
DivineMedia
Joined: Oct 3, 2014
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Posted: Jan 5, 2015 07:46 PM
Msg. 1 of 12
I've been looking around online and can't find a 3ds max compatible motion capture software I was wondering if anyone from this great forum had any solutions
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 5, 2015 08:02 PM
Msg. 2 of 12
a 360 kinect does the job.
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not giraffe
Joined: Jul 17, 2014
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Posted: Jan 5, 2015 08:02 PM
Msg. 3 of 12
Quote: --- Original message by: VKNG a 360 kinect does the job. That is not software. That is hardware.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jan 5, 2015 08:05 PM
Msg. 4 of 12
Writing because I'm actually pretty curious about this too... EDIT:Quote: --- Original message by: VKNG a 360 kinect does the job. Explain how you'd hook this up and make it work, then? Edited by renegade343 on Jan 5, 2015 at 08:05 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 5, 2015 08:19 PM
Msg. 5 of 12
http://msdn.microsoft.com/en-us/library/hh855356.aspx I honestly cant explain any further, my 360 is from 2008 and i never wanted a kinect. i know its what people use and even the people who did the H4 terminals used a kinect for mocap. Edited by VKNG on Jan 5, 2015 at 08:23 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 5, 2015 08:26 PM
Msg. 6 of 12
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not giraffe
Joined: Jul 17, 2014
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Posted: Jan 5, 2015 08:31 PM
Msg. 7 of 12
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 5, 2015 08:34 PM
Msg. 8 of 12
You can not apply a .bvh or a .bip to a game asset that uses bones. You need to constrain the bones to a system biped and apply the mocap file from there. That is what this tutorial tells you how to do. Its old so ask if you have any questions. http://youtu.be/u-2UpYbyvs0?list=UUGeNL9Zlsf8pqqtu4pWozjA
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jan 5, 2015 08:40 PM
Msg. 9 of 12
Quote: --- Original message by: VKNG a 360 kinect does the job. You can hook up the kinect to your pc (if an xbox kinect, you need the adapter, I got mine for 3 bucks) and use a program, such as MotionBuilder 2015, that comes with a plugin that can use the kinect for mocap data. You can then send the data back to max if you have the right version. Beware, though, as what you will witness will be the trashiest mocap you can ever pump out. :) Edited by Noble on Jan 5, 2015 at 08:44 PMEdited by Noble on Jan 5, 2015 at 09:01 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 5, 2015 08:45 PM
Msg. 10 of 12
he's asking for cheap mocap, cheapest option.
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not giraffe
Joined: Jul 17, 2014
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Posted: Jan 5, 2015 08:49 PM
Msg. 11 of 12
Quote: --- Original message by: Maniac1000You can not apply a .bvh or a .bip to a game asset that uses bones. You need to constrain the bones to a system biped and apply the mocap file from there. That is what this tutorial tells you how to do. Its old so ask if you have any questions. http://youtu.be/u-2UpYbyvs0?list=UUGeNL9Zlsf8pqqtu4pWozjA He only asked for a motion capture software that he can use with 3ds Max.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jan 6, 2015 05:39 AM
Msg. 12 of 12
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