
soundguy
Joined: Jan 21, 2015
"They've got a cave troll! Wait...it's a Wraith!"
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Posted: Apr 12, 2015 09:20 PM
Msg. 666 of 908
Quote: --- Original message by: Masters1337 Thats likely due to your scenario not reffing the proper globals file, it doesnt see anything in it for the 3rd and 4th grenade types. AH ok, thanks masters! Edited by soundguy on Apr 12, 2015 at 09:20 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Apr 12, 2015 09:34 PM
Msg. 667 of 908
wow guys. im quite impressed by the amount of documentation you included in this release.
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NeX
Joined: Apr 11, 2013
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Posted: Apr 12, 2015 10:24 PM
Msg. 668 of 908
Quote: --- Original message by: killzone64 wow guys. im quite impressed by the amount of documentation you included in this release. They're fricken' professionals
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Apr 13, 2015 01:25 AM
Msg. 669 of 908
Does this mean someone can finally make a Bloodgulch mod with CMT tags? I'll be waiting for Matt and Slowbullet to show it on HMU. ^_^
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Apr 13, 2015 01:31 PM
Msg. 670 of 908
YES!
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Apr 13, 2015 01:32 PM
Msg. 671 of 908
I especially like the human evolved tags. Really the only thing missing is an evolved marine!
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 13, 2015 03:48 PM
Msg. 672 of 908
saber sux also my pc is acting weird, i can use it but if i use 3d crap or something too much it will crash and i'll be stuck on bios for a half hour. I got the AR working with 32 rounds and it runs off the A50 animations from 2012. Compare it to this CE3 2014 screen i took from the trailer. I honestly really like the A50 animations better then TSCE... so yeah. It looks like the SPV3 AR has a green stripe on it. I could add that easily. also, whats so smart about smart SMG? it sorta just looks like a normal SMG with bigger effects and slighty higher damage, atleast from what i can see. Edited by MEGASEAN2812 on Apr 13, 2015 at 06:29 PM
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: Apr 14, 2015 07:20 AM
Msg. 673 of 908
this tagset contains evolved trees?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 14, 2015 07:34 AM
Msg. 674 of 908
Quote: --- Original message by: MEGASEAN2812 also, whats so smart about smart SMG? it sorta just looks like a normal SMG with bigger effects and slighty higher damage, atleast from what i can see.
Good thing there isn't documentation or something. And I like how nobody uses anisotropic filtering :D
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 14, 2015 08:19 AM
Msg. 675 of 908
Quote: --- Original message by: MEGASEAN2812saber sux also my pc is acting weird, i can use it but if i use 3d crap or something too much it will crash and i'll be stuck on bios for a half hour. I got the AR working with 32 rounds and it runs off the A50 animations from 2012. http://i.imgur.com/e5xPqBV.jpg Compare it to this CE3 2014 screen i took from the trailer. http://i.imgur.com/vIDl56e.jpg I honestly really like the A50 animations better then TSCE... so yeah. It looks like the SPV3 AR has a green stripe on it. I could add that easily. also, whats so smart about smart SMG? it sorta just looks like a normal SMG with bigger effects and slighty higher damage, atleast from what i can see. Edited by MEGASEAN2812 on Apr 13, 2015 at 06:29 PM You can easily change the lights via the weapon tags color change values. SPV3 uses a yellow stripe and amber lights.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 14, 2015 09:28 AM
Msg. 676 of 908
Quote: --- Original message by: altis94Quote: --- Original message by: MEGASEAN2812 also, whats so smart about smart SMG? it sorta just looks like a normal SMG with bigger effects and slighty higher damage, atleast from what i can see.
Good thing there isn't documentation or something. And I like how nobody uses anisotropic filtering :D O.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Apr 14, 2015 10:10 AM
Msg. 677 of 908
Quote: --- Original message by: altis94 I like how nobody uses anisotropic filtering :D
IKR
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Ifafudafi
Joined: Jun 23, 2010
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Posted: Apr 14, 2015 12:00 PM
Msg. 678 of 908
Quote: --- Original message by: AltearoseYou guys forgot about the script that attach the shade ball and it's base and stuff about vehicle boost and boarding and lol I screwed https://youtu.be/Ke5RE02_w_U I fixed it i just upload it for the lulz but anyway how about the script. Edited by Altearose on Apr 14, 2015 at 11:38 AM we didn't forget about it; all scripts will come with the next (and final) segment of the source release containing the scenario-specific files. we're holding all the scripts until then just in case the changes that've been made for the last patch expose errors and/or require changes in unexpected places
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Navarro
Joined: Dec 2, 2014
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Posted: Apr 14, 2015 01:31 PM
Msg. 679 of 908
You can't create custom content in Halo Online - it's that simple. If we get mod tools for Halo Online, then yes, we'd move to Halo Online.
