
Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jan 11, 2015 02:24 PM
Msg. 106 of 134
Quote: --- Original message by: MatthewDratt Cause doing the same intro really ruins everything the game has to offer Which isn't really much because most of what it has to offer is taken from other recent games.
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OHunterO
Joined: May 24, 2012
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Posted: Jan 11, 2015 07:34 PM
Msg. 107 of 134
Quote: --- Original message by: gruntfromhaloQuote: --- Original message by: OHunterO I like it, it's a nice change but still Halo. I think almost all modern games should have sprint, I think that you should have the ability to do what any normal real life person can do...
Doesn't make sense that a super solider has all this advanced equipment but can't bloody run... lol It also doesn't make sense than the master chief can't take a piss but that doesn't mean they should add it. Really?... some people say the most idiotic things...
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jan 11, 2015 07:45 PM
Msg. 108 of 134
Quote: --- Original message by: OHunterOQuote: --- Original message by: gruntfromhaloQuote: --- Original message by: OHunterO I like it, it's a nice change but still Halo. I think almost all modern games should have sprint, I think that you should have the ability to do what any normal real life person can do...
Doesn't make sense that a super solider has all this advanced equipment but can't bloody run... lol It also doesn't make sense than the master chief can't take a piss but that doesn't mean they should add it. Really?... some people say the most idiotic things... Seems like Hunter is all for the peeing option in Halo. ;)
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Lateksi
Joined: Jan 1, 2010
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Posted: Jan 11, 2015 08:05 PM
Msg. 109 of 134
They should remove sprint and make the spartans faster in some other way. Make them walk faster or create a bunny jumping mechanic with the thrusters. Hell, you can't even do anything when you sprint.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 11, 2015 08:29 PM
Msg. 110 of 134
They should make a matchmaking that works
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jan 11, 2015 08:29 PM
Msg. 111 of 134
Nah, although I dislike sprinting in my Halo, it seems that it is the most realistic and perhaps simplistic way to ease the traversing of the map.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jan 11, 2015 09:10 PM
Msg. 112 of 134
Quote: --- Original message by: SubbyBoneHead It really feels like they're trying their damn hardest to get the Call of Duty audience forgetting that if people want to play a Call of Duty game, they'll play Call of Duty. Also Advanced W̶e̶l̶f̶a̶r̶e̶ Warfare is actually pretty good, the PC port is good as the Black Ops II's PC port. I gotta say, the story in AW was not... that... awful... which is a first, haven't played anything else though because... come on... cod multiplayer, what do you expect will go on in that? bumper jumper for me and remove sprint, put in as armor ability, and put in halo 2 speed. so... anyone not caring about the "new gametypes" territory aka stronghold, and one life slayer aka breakout
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jan 11, 2015 09:45 PM
Msg. 113 of 134
Quote: --- Original message by: rcghalohellQuote: --- Original message by: SubbyBoneHead It really feels like they're trying their damn hardest to get the Call of Duty audience forgetting that if people want to play a Call of Duty game, they'll play Call of Duty. Also Advanced W̶e̶l̶f̶a̶r̶e̶ Warfare is actually pretty good, the PC port is good as the Black Ops II's PC port. I gotta say, the story in AW was not... that... awful... which is a first, haven't played anything else though because... come on... cod multiplayer, what do you expect will go on in that? bumper jumper for me and remove sprint, put in as armor ability, and put in halo 2 speed. so... anyone not caring about the "new gametypes" territory aka stronghold, and one life slayer aka breakout I heard there aren't any armor abilities in Halo 5 and I'm glad they aren't coming back. As for the 'one life' gametype, If 343 were to take another thing from CoD, I would rather have it be the Search and Destroy gametypes. That was the funnest gametype in CoD, IMO. The pressure is immense, and teamwork is a must. The icing on the cake was having banned Xbox party chat's making the whole lobby lively and full of all kinds of talk. The Objective kept the teams from camping, and that is the part I wish this gametype in Halo 5 had.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 12, 2015 07:04 PM
