really any RPG confused system.
|
|
|

Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
|
Posted: Apr 23, 2015 10:21 PM
Msg. 45 of 45
Quote: --- Original message by: Altearose Why does she look like she's taking a huge dump. dude she really does lmao, you read my mind
|
|
|
| Page 2 of 2 |
Go to page:
· 1
· [2]
· Prev
|
|
 |
|