A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »[Release] Camouflage Texture Pack For HaloCe w/ Tutorial

Author Topic: [Release] Camouflage Texture Pack For HaloCe w/ Tutorial (1 messages, Page 1 of 1)
Moderators: Dennis

Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 10, 2015 10:22 AM    Msg. 1 of 1       
https://mega.co.nz/#!scl3hDIb!WhZxHsEFp4dYFqk5RymlUzsQsLXwAf6uAgUtglE57fY

As promised I've compiled what I think to be the best functional/practical and down right silly camouflage textures from the web. All of which you can overlay above your diffuse textures for your custom assets.

Included are more than 15 Textures ripped from various call of duty games, and 25 + Stock textures taken from the web and then made seamless.

As a bonus edition i've included a video tutorial which will guide you through the process of re-skinning a vanilla halo weapon. (Ma5b) And I have also included all the tools you will need to do it. (No voice. Puberty )


Thanks to:

All the people who posted on the pre-release thread. :)

- Activision \ Trey arch \ Infinity ward

- Millenia3d - Abr brushes

- Theghost - Bluestreak

- Thefieryscythe - Batch Bitmap Extractor

- All the people who uploaded those textures on the web.

What you can hope to expect to do with this pack:

- 3dsmax render







- Halo (in game)



















Notes: A few Cod textures tile only on various axis. Why this is I cannot fathom though perhaps this feature is exploited in engine.

The textures which I edited do tile but unfortunately do contain some discrepancies. (Blurriness)

Thank you for reading and enjoy!

- {SS}Flanker
Edited by SS Flanker on Mar 10, 2015 at 10:24 AM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 10:48 AM 125 ms.
A Halo Maps Website