Quote: --- Original message by: Reble548
So i attempting to start to make maps for Halo: CE but i am finding it hard to learn with everything being like 10+ years old and half the stuff dose not even work anymore. I have gathered that i need to use BlueStreak exporter somehow but i have no clue how to, dose/can any find/tell me how to make a map in this current day and age? At least how to use BlueSTreak...
Quote: --- Original message by: Reble548
Any massive download .zip or something? Thats a lot to DL click by click...
The game is old and a lot of 3rd party tools have been released since its heyday. Everyone seems to have their own preferences for software and utilities. I personally use 3ds max 2012, bluestreak jms exporter (the latest one) and Kornmann's HEK (improved versions of Guerilla and Sapien).
Obviously the first thing you'll want to do is download the official HEK. The official tutorial is actually pretty comprehensive and it all still applies. The only thing that differs is the mention of the Blitzkrieg exporter, which is no longer supported and has been replaced by Bluestreak.
Free tip: When use Bluestreak, you need to convert your model to Editable Mesh before exporting, otherwise you'll have endless errors.
If you need someone to ask questions to (BSP modelling only), add me on Xfire: killdill101
But don't expect me to spoonfeed everything, you should at least go through the official tutorial first.
PS: Also consider downloading the tag packs for all the stock maps. Those tags have proved invaluable - without opening them up or flying around the levels in Sapien, I would never have learned about how some of the more intermediate/advanced stuff was created.
Edited by stunt_man on Mar 8, 2015 at 04:14 PM