
Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Mar 5, 2015 01:18 PM
Msg. 36 of 54
how about: -see your own shadows on the floor -see our own legs in fp view -can run like in Cod -bubble shield compatibility (that the explosions dont damage inside) -the abilitie to switch to 3rd person view
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Nickster5000
Joined: Dec 11, 2010
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Posted: Mar 5, 2015 01:47 PM
Msg. 37 of 54
I'm going to start my C++ classes for my major in the next coming semester, so i'll keep an eye on this thread ;)
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CirkuitBreaker
Joined: Feb 28, 2015
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Posted: Mar 5, 2015 06:49 PM
Msg. 38 of 54
- See your own shadow.
- See your legs.
- 60 FPS animations.
- Fix the netcode so that online co-op for singleplayer maps is a thing.
- Splitscreen
- The ability to map the pause menu to a gamepad button. I can use joytokey/xpadder but why isn't this a thing?
- Halo 2-like HUD "safe area" for those times when I am playing on a TV and the edges of the screen get cut off.
- Support for higher resolution fonts. Fonts look really crappy.
- I don't think this can be done with OS, but I'm sick of water looking like smoke. I want water to look like water and have physics.
- This is probably an outrageous request, but I want trees and shrubbery and grass to blow in the wind.
Edited by CirkuitBreaker on Mar 5, 2015 at 07:07 PM
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xx_kiLLaz_XX
Joined: Nov 29, 2014
Opensauce 4.0 is finally out!
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Posted: Mar 5, 2015 07:25 PM
Msg. 39 of 54
Quote: --- Original message by: sshers4 What features you guys like to see for OS if the new updates happen.
Well I like to see 3rd person view and theater options.
What's yours? For OS to agree with HAC 2
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 5, 2015 09:29 PM
Msg. 40 of 54
Quote: --- Original message by: beaucephal A fully deferred DX11 renderer with HDR lighting, cascaded shadowmapping, physically-based rendering and parallax occlusion-mapped textures.
Oh wait, that's Unreal Engine 4.
In all seriousness, raising the limit on the number of dynamic lights per scene would be pretty awesome though. UE4 halo edition with splitscreen
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002
Joined: Jan 28, 2015
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Posted: Mar 5, 2015 09:34 PM
Msg. 41 of 54
Quote: --- Original message by: sshers4 What features you guys like to see for OS if the new updates happen.
Well I like to see 3rd person view and theater options.
What's yours? HAC 2 compatibility. Also, 32-bit BSP polygon count Edited by 002 on Mar 5, 2015 at 09:39 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 6, 2015 09:24 AM
Msg. 42 of 54
. Halo3 fx shader suite
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Mar 6, 2015 10:44 PM
Msg. 43 of 54
HAC2 compatibility
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 6, 2015 11:06 PM
Msg. 44 of 54
Quote: --- Original message by: CirkuitBreaker
- See your own shadow.
- See your legs.
This can be done, just has to be added into a map by the developer
- 60 FPS animations.
- Fix the netcode so that online co-op for singleplayer maps is a thing.
- Splitscreen
- The ability to map the pause menu to a gamepad button. I can use joytokey/xpadder but why isn't this a thing?
- Halo 2-like HUD "safe area" for those times when I am playing on a TV and the edges of the screen get cut off.
[bThis is already in here, you can change the HUD locations with F7]
- Support for higher resolution fonts. Fonts look really crappy.
- I don't think this can be done with OS, but I'm sick of water looking like smoke. I want water to look like water and have physics.
- This is probably an outrageous request, but I want trees and shrubbery and grass to blow in the wind.
Also can be done, needs to be added by map developers
Edited by CirkuitBreaker on Mar 5, 2015 at 07:07 PM I doubt the rest of your stuff is doable for the,.
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austen1000
Joined: Sep 4, 2012
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Posted: Mar 6, 2015 11:20 PM
Msg. 45 of 54
Not sure if this would even be possible, but, perhaps make it possible to destroy a body after death. Kinda like how you could destroy a dead combat form's body in Halo 2 and 3. I know it is already possible to destroy a "body" upon death, like with Sentinels in the stock game. And also make is possible for an actor to revive another, like how infection forms could revive dead combat forms in Halo 2 and 3.
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thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: Mar 8, 2015 06:11 PM
Msg. 46 of 54
id like to see biped specific fp arms
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raphaelBLOOD WAR
Joined: Dec 4, 2012
I wipe your maps with your own blood!
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Posted: Mar 8, 2015 07:03 PM
Msg. 47 of 54
Custom Chat like what hac2 does and bookmark feature
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xx_kiLLaz_XX
Joined: Nov 29, 2014
Opensauce 4.0 is finally out!
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Posted: Mar 10, 2015 07:13 PM
Msg. 48 of 54
All the HAC 2 function commands. Y'know like f6 f7 HUD color, sight jaking Edited by xx_kiLLaz_XX on Mar 10, 2015 at 07:14 PM
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Mar 17, 2015 11:17 PM
Msg. 49 of 54
I'd like OS to have a better Anti Aliasing. Edited by Danger_zone_98 on Mar 17, 2015 at 11:17 PM
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: Mar 17, 2015 11:25 PM
Msg. 50 of 54
http://www.modacity.net/forums/showthread.php?24172-Anti-Aliasing-in-Halo-new-method
Install this. Fully compatible with OS and zero fps drop. I wanted to include it in the TSC:E installation guide but it was one step too many.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Mar 17, 2015 11:35 PM
Msg. 51 of 54
Quote: --- Original message by: slashrat http://www.modacity.net/forums/showthread.php?24172-Anti-Aliasing-in-Halo-new-method
Install this. Fully compatible with OS and zero fps drop. I wanted to include it in the TSC:E installation guide but it was one step too many. Thanks! It works pretty well.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 18, 2015 01:40 AM
Msg. 52 of 54
Quote: --- Original message by: slashrat http://www.modacity.net/forums/showthread.php?24172-Anti-Aliasing-in-Halo-new-method
Install this. Fully compatible with OS and zero fps drop. I wanted to include it in the TSC:E installation guide but it was one step too many. Is it bad that I don't see a difference?
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: Mar 18, 2015 01:45 AM
Msg. 53 of 54
Quote: --- Original message by: Spartan314Quote: --- Original message by: slashrat http://www.modacity.net/forums/showthread.php?24172-Anti-Aliasing-in-Halo-new-method
Install this. Fully compatible with OS and zero fps drop. I wanted to include it in the TSC:E installation guide but it was one step too many. Is it bad that I don't see a difference? Without AA:  With AA:  If you can't see the difference there then it doesn't matter to you. (Obviously you need to open these in a new tab at full res to see the real difference). Edited by slashrat on Mar 18, 2015 at 01:46 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 18, 2015 02:21 AM
Msg. 54 of 54
Oh man, I see it now. And I can't un-see it either.
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