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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Curropted campaign recored animations

Author Topic: Curropted campaign recored animations (3 messages, Page 1 of 1)
Moderators: Dennis

ericwind
Joined: Nov 17, 2014

good try, but try gooder.


Posted: Feb 3, 2015 07:55 PM    Msg. 1 of 3       
So I've been modifying my halo CE campaign and I reached A30 (Halo) and the pelicans and drop ships are not moving correctly. They go up to high, they tend to get stuck in objects, they drop their troops in incorrect spots or I just won't see them at all. I don't know if its that the .physics are curropt or just the recorded animations it self. How do other campaign modders surpass this? I used the default physics and I use these "clean" .scenario tags for modding it.

EDIT: oops halomaps said wait 40 seconds to upload and try again I don't know why it says that but now I know its a lie. I apologize, please respond to the one above.
Edited by ericwind on Feb 3, 2015 at 08:00 PM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Mar 4, 2015 08:29 PM    Msg. 2 of 3       
Somebody told me if you extracted the recorded animations with hek they are corrupt
i think theres a toll named halo map conversion that might be usefull


ericwind
Joined: Nov 17, 2014

good try, but try gooder.


Posted: Mar 5, 2015 09:23 AM    Msg. 3 of 3       
Every single player .scenario in these "clean" tags have currpoted scripts:

Couldn't read map file './kornman00beta.map'
tag data 'hs_syntax_data_definition' too large.
failed to load scenario tag 'levels\a10\a10'
couldn't open tag

 

 
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