Msg. 114 of 134
Strongholds is boring. Its like KOTH but sucky.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 12, 2015 08:16 PM
Msg. 115 of 134
Quote: --- Original message by: VKNG Strongholds is boring. Its like KOTH but sucky. I wish I could play it but Ive spent 1 hour in the H5B and got to play 2 games of slayer. Stronghold always errors on me, even when I get into a full lobby.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 17, 2015 08:14 AM
Msg. 116 of 134
Quote: --- Original message by: Lateksi They should remove sprint and make the spartans faster in some other way. Make them walk faster or create a bunny jumping mechanic with the thrusters. Hell, you can't even do anything when you sprint. Thats what I said. Tune the movement to where the further up you push the left joystick the faster the player runs.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 17, 2015 11:02 AM
Msg. 117 of 134
Quote: --- Original message by: VKNG Strongholds is boring. Its like KOTH but sucky. There are a few things in this game which I can tell were inspired by Destiny. Strongholds is a direct copy of Destiny's Control. However, that doesn't make it a bad thing. These days, FPS games are all ripping off of each other. CoD AW took mechanics from Halo. Halo took mechanics from CoD. And Destiny took mechanics from both sides. They do this, because the mechanics have been proven to work. Now, they may not be implemented in the best ways (Halo 4 was a testament to that), but eventually each game grows and helps each other advance.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 17, 2015 11:06 AM
Msg. 118 of 134
Quote: --- Original message by: MoooseGuyQuote: --- Original message by: VKNG Strongholds is boring. Its like KOTH but sucky. There are a few things in this game which I can tell were inspired by Destiny. Strongholds is a direct copy of Destiny's Control. However, that doesn't make it a bad thing. These days, FPS games are all ripping off of each other. CoD AW took mechanics from Halo. Halo took mechanics from CoD. And Destiny took mechanics from both sides. They do this, because the mechanics have been proven to work. Now, they may not be implemented in the best ways (Halo 4 was a testament to that), but eventually each game grows and helps each other advance. I guess being safe means more cash money.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 17, 2015 12:11 PM
Msg. 119 of 134
Quote: --- Original message by: SS FlankerQuote: --- Original message by: MoooseGuyQuote: --- Original message by: VKNG Strongholds is boring. Its like KOTH but sucky. There are a few things in this game which I can tell were inspired by Destiny. Strongholds is a direct copy of Destiny's Control. However, that doesn't make it a bad thing. These days, FPS games are all ripping off of each other. CoD AW took mechanics from Halo. Halo took mechanics from CoD. And Destiny took mechanics from both sides. They do this, because the mechanics have been proven to work. Now, they may not be implemented in the best ways (Halo 4 was a testament to that), but eventually each game grows and helps each other advance. I guess being safe means more cash money. It's what makes the world go 'round.
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jan 21, 2015 07:40 PM
Msg. 120 of 134
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 21, 2015 09:27 PM
Msg. 121 of 134
Quote: --- Original message by: MoooseGuyQuote: --- Original message by: VKNG Strongholds is boring. Its like KOTH but sucky. There are a few things in this game which I can tell were inspired by Destiny. Strongholds is a direct copy of Destiny's Control. omg 343 is copying bunggieieiei The stronghold gametype is a copy of a ton of other games- way before Destiny.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 22, 2015 12:33 PM
Msg. 122 of 134
the OP is really smart, I've been talking to him on Skype since reading his post, he's a SPV3 tester now as well.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Jan 22, 2015 12:56 PM
Msg. 123 of 134
The OP shares my opinion, therefore he is absolutely brilliant. Dare I say, he should win the noble prize for performing this ground-breaking research that aligns with my thoughts!
