
Halonimator
Joined: Dec 15, 2014
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Posted: Dec 16, 2014 12:45 AM
Msg. 1 of 10
when I compile my bsp,I can not see the other half of my map,i optimize it with Decimation Pro. oi59.tinypic.com/2q2oktl.jpg (very old) oi57.tinypic.com/122mdqx.jpg (new version) oi60.tinypic.com/2yy37m8.jpg (new) oi60.tinypic.com/9k46yg.jpg (new) oi60.tinypic.com/9k46yg.jpg (new) please help me! Edited by Halonimator on Dec 16, 2014 at 01:00 AM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 16, 2014 12:57 AM
Msg. 2 of 10
How many triangles does this BSP have ? Halo doesn't like maps over/around 50k polies. And you need to create portals in order to have everything displayed correctly. Sort of
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Halonimator
Joined: Dec 15, 2014
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Posted: Dec 16, 2014 01:01 AM
Msg. 3 of 10
23k no OS
Edited by Halonimator on Dec 16, 2014 at 01:08 AM Edited by Halonimator on Dec 16, 2014 at 01:17 AM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 16, 2014 02:27 AM
Msg. 4 of 10
Halo CE has a limit of about 16k triangles rendered at once. I don't know if portals would help much in open area map so you would probably need to optimize it more.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 16, 2014 06:36 AM
Msg. 5 of 10
But did you make portals ? and what is your actual error said by the tools ?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 16, 2014 07:56 AM
Msg. 6 of 10
That's not helping at all. We need ingame pics or tool errors
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Halonimator
Joined: Dec 15, 2014
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Posted: Dec 16, 2014 05:38 PM
Msg. 7 of 10
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 17, 2014 06:13 AM
Msg. 8 of 10
For me it renders just fine using HAC2. You might want to give sky "sky+" material cuz it's too spooky now.
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Halonimator
Joined: Dec 15, 2014
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Posted: Dec 17, 2014 12:35 PM
Msg. 9 of 10
another problem is that I can not compile more than 128mb = No tags
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DOPPELGANGER
Joined: Jul 19, 2014
whoops
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Posted: Dec 17, 2014 01:48 PM
Msg. 10 of 10
I call it, meatball canyon.
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