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Moki
Joined: Mar 27, 2015
I'LL BITE YOUR KNEECAPS OFF!
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Posted: Apr 14, 2015 02:18 PM
Msg. 680 of 908
Quote: --- Original message by: Mystryb0yQuote: --- Original message by: lockeowns Why release this crap now when everyone moved on to halo online. Because, you massive moron, NOBODY 'moved on' to Halo : Pay2Win Edition. I know he doesn't break any rules Dennis but for the love of god will you teach this guy and all his alt accounts a well-deserved lesson? This is one of the reasons as to why I hate this forum. Derailing and flaming a thread like this should be a bannable offense, and you idiots should be the first examples of said banning. Also, thanks for the easter egg tips. I am surprised that the panel is not entirely a known thing among the developers.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 14, 2015 07:55 PM
Msg. 681 of 908
Anyway we could get the scripts?
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teh lag
Joined: May 6, 2008
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Posted: Apr 14, 2015 07:58 PM
Msg. 682 of 908
Quote: --- Original message by: MatthewDratt Anyway we could get the scripts? Coming very soon!!! We've not forgotten about the scripts, don't worry. Update -- the raw BSP files are here! We split this off from the rest of the scenario-specific release because the source files alone were 450M compressed. Scripts, scenario tags, and patch v1.3 are probably coming this weekend. Anyhow:    Quote: Title : CMT B30 Evolved BSP Raw Data Release Release Date : 04-14-2015 Author : CMT Description : BSP raw data files for CMT's The Silent Cartographer: Evolved
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i. Information ii. Quick guide iii. Credits
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i. Information
This is every BSP source file for The Silent Cartographer: Evolved that we could track down and organize. The archive includes raw BSP and lightmap-rendering .max files, .tif textures, .psd and .xcf originals when possible.
BSP-specific data can be found in \bsp-data\.
This also includes data files for the scenario-specific objects, when we could find them. You'll find these files in \data\.
Some of our source files are (unfortunately) missing, and some were never properly organized. Maybe one day someone will be able to track down those files.
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ii. Quick guide for lazy people
Almost all of our .max source files store their images using *relative paths* instead of absolute paths. This was so we could easily send source files among members and not have to constantly re-reference textures. You will need a \data\ directory with CMT textures in it to your 3ds max image paths in order to load textures for these files.
All \bsp-data\ .max files should be compatible with Max 2012 or later; some may be compatible with Max 2010. All \data\ .max files are compatible with Max 2010; some may be compatible with Max 8. \data\ .max files are contained in a \_max8\ or \_max10\ sub-directory when possible to identify which version they're compatible with.
Generally speaking, CMT data directories are subdivided as follows:
Root directory: well-organized stuff that the game cares about (\models\ -> jms, \physics\ -> jms, \animations\ -> jma, etc) \__src\ directory: well-organized stuff that art programs care about (\models\_max#\ -> .max, \bitmaps\ -> .tif, \bitmaps\_xcf\ -> GIMP .xcf, etc) \__orig\ directory: poorly-organized stuff that art programs are about
\__src\ mirrors the root as closely as possible. References (like textures) to other files in \__src\ should be to other files in \__src\ -- that means we avoided referencing root textures in source max files. This helped us separate the concerns of making art and making the art match the game's formats.
If you we didn't know what to do with something, or weren't in the mood to properly organize it or internalize its references, it was dumped into \__orig\. Then at least it's explicitly "poorly-organized" as a warning for hapless travelers.
-------------------
iii. Credits
(Rather than clutter this up with everyone's name, just see credits.txt)
http://www.mediafire.com/download/wece8or231qe3fe/cmt_b30_evolved_source_release_bsp.7z(This has also been submitted to the Halomaps archive) Edited by teh lag on Apr 14, 2015 at 10:06 PM
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Bizargh
Joined: Mar 14, 2015
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Posted: Apr 15, 2015 06:33 PM
Msg. 683 of 908
With these absolutely fantastic assets now available to the public, I'm actually quite curious. Are there any specific permissions, guidelines or restrictions you have with this content for use outside of Halo: Combat Evolved & Halo: Custom Edition?
