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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Help with max poly!

Author Topic: Help with max poly! (10 messages, Page 1 of 1)
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Halonimator
Joined: Dec 15, 2014


Posted: Dec 16, 2014 12:45 AM    Msg. 1 of 10       
when I compile my bsp,I can not see the other half of my map,i optimize it with Decimation Pro.
oi59.tinypic.com/2q2oktl.jpg (very old)
oi57.tinypic.com/122mdqx.jpg (new version)
oi60.tinypic.com/2yy37m8.jpg (new)
oi60.tinypic.com/9k46yg.jpg (new)
oi60.tinypic.com/9k46yg.jpg (new)
please help me!
Edited by Halonimator on Dec 16, 2014 at 01:00 AM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Dec 16, 2014 12:57 AM    Msg. 2 of 10       
How many triangles does this BSP have ? Halo doesn't like maps over/around 50k polies.
And you need to create portals in order to have everything displayed correctly. Sort of


Halonimator
Joined: Dec 15, 2014


Posted: Dec 16, 2014 01:01 AM    Msg. 3 of 10       
23k
no OS

Edited by Halonimator on Dec 16, 2014 at 01:08 AM
Edited by Halonimator on Dec 16, 2014 at 01:17 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Dec 16, 2014 02:27 AM    Msg. 4 of 10       
Halo CE has a limit of about 16k triangles rendered at once. I don't know if portals would help much in open area map so you would probably need to optimize it more.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Dec 16, 2014 06:36 AM    Msg. 5 of 10       
But did you make portals ? and what is your actual error said by the tools ?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Dec 16, 2014 07:56 AM    Msg. 6 of 10       
That's not helping at all.
We need ingame pics or tool errors


Halonimator
Joined: Dec 15, 2014


Posted: Dec 16, 2014 05:38 PM    Msg. 7 of 10       
this happens when optimized more [:(]
http://www.mediafire.com/download/29lmr0meqsv3jxu/GulchAlpha.map (and some other errors with lighting)
Edited by Halonimator on Dec 16, 2014 at 05:39 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Dec 17, 2014 06:13 AM    Msg. 8 of 10       
For me it renders just fine using HAC2. You might want to give sky "sky+" material cuz it's too spooky now.


Halonimator
Joined: Dec 15, 2014


Posted: Dec 17, 2014 12:35 PM    Msg. 9 of 10       
another problem is that I can not compile more than 128mb = No tags


DOPPELGANGER
Joined: Jul 19, 2014

whoops


Posted: Dec 17, 2014 01:48 PM    Msg. 10 of 10       
I call it, meatball canyon.

 

 
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