
DivineMedia
Joined: Oct 3, 2014
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Posted: Dec 28, 2014 05:19 PM
Msg. 1 of 13
So I've searched online for a couple hours now and haven't been able to find anything that could help me with bump mapping. Right now I have a halo 4 spartan colour corrected but it has no bumps or anything.
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DivineMedia
Joined: Oct 3, 2014
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Posted: Dec 28, 2014 05:55 PM
Msg. 2 of 13
So, what's OS? cause I have no Idea what it is. XD
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beaucephal
Joined: Sep 2, 2014
CMT SPv3 audio dude
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Posted: Dec 28, 2014 06:40 PM
Msg. 3 of 13
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DivineMedia
Joined: Oct 3, 2014
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Posted: Dec 28, 2014 06:48 PM
Msg. 4 of 13
I was needing it for 3ds Max, would Opensauce help with that? As I'm just trying to do animation at this point and not much to do with halo custom at this point in time
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beaucephal
Joined: Sep 2, 2014
CMT SPv3 audio dude
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Posted: Dec 28, 2014 06:54 PM
Msg. 5 of 13
Quote: --- Original message by: DivineMedia I was needing it for 3ds Max, would Opensauce help with that? As I'm just trying to do animation at this point and not much to do with halo custom at this point in time Ahh, okay. No, it wouldn't unfortunately. I believe Adjutant should have some way of extracting the normal/specular channels you would need, but having not used it, I can't be sure if you can, or how you would go about doing it. Sorry.
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klasher1000
Joined: Nov 1, 2012
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Posted: Dec 28, 2014 06:56 PM
Msg. 6 of 13
I believe that your best bet would be to get in contact with R93 Sniper, He knows a lot about Adjutant and how it works with Max. (He also knows a bit about OS) Edited by klasher1000 on Dec 28, 2014 at 06:57 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 28, 2014 07:58 PM
Msg. 7 of 13
Do you have a normal map?
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DivineMedia
Joined: Oct 3, 2014
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Posted: Dec 28, 2014 08:33 PM
Msg. 8 of 13
Yes I do
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 28, 2014 09:55 PM
Msg. 9 of 13
In 3ds max add it in the material editor's maps section. choose bump slot, add a normal bump, add the normal map you have there.
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DivineMedia
Joined: Oct 3, 2014
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Posted: Dec 28, 2014 11:29 PM
Msg. 10 of 13
Okay this hilarious I've tried doing that on multiple occasions and it never worked, I try it now and it works perfectly! what's with that
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 29, 2014 01:53 AM
Msg. 11 of 13
for some weird reason when adjutant imports textures into max, it tends to do a thing where it imports in a way that the Max viewport is very unappreciative of. You can clear the material editor slots (per bitmap slot) and redo it so that it can show up in the viewport. Given when you render it, the textures and materials will show up according to the settings in the material editor, but its understandable why having it not show up in the viewport can be a bother.
TLDR: clear bitmap slots, put bitmaps back in manually, success.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Dec 29, 2014 03:02 AM
Msg. 12 of 13
Quote: --- Original message by: R93_Sniper for some weird reason when adjutant imports textures into max, it tends to do a thing where it imports in a way that the Max viewport is very unappreciative of. You can clear the material editor slots (per bitmap slot) and redo it so that it can show up in the viewport. Given when you render it, the textures and materials will show up according to the settings in the material editor, but its understandable why having it not show up in the viewport can be a bother.
TLDR: clear bitmap slots, put bitmaps back in manually, success. Halo 4 materials don't really import into max because of the different way they are handled in the .map file. There is no index to tell us what a normal map is and what a diff map is like in the other games so you need to set it up your self.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 29, 2014 03:39 PM
Msg. 13 of 13
Quote: --- Original message by: ElijahB1 Halo 4 materials don't really import into max because of the different way they are handled in the .map file. There is no index to tell us what a normal map is and what a diff map is like in the other games so you need to set it up your self. I've actually been getting this with Halo 3, ODST, and Reach models as well. The viewport tends to not like the way adjutant sets up the textures. Given its not particularly difficult to replace the textures by hand but it tends to get tedious when you have any more than 20 to go through.
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