For example, should someone want to port the models to Garry's Mod and/or Source Film-maker, or somebody else wish to extract the sound data for use in video content, would these and/or similar activities be of the approval of CMT team as a whole or members of the team whom may claim ownership of their individual contributions (Of course with proper credit to either/both the CMT team & the individual creator(s) behind specific assets, as that's simply a given).
I did consult the .txt files in the .BSP & Core Data packages on the matter, but contains no information related to my query. Edited by Bizargh on Apr 15, 2015 at 06:38 PM
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Apr 16, 2015 04:27 AM
Msg. 684 of 908
Quote: --- Original message by: Bizargh
With these absolutely fantastic assets now available to the public, I'm actually quite curious. Are there any specific permissions, guidelines or restrictions you have with this content for use outside of Halo: Combat Evolved & Halo: Custom Edition?
For example, should someone want to port the models to Garry's Mod and/or Source Film-maker, or somebody else wish to extract the sound data for use in video content, would these and/or similar activities be of the approval of CMT team as a whole or members of the team whom may claim ownership of their individual contributions (Of course with proper credit to either/both the CMT team & the individual creator(s) behind specific assets, as that's simply a given).
I did consult the .txt files in the .BSP & Core Data packages on the matter, but contains no information related to my query. Edited by Bizargh on Apr 15, 2015 at 06:38 PM Whoops quoted. The needler and shreddder do not compile. They always crash tool.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 16, 2015 10:47 AM
Msg. 685 of 908
God Those portals! Edited by SS Flanker on Apr 16, 2015 at 10:48 AM
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Ifafudafi
Joined: Jun 23, 2010
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Posted: Apr 16, 2015 12:29 PM
Msg. 686 of 908
Quote: --- Original message by: Ubermaniac The needler and shreddder do not compile. They always crash tool. if you're throwing every single tag into a map at the same time, check your model data ("compressing vertex and index buffers...done XX.XXM") and make sure that you're not blowing past 48.00M. once you exceed that -- i'm not sure if the limit is different for .map vs .yelo? if so it might be even lower for the former -- tool will crash ^right before the output gets to "done" if that's what's happening then it's nothing to do with any specific gun; you've just got too much stuff in a map. if that's not what's happening then you'll need to start introducing individual tags with the problem gun one at a time (copy a working weapon, add the model, compile; add the collision, compile; add the projectile, compile; if it's the projectile, copy a working projectile and add the model, compile; add the fx, compile; etc.) until you can narrow down exactly which tag is causing issues unless you're just missing tags. i'm taking "crash" to mean EXCEPTION. (or unless you're trying to compile os tags with regular tool's build-cache-file, which definitely won't work) Quote: --- Original message by: SS Flanker God Those portals! dude you wouldn't believe how Quote: --- Original message by: Bizargh words After an extended period of most careful deliberation, my compatriots, and myself, have rapidly found ourselves at an unquestionably decisive point of consensus in regard to your inquiry. In all matters regarding the third-party proliferation and modification of the content distributed through releases CMT Evolved Tagset (2015), CMT B30 Evolved BSP Raw Data Release (2015), and the imminent distribution of tags used in construction of the The Silent Cartographer: Evolved scenario -- and all scripts produced for the same purpose -- any actions taken by the aforementioned third parties shall be considered wholly within acceptable boundaries of reasonable use, providing that the parties in question adhere to a solitary overriding rule: "don't take credit for stuff you didn't do" (ok i lied a bit; i didn't go ask the dozens of people who made some piece of content that this mod is using, for hopefully obvious reasons. credit the people who made what you're using and you're fine)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 16, 2015 12:40 PM
Msg. 687 of 908
Quote: --- Original message by: IfafudafiQuote: --- Original message by: SS Flanker God Those portals! dude you wouldn't believe how Il_Duce_Primo? Or an awesome portal generating maxscript? I'm hoping it's both.
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Ifafudafi
Joined: Jun 23, 2010
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Posted: Apr 16, 2015 12:48 PM
Msg. 688 of 908
Quote: --- Original message by: SS Flanker Il_Duce_Primo?
Or an awesome portal generating maxscript?
