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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »HEK+ OS_Tool-Ex .yelo issue

Author Topic: HEK+ OS_Tool-Ex .yelo issue (6 messages, Page 1 of 1)
Moderators: Dennis

ziko
Joined: Feb 26, 2011

Raw!


Posted: Mar 9, 2015 06:58 AM    Msg. 1 of 6       
Hi all, I've recently encountered a problem that i am unable to compile my .scenario tag into a .yelo file. My Output file only displays the commands for OS_Tool.exe and doesn't convert the .scenario file into a .yelo file. This issue only occurs when i try create a .yelo file the other functions work fine.

Output/Dump Text:

unicode-strings source-directory
bitmaps source-directory
bitmap source-file
structure scenario-directory bsp-name
structure-lens-flares bsp-name
structure-breakable-surfaces structure-name
collision-geometry source-directory
physics source-file
sounds directory-name platform<xbox,wav,ogg> ogg_only_value_flag<quality or bitrate>
sounds_by_type directory-name type <round to 64 samples:yes/no>
build-cache-file <scenario-name>

windows-font
hud-messages <path> <scenario-name>
lightmaps <scenario> <bsp index> <quality> <stop threshhold>
process-sounds <root path> <substring> <gain+|gain-|gain=|maximum-distance|minimum-distance> <value>
merge-scenery <source scenario> <destination scenario>
zoners_model_upgrade
import-device-defaults <defaults|profiles> <savegame path>
Process completed...

Help would be much appreciated as i am in current work of a single player map!


ziko
Joined: Feb 26, 2011

Raw!


Posted: Mar 9, 2015 07:12 AM    Msg. 2 of 6       
I used the convert scenario tag to yelo tag function with memory upgrades through the GUI of HEK+

I typed the command into OS_tool and had the exact same output


ziko
Joined: Feb 26, 2011

Raw!


Posted: Mar 9, 2015 08:33 AM    Msg. 3 of 6       
Correct, this is the strangest issue that I have come by so far. The last thing I want to do is reinstall Halo!


MrChromed
Joined: Apr 14, 2013

Developer on SPv3 and ShadowMods.


Posted: Mar 9, 2015 11:09 AM    Msg. 4 of 6       
I know this could sound stupid, but, did you wrote the command correctly?

For example:
os_tool build-cache-file-ex bloodgulch_os 1 1 1 levels\test\bloodgulch\bloodgulch_os


ziko
Joined: Feb 26, 2011

Raw!


Posted: Mar 9, 2015 08:51 PM    Msg. 5 of 6       
Yes that did work in OS_tool.exe cmd but I don't understand why the function is not working in hek+ GUI. Would it have something to do with the definitions file in the plugins?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Mar 9, 2015 11:29 PM    Msg. 6 of 6       
hek+ can't work with .yelo specific files
Edited by MatthewDratt on Mar 9, 2015 at 11:29 PM

 

 
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