In unrelated news, the OP also plays Titanfall.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 22, 2015 03:10 PM
Msg. 124 of 134
And that's why I don't buy physical copies
Titanfall isn't a bad game. It just didn't have as much reply as hoped and the new content just got added to late
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 22, 2015 03:38 PM
Msg. 125 of 134
I still stand by my original statements that it is a really good proof of concept of a full game. The added modes and patches have really expanded on a lot of stuff, and Frontier Defense is really a lot of fun.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Jan 22, 2015 04:25 PM
Msg. 126 of 134
titanfall is great, your opinion is wrong
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jan 24, 2015 04:28 AM
Msg. 127 of 134
That is a long link for an image
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 24, 2015 05:13 PM
Msg. 128 of 134
Quote: --- Original message by: FrostyCyphre <a href="https://www.youtube.com/watch?v=_9hWMdAKK3s" target="_blank">Everyone who likes Halo 5 in a nutshell.<a href="http://" target="_blank"> I still don't see how people think that Halo 5 is more like Call of Duty than Halo 4 was
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 24, 2015 07:57 PM
Msg. 129 of 134
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: FrostyCyphre <a href="https://www.youtube.com/watch?v=_9hWMdAKK3s" target="_blank">Everyone who likes Halo 5 in a nutshell.<a href="http://" target="_blank"> I still don't see how people think that Halo 5 is more like Call of Duty than Halo 4 was A man wearing strength-enhancing body armor zips around the battlefield with his thrusterpack. He sprints for cover as bolts of energy lance over his head, then clambers over it to return fire. He peers down the sights of his assault rifle, its integral ammo indicator steadily decreasing with each burst. It hits 0 as another enemy combatant wheels around the corner. Seizing the moment, our protagonist jets into the air and fires his thrusters downwards, dispatching his opponent with a groundpound. Did I just describe Call of Duty: Advanced Warfare or Halo 5?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 24, 2015 08:14 PM
Msg. 130 of 134
But wait- people played Advanced Warfare? I'd say Halo 5 cause I haven't heard crap about AW
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 24, 2015 08:32 PM
Msg. 131 of 134
Quote: --- Original message by: MatthewDratt But wait- people played Advanced Warfare? I'd say Halo 5 cause I haven't heard crap about AW "A man wearing strength-enhancing body armor zips around the battlefield with his thrusterpack. He sprints for cover as bolts of energy lance over his head, then clambers over it to return fire. He peers down the sights of his assault rifle, its integral ammo indicator steadily decreasing with each burst. It hits 0 as another enemy combatant wheels around the corner. Seizing the moment, our protagonist jets into the air and fires his thrusters downwards, dispatching his opponent with a groundpound." Edited by Echo77 on Jan 24, 2015 at 08:34 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 24, 2015 08:58 PM
Msg. 132 of 134
I guess it's just a matter of experience.
I never played COD: AW or payed any attention to it at all (honestly like I didn't even think COD was popular after BLOPS2). So when I played Halo 5, I didn't feel COD: AW, since I never have seen it beyond the E3 presentation.
When it comes to Halo 4, I feel MW/Blops influence a lot, but I actually played those games. Therefor playing Halo 5, I felt it went back on those things and returned to an arena style gameplay that Halo 4 was missing. Edited by MatthewDratt on Jan 24, 2015 at 09:08 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 24, 2015 09:22 PM
Msg. 133 of 134
I've no experience with Halo 4's multiplayer, but I recently picked up a copy of Advanced Warfare, and when I compare it to what I've seen of Halo 5 (and Titanfall, for that matter), it looks like everything is slowly blending together.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 24, 2015 09:27 PM
Msg. 134 of 134
Quote: --- Original message by: Echo77 I've no experience with Halo 4's multiplayer, but I recently picked up a copy of Advanced Warfare, and when I compare it to what I've seen of Halo 5 (and Titanfall, for that matter), it looks like everything is slowly blending together. It's the genre of FPS now. Fluent, fast movement. I personally like it if everything keeps in balance. Titanfall felt perfectly balanced. I wish Halo 5 had a bit more guns and vehicles (hopefully in full game), but for the most part (when the matchmaking system worked), it felt balanced.
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