I'm hoping it's both. nope every single portal manually placed via painstaking work mostly by siliconmaster (slashrat on this forum), the rest by teh lag. it's impossible to properly express how hard -- not to mention for how long -- those two worked at eliminating every last popping triangle in a map full of bsps way too big for their own good. (there are two bad spots we know of but most people don't seem to have found them, so whew) i can't properly express the joy i felt when silicon handed me a freshly portalled security pit and suddenly i could see all of my particles
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Apr 16, 2015 12:59 PM
Msg. 689 of 908
Quote: --- Original message by: Mystryb0yQuote: --- Original message by: lockeowns Why release this crap now when everyone moved on to halo online. Because, you massive moron, NOBODY 'moved on' to Halo : Pay2Win Edition. I know he doesn't break any rules Dennis but for the love of god will you teach this guy and all his alt accounts a well-deserved lesson? It appears he is teaching you one. As you say: "I know he doesn't break any rules" and still you reply to him instead of ignoring him. In case you missed it the lesson here is not to respond to trolling posts and to know the difference.
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: Apr 16, 2015 01:01 PM
Msg. 690 of 908
Quote: --- Original message by: Ifafudafi every single portal manually placed via painstaking work mostly by siliconmaster (slashrat on this forum), the rest by teh lag. it's impossible to properly express how hard -- not to mention for how long -- those two worked at eliminating every last popping triangle in a map full of bsps way too big for their own good. (there are two bad spots we know of but most people don't seem to have found them, so whew)
i can't properly express the joy i felt when silicon handed me a freshly portalled security pit and suddenly i could see all of my particles I am still amazed the map runs as well as it does without portal clipping issues (in most places). Portalling and unwrapping lightmap uvs were easily some of the most tedious and frustrating parts of this process. Designing and modeling the entire interior was also a lot of work, but at least that was creative, not a slow mental chore.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 16, 2015 01:11 PM
Msg. 691 of 908
I guess I have a huge amount to learn regarding my portals. 
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Bizargh
Joined: Mar 14, 2015
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Posted: Apr 16, 2015 01:33 PM
Msg. 692 of 908
Quote: --- Original message by: Ifafudafi After an extended period of most careful deliberation, my compatriots, and myself, have rapidly found ourselves at an unquestionably decisive point of consensus in regard to your inquiry. In all matters regarding the third-party proliferation and modification of the content distributed through releases CMT Evolved Tagset (2015), CMT B30 Evolved BSP Raw Data Release (2015), and the imminent distribution of tags used in construction of the The Silent Cartographer: Evolved scenario -- and all scripts produced for the same purpose -- any actions taken by the aforementioned third parties shall be considered wholly within acceptable boundaries of reasonable use, providing that the parties in question adhere to a solitary overriding rule:
"don't take credit for stuff you didn't do"
(ok i lied a bit; i didn't go ask the dozens of people who made some piece of content that this mod is using, for hopefully obvious reasons. credit the people who made what you're using and you're fine) Noted. Thanks for the information! Edited by Bizargh on Apr 16, 2015 at 01:34 PM
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: Apr 16, 2015 01:47 PM
Msg. 693 of 908
That's what this source release is for! There isn't a single portal in these ten bsps that isn't there for a reason, and in many cases adding any more would break that bsp. Take a look, learn what you can. While for obvious reasons I want to avoid doing any more portal work ever, I wouldn't mind answering any questions people have about the work in these files.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Apr 16, 2015 06:49 PM
Msg. 694 of 908
