A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Help with Halo 4 bump mapping

Author Topic: Help with Halo 4 bump mapping (13 messages, Page 1 of 1)
Moderators: Dennis

DivineMedia
Joined: Oct 3, 2014


Posted: Dec 28, 2014 05:19 PM    Msg. 1 of 13       
So I've searched online for a couple hours now and haven't been able to find anything that could help me with bump mapping. Right now I have a halo 4 spartan colour corrected but it has no bumps or anything.


DivineMedia
Joined: Oct 3, 2014


Posted: Dec 28, 2014 05:55 PM    Msg. 2 of 13       
So, what's OS? cause I have no Idea what it is. XD


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Dec 28, 2014 06:40 PM    Msg. 3 of 13       
Quote: --- Original message by: DivineMedia
So, what's OS? cause I have no Idea what it is. XD


OS is OpenSauce. I'm terrible at describing these things, but this page here will give you a rough idea. http://www.halopedia.org/OpenSauce

Example:
https://www.youtube.com/watch?v=OOTY7x0mlF0
Edited by beaucephal on Dec 28, 2014 at 06:41 PM


DivineMedia
Joined: Oct 3, 2014


Posted: Dec 28, 2014 06:48 PM    Msg. 4 of 13       
I was needing it for 3ds Max, would Opensauce help with that? As I'm just trying to do animation at this point and not much to do with halo custom at this point in time


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Dec 28, 2014 06:54 PM    Msg. 5 of 13       
Quote: --- Original message by: DivineMedia
I was needing it for 3ds Max, would Opensauce help with that? As I'm just trying to do animation at this point and not much to do with halo custom at this point in time


Ahh, okay. No, it wouldn't unfortunately. I believe Adjutant should have some way of extracting the normal/specular channels you would need, but having not used it, I can't be sure if you can, or how you would go about doing it. Sorry.


klasher1000
Joined: Nov 1, 2012


Posted: Dec 28, 2014 06:56 PM    Msg. 6 of 13       
I believe that your best bet would be to get in contact with R93 Sniper, He knows a lot about Adjutant and how it works with Max. (He also knows a bit about OS)
Edited by klasher1000 on Dec 28, 2014 at 06:57 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 28, 2014 07:58 PM    Msg. 7 of 13       
Do you have a normal map?


DivineMedia
Joined: Oct 3, 2014


Posted: Dec 28, 2014 08:33 PM    Msg. 8 of 13       
Yes I do


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 28, 2014 09:55 PM    Msg. 9 of 13       
In 3ds max add it in the material editor's maps section.
choose bump slot, add a normal bump, add the normal map you have there.


DivineMedia
Joined: Oct 3, 2014


Posted: Dec 28, 2014 11:29 PM    Msg. 10 of 13       
Okay this hilarious I've tried doing that on multiple occasions and it never worked, I try it now and it works perfectly! what's with that


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 29, 2014 01:53 AM    Msg. 11 of 13       
for some weird reason when adjutant imports textures into max, it tends to do a thing where it imports in a way that the Max viewport is very unappreciative of. You can clear the material editor slots (per bitmap slot) and redo it so that it can show up in the viewport. Given when you render it, the textures and materials will show up according to the settings in the material editor, but its understandable why having it not show up in the viewport can be a bother.

TLDR: clear bitmap slots, put bitmaps back in manually, success.


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 29, 2014 03:02 AM    Msg. 12 of 13       
Quote: --- Original message by: R93_Sniper
for some weird reason when adjutant imports textures into max, it tends to do a thing where it imports in a way that the Max viewport is very unappreciative of. You can clear the material editor slots (per bitmap slot) and redo it so that it can show up in the viewport. Given when you render it, the textures and materials will show up according to the settings in the material editor, but its understandable why having it not show up in the viewport can be a bother.

TLDR: clear bitmap slots, put bitmaps back in manually, success.


Halo 4 materials don't really import into max because of the different way they are handled in the .map file. There is no index to tell us what a normal map is and what a diff map is like in the other games so you need to set it up your self.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 29, 2014 03:39 PM    Msg. 13 of 13       
Quote: --- Original message by: ElijahB1
Halo 4 materials don't really import into max because of the different way they are handled in the .map file. There is no index to tell us what a normal map is and what a diff map is like in the other games so you need to set it up your self.


I've actually been getting this with Halo 3, ODST, and Reach models as well. The viewport tends to not like the way adjutant sets up the textures. Given its not particularly difficult to replace the textures by hand but it tends to get tedious when you have any more than 20 to go through.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 12:32 AM 125 ms.
A Halo Maps Website