
EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 18, 2015 06:26 PM
Msg. 1 of 23
like the title says, i want to know what do you expect for diferent kind of maps, like single player campaigns, multiplayer maps or firefight. I will apreciate it... thanks
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 18, 2015 06:32 PM
Msg. 2 of 23
For Single Player well... great encounters, proper atmosphere, good story and so on. I would say more but that's all that comes to me.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 18, 2015 06:50 PM
Msg. 3 of 23
some great variety and to support different playstyles for MP
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 18, 2015 09:59 PM
Msg. 4 of 23
With playstyles do you mean things. like close quaters, vehicle type maps, large áreas for sniping and all other things? Ok And what would you like for firefight? I already have enemies with vehicles
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Feb 18, 2015 10:06 PM
Msg. 5 of 23
Quote: --- Original message by: EmmanuelCD And what would you like for firefight? I would like an answer for this question too. What do people really want in their firefights these days?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 18, 2015 10:09 PM
Msg. 6 of 23
Quote: --- Original message by: PepzeeQuote: --- Original message by: EmmanuelCD And what would you like for firefight? I would like an answer for this question too. What do people really want in their firefights these days? For them not to be canceled.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Feb 18, 2015 10:13 PM
Msg. 7 of 23
Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: PepzeeQuote: --- Original message by: EmmanuelCD And what would you like for firefight? I would like an answer for this question too. What do people really want in their firefights these days? For them not to be canceled. YEAH PEPZEE!!
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Feb 18, 2015 10:52 PM
Msg. 8 of 23
Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: PepzeeQuote: --- Original message by: EmmanuelCD And what would you like for firefight? I would like an answer for this question too. What do people really want in their firefights these days? For them not to be canceled.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 18, 2015 10:57 PM
Msg. 9 of 23
Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: PepzeeQuote: --- Original message by: EmmanuelCD And what would you like for firefight? I would like an answer for this question too. What do people really want in their firefights these days? For them not to be canceled. kek Quote: --- Original message by: EmmanuelCD like the title says, i want to know what do you expect for diferent kind of maps, like single player campaigns, multiplayer maps or firefight. I will apreciate it... thanks As the director of CE3, here is what I'd like to look for in upcoming projects: MP: I'd like to see maps that provide a non-linear experience. The more path ways you can choose to get around, the sweeter. Also balanced gameplay. Sometimes people want to throw in as many weapons as possible even though the results in just choas. Demos: Tags that work before you show them off Machinimas: ? SP: A lot of SP maps recently have taken a story, at least at CE3. I'd like to see something that can drive the story during the gameplay though. Unfor, I havent been able to play most of the SPs shown off at CE3 since people usually just send in videos for those :(
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 18, 2015 11:14 PM
Msg. 10 of 23
I was thinking in some type of CoD MW3 survival sistem, like combining H2 gameplay with Hr models. But I wasnt sure if you would like it
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Feb 18, 2015 11:41 PM
Msg. 11 of 23
Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: PepzeeQuote: --- Original message by: EmmanuelCD And what would you like for firefight? I would like an answer for this question too. What do people really want in their firefights these days? For them not to be canceled. Yeah, yeah. People in hell want ice water...
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 19, 2015 12:43 AM
Msg. 12 of 23
Sounds ok Edited by EmmanuelCD on Feb 19, 2015 at 12:45 AM
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Feb 19, 2015 12:45 AM
Msg. 13 of 23
A new experience. Something I can interpret of one's own perception of the Halo universe. Basically whether it's MP or SP, I want history, an interpretation, a story to be told
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 19, 2015 12:53 AM
Msg. 14 of 23
Thats exactly what I was waiting to hear
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P3
Joined: Dec 2, 2011
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Posted: Feb 19, 2015 01:12 AM
Msg. 15 of 23
I expect or want good or awesome quality. And that should cover everything ranging from story down to the quality of a little speck of pixel on a wall. *The pixel was just an example of how thought out it could be.*
Quality doesn't mean super mega ultra realistic graphics or something like that. I find quality for stuff like this to be more about consistency. If the maps style and core designs are supposed to be a certain way, it should stay that certain way unless it was meant to be different. Like for example, it would look really funky if the game was supposed to stay fully true to the 2D pixel style like the super old Mario games, but then had a single object with ultra realistic high res unpixellated 3D object that stuck out unintentionally.
^ Pretty much, don't just throw stuff in unless it was intended to be that certain way. :L Edited by P3 on Feb 19, 2015 at 01:13 AM
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 19, 2015 02:03 AM
Msg. 16 of 23
I like anything imaginative or original best. Preferably something in an original universe, rather than just halo or a straight port, but pulling that off actually takes work (unless you do a super rushed job on it, but even then it can still be fun to play and at least it gets released at all...)