04.16.15 16:43:44 reference function: _write_to_error_file 04.16.15 16:43:44 reference address: 42ca20 04.16.15 16:43:44 file_open('tags\effects\particles\energy\bitmaps\monitor glow rings.bitmap') error 0x00000002 'The system cannot find the file specified. ' 04.16.15 16:43:44 couldn't open bitmap tag 'monitor glow rings.bitmap'. 04.16.15 16:43:44 failed to load particle tag 'cmt\effects\particles\energy\energy shockwave' (resolve children error) 04.16.15 16:43:44 file_open('tags\effects\particles\energy\bitmaps\monitor glow rings.bitmap') error 0x00000002 'The system cannot find the file specified. ' 04.16.15 16:43:44 couldn't open bitmap tag 'monitor glow rings.bitmap'. 04.16.15 16:43:44 failed to load particle tag 'cmt\effects\particles\energy\energy shockwave2' (resolve children error) 04.16.15 16:43:44 failed to load effect tag 'cmt\weapons\evolved\covenant\needler\_needler_mp\effects\needler_mp_needle_explosion' (resolve children error) 04.16.15 16:43:44 failed to load projectile tag 'cmt\weapons\evolved\covenant\needler\_needler_mp\projectiles\needler_mp_needle\needler_mp_needle' (resolve children error) 04.16.15 16:43:44 failed to load weapon tag 'cmt\weapons\evolved\covenant\needler\_needler_mp\needler_mp' (resolve children error) 04.16.15 16:43:44 failed to load item_collection tag 'cmt\item_collections\weapons\evolved\needler' (resolve children error) 04.16.15 16:43:49 failed to load scenario tag 'levels\test\beavercreek\BTR' (resolve children error) 04.16.15 16:43:49 file_open('tags\effects\particles\energy\bitmaps\monitor glow rings.bitmap') error 0x00000002 'The system cannot find the file specified. ' 04.16.15 16:43:49 couldn't open bitmap tag 'monitor glow rings.bitmap'. 04.16.15 16:43:49 failed to load particle tag 'cmt\effects\particles\energy\energy shockwave' (resolve children error) 04.16.15 16:43:49 file_open('tags\effects\particles\energy\bitmaps\monitor glow rings.bitmap') error 0x00000002 'The system cannot find the file specified. ' 04.16.15 16:43:49 couldn't open bitmap tag 'monitor glow rings.bitmap'. 04.16.15 16:43:49 failed to load particle tag 'cmt\effects\particles\energy\energy shockwave2' (resolve children error) 04.16.15 16:43:49 failed to load effect tag 'cmt\weapons\evolved\covenant\needler\_needler_mp\effects\needler_mp_needle_explosion' (resolve children error) 04.16.15 16:43:49 failed to load projectile tag 'cmt\weapons\evolved\covenant\needler\_needler_mp\projectiles\needler_mp_needle\needler_mp_needle' (resolve children error) 04.16.15 16:43:49 failed to load weapon tag 'cmt\weapons\evolved\covenant\needler\_needler_mp\needler_mp' (resolve children error) 04.16.15 16:43:49 failed to load item_collection tag 'cmt\item_collections\weapons\evolved\needler' (resolve children error) 04.16.15 16:43:49 failed to load scenario tag 'levels\test\beavercreek\BTR' (resolve children error) 04.16.15 16:43:49 need to get the following tags: 04.16.15 16:43:49 effects\particles\energy\bitmaps\monitor glow rings.bitmap 04.16.15 16:43:49
Odd thing is, i have the missing tags.
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teh lag
Joined: May 6, 2008
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Posted: Apr 16, 2015 08:32 PM
Msg. 695 of 908
Either you actually don't have the tag, or something odd is going on with your filesystem. It's present in the stock solo tagset.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Apr 16, 2015 08:41 PM
Msg. 696 of 908
I have the tag.
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Caesar
Joined: Jul 1, 2013
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Posted: Apr 17, 2015 10:33 AM
Msg. 697 of 908
Quote: --- Original message by: Altearose Just played it again and finished it on Noble. I played it at 12 am to 2 am and I feel so mentally facked. Weird Brutes, Camo Hunters, An overpowered chief with the sBR, Masterchief heads, Keyes and floating in the air and die. I know. Edited by Caesar on Apr 17, 2015 at 05:44 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Apr 17, 2015 10:52 AM
Msg. 698 of 908
wow XD these halo online trolls are relentless. funny thing is that means he says to give up halo completely XD cause all halos are on the blam engineEdited by killzone64 on Apr 17, 2015 at 10:55 AM
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: Apr 17, 2015 07:56 PM
Msg. 699 of 908
is the whole "ma5c_individual_combat_weapon_system" assault rifle thing supposed to be like, a satirical joke about halo canon freaks?
if so, nice job, because it made me smile pretty big at how every file associated with it in it's folder has a super long drawn-out technical designation Edited by Bungie LLC on Apr 17, 2015 at 07:58 PM
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teh lag
Joined: May 6, 2008
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Posted: Apr 17, 2015 08:11 PM
Msg. 700 of 908
Quote: --- Original message by: Bungie LLC
is the whole "ma5c_individual_combat_weapon_system" assault rifle thing supposed to be like, a satirical joke about halo canon freaks? yes
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