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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how do i import custom 3p anims into 3dsmax without it giving me error

Author Topic: how do i import custom 3p anims into 3dsmax without it giving me error (2 messages, Page 1 of 1)
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thellt
Joined: Feb 14, 2009

chiperdilly the great 1999-2017


Posted: Nov 23, 2014 02:27 AM    Msg. 1 of 2       
so im trying to make a biped have all anims from a lot of maps.... say extinctions jet backflip.... how do i do this without importing to 3dsmax as the bluestreak anim importer is not helping for some of them....
plz help.....

thx
thellt


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 28, 2014 10:39 AM    Msg. 2 of 2       
Quote: --- Original message by: thellt
so im trying to make a biped have all anims from a lot of maps.... say extinctions jet backflip.... how do i do this without importing to 3dsmax as the bluestreak anim importer is not helping for some of them....
plz help.....

thx
thellt


I don't really understand what you mean by having all animations from a lot of maps.

Do you mean to entail that your desire is to incorporate various but individual animations which you have taken a charm to from completely opposing maps?


If so I would stop now. Since the animation data from one map might now match up in requirements to another animations.

I.E Bone counts, extra nodes and markers.

 

 
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