If you insist on Halo, what's great is an original-looking setting and visual theme or at least something not done by other halo maps thousands of times. The most memorable maps pretty much always have a memorable visual style and usually one or two central focal points visually at least somewhat unique to them (like that frozen waterfall in the center of snowgrove or the huge hamster wheel thing in zanzibar).
With regards to story like a couple people mentioned, I think it's best to go minimal on the story for SP maps, not because I don't like a good story but because hardly anyone is talented enough to write a decent one. Not even just among the halo community, most AAA budget games have unbelievebly cringeworthy storylines. And heck I wouldn't even trust myself to write a good story. What is a good idea is to do what mattdratt said and tell the story through gameplay. If I don't have to sit through cringeworthy cutscenes your story probably wont bother me even if it sucks, 'cause I'll be too busy shooting things to care.
Also the most important thing for SP is for it to not be repetitive. I never beat SPV2 because they added those extra encounters and stuff but the new areas play the same as the old ones and just extend it out longer with no more variety. whyyyy... heck, the vanilla campaign was hardly bearable in this regard as it was though tbh. Although I guess I'm way more picky than most when it comes to this, a good amount of variety is something you note in pretty much all the top-tier SP games. On a related note don't think tossing in gimmicky levels and lots of cutscenes is a substitute for variety like CoD does, variety done right keeps the core gameplay mechanics relatively intact, maybe adding or changing some small details, but changes the pacing, environment, goal, etc.
Also relating to mattdratt his advice for MP levels is good, look at the most popular custom maps: bigass, hugeass, coldsnap, they all provide more nonlinear experiences versus a lot of the maps people crank out.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 19, 2015 03:46 PM
Msg. 17 of 23
Thanks for the good explanation, now I have an overview for what should I do, now I will return to my proyects thank you all very much
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Feb 19, 2015 05:20 PM
Msg. 18 of 23
Quote: --- Original message by: gruntfromhalo Also relating to mattdratt his advice for MP levels is good, look at the most popular custom maps: bigass, hugeass, coldsnap, they all provide more nonlinear experiences versus a lot of the maps people crank out. I always get shot down for saying this. It seems there's a lot of indignation and frustration as to why maps with nothing more than a new BSP and the default tagset don't get played more often, and what you said pretty much sums up why. The most popular maps always offer something different in addition to the expected brand new environment.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Feb 19, 2015 06:26 PM
Msg. 19 of 23
My #1 problem with SP maps If I hit a #@%$ing elite with a sniper bullet it's shields better go down. If it takes two sniper shots to take down the shields, the player isn't rewarded for having godlike aim and his or her shooting ability doesn't matter at all.
God damned majors piss me off so much.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 20, 2015 12:31 AM
Msg. 20 of 23
Quote: --- Original message by: BKTielQuote: --- Original message by: gruntfromhalo Also relating to mattdratt his advice for MP levels is good, look at the most popular custom maps: bigass, hugeass, coldsnap, they all provide more nonlinear experiences versus a lot of the maps people crank out. I always get shot down for saying this. It seems there's a lot of indignation and frustration as to why maps with nothing more than a new BSP and the default tagset don't get played more often, and what you said pretty much sums up why. The most popular maps always offer something different in addition to the expected brand new environment. Yeah people love the gimmicks and how it provides a new gameplay experience vanilla maps don't have, plus that nonlinear part (although that does fall under the gameplay experience part I guess). What would be cool is to make one of those way-too-big maps with lots of nice gimmicks (but not the same ones already out there, 'cause then everyone would just play the original) and then actually balance the thing right and make it fun to play. Although everyone I know who likes coldsnap just either glitch into the bases and ruin the server or do the team arrows on enemies thing till everyone leaves and ruin the server, and if you did a good job making and balancing it the former wouldn't be possible and the second wouldn't be /that/ much of an advantage.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 21, 2015 12:14 AM
Msg. 21 of 23
I never played the vanilla maps, but I know a little what your talking about. The thing is to make for example a map like sword base on hr, but know the problem should be how to balance gameplay. I dont know how to do it, i only play on LAN. I totally ignore gameplay on Internet
Other thing I wanted to mention is another visual component like lighting
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Feb 21, 2015 05:42 AM
Msg. 22 of 23
I expect nothing. I welcome any project of which hard work went into it, and the folks making it have a good feeling for fun encounters and gameplay.
Cheers and beers.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 21, 2015 06:09 AM
Msg. 23 of 23
Quote: --- Original message by: DaLode I expect nothing. I welcome any project of which hard work went into it, and the folks making it have a good feeling for fun encounters and gameplay.
Cheers and beers. /\
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