
altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 15, 2014 07:45 AM
Msg. 1 of 175
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 15, 2014 07:48 AM
Msg. 2 of 175
Nice to see foundry is receiving a reboot.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 15, 2014 07:49 AM
Msg. 3 of 175
I said I MIGHT do it. Not sure about the map list yet.
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StormUndBlackbird
Joined: Oct 27, 2011
https://youtube.com/StormUndBlackbird
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Posted: Nov 15, 2014 07:51 AM
Msg. 4 of 175
scary zambies spooky
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 15, 2014 07:52 AM
Msg. 5 of 175
The map looks spooky :)
So are we going to play as a zombie flood?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 15, 2014 07:54 AM
Msg. 6 of 175
Humans and flood.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 15, 2014 08:02 AM
Msg. 7 of 175
It's for SAPP zombies gametype. Red team are humans and blue team are zombies. If zombie kills a human then he switches to blue team and becomes a zombie. There are no AI involved.
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 15, 2014 08:07 AM
Msg. 8 of 175
Quote: --- Original message by: altis94 It's for SAPP zombies gametype. Red team are humans and blue team are zombies. If zombie kills a human then he switches to blue team and becomes a zombie. There are no AI involved. So this time were going to be real floods? Not like other servers where you get affected and your still an spartan.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 15, 2014 10:12 AM
Msg. 9 of 175
I exported some of the flood animations to cyborg animations. http://puu.sh/cRL51/7a33465746.png Flood animations are only used when player has plasma rifle because it uses "flood" label.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 15, 2014 11:50 AM
Msg. 10 of 175
I know it's generic for the zombie to use a plasma rifle when infected for CE, but can it be changed to a different weapon with different me'lee physics.
The shotgun would be alternate choice.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 15, 2014 12:16 PM
Msg. 11 of 175
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Nov 15, 2014 03:59 PM
Msg. 12 of 175
i want play zombies in bigass with night sky without vehicles :3
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 15, 2014 04:27 PM
Msg. 13 of 175
Why not Coldsnap...
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 15, 2014 05:13 PM
Msg. 14 of 175
Not yet.
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 15, 2014 05:23 PM
Msg. 15 of 175
This only for SAPP? No CE straight-up Gametype?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 15, 2014 05:27 PM
Msg. 16 of 175
Okay I guess I will ignore stupid questions from now on.
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not giraffe
Joined: Jul 17, 2014
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Posted: Nov 15, 2014 05:29 PM
Msg. 17 of 175
were is mape donlod link?
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 15, 2014 07:35 PM
Msg. 18 of 175
Quote: --- Original message by: altis94 Okay I guess I will ignore stupid questions from now on. Lol, sorry, I can never set up SAPP servers, so I was hoping for a game type.
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gamecheat13
Joined: Sep 26, 2014
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Posted: Nov 16, 2014 04:18 AM
Msg. 19 of 175
do h3 mods
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not giraffe
Joined: Jul 17, 2014
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Posted: Nov 16, 2014 05:11 AM
Msg. 20 of 175
Screen overlay moving with melee looks pretty annoying.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 16, 2014 05:14 AM
Msg. 21 of 175
Quote: --- Original message by: raffgieScreen overlay moving with melee looks pretty annoying. I dunno, I kinda like it.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 16, 2014 12:21 PM
Msg. 22 of 175
ZMP FALUJAH PB RELEASEDownload link: http://www.mediafire.com/download/tyd59d589f25k3t/ZMP_Falujah_pb.rar This map is NOT finished yet. Special thanks to Silent Warrior for grass scenery tags. The map still supports classic gametypes like slayer and ctf. If you want to host this map on your server, get zombies gametype from http://xhalo.tk/ There is a server running this map: 207.244.73.38:2510 Thanks to Nickster5000 for letting me use this server. I'm not sure how long server will keep running this map because I will need to test other maps there.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 16, 2014 01:38 PM
Msg. 23 of 175
That was nice, and I would play it all day but Quote: --- Original message by: Danger_zone_98 Whenever I'm online, I should be doing my duties. :(
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not giraffe
Joined: Jul 17, 2014
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Posted: Nov 16, 2014 03:50 PM
Msg. 24 of 175
Machinegun has too much ammo and is op. Human melee is more effective than zombie melee. Needs more starting ammo for longer games. Flashlight is not bright enough, barely lights up past your feet.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 16, 2014 03:52 PM
Msg. 25 of 175
How romantic. still procrastinating...Edited by Danger_zone_98 on Nov 16, 2014 at 03:54 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 16, 2014 04:06 PM
Msg. 26 of 175
Quote: --- Original message by: raffgie Flashlight is not bright enough, barely lights up past your feet. I never want to turn my flashlight on in the first place because I feel like it'll serve as a beacon to zombies, especially since it doesn't sync online (which means that if I turn it on and back off, I have no idea if it's actually off for the zombies that are hunting me). Night vision on the automag could be handy.
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not giraffe
Joined: Jul 17, 2014
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Posted: Nov 16, 2014 04:12 PM
Msg. 27 of 175
Quote: --- Original message by: Echo77Quote: --- Original message by: raffgie Flashlight is not bright enough, barely lights up past your feet. I never want to turn my flashlight on in the first place because I feel like it'll serve as a beacon to zombies, especially since it doesn't sync online (which means that if I turn it on and back off, I have no idea if it's actually off for the zombies that are hunting me). Night vision on the automag could be handy. I always want my flashlight on, I feel that it'll act as a beacon for zombies to come closer to me. If you want hide or camp to each his own, but that is not how I play.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 16, 2014 04:18 PM
Msg. 28 of 175
Quote: --- Original message by: Echo77Quote: --- Original message by: raffgie Flashlight is not bright enough, barely lights up past your feet. I never want to turn my flashlight on in the first place because I feel like it'll serve as a beacon to zombies, especially since it doesn't sync online (which means that if I turn it on and back off, I have no idea if it's actually off for the zombies that are hunting me). Night vision on the automag could be handy. Actually it syncs pretty well when there is no night vision. There are some issues with hit detection, like if I stand still and someone is shooting at me I get no damage for a few shots. No idea why that happens. And there is one gameplay breaking camping spot which will be fixed in the final version of the map. Oh and about ammo, I made low ammo for a reason. Players who want to survive longer should look around for more ammo.
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not giraffe
Joined: Jul 17, 2014
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Posted: Nov 16, 2014 04:44 PM
Msg. 29 of 175
Quote: --- Original message by: altis94 Oh and about ammo, I made low ammo for a reason. Players who want to survive longer should look around for more ammo. I should have been more clear. The weapons on the ground barely give any ammo. If lucky, you might get 3-4 kills with the ammo given. It's also hard to gather ammo when there are 8+ humans doing the exact same thing. You should either give more ammo, place actual ammo equipment around the map, or increase the respawn rate for weapons. Edited by raffgie on Nov 16, 2014 at 04:52 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 16, 2014 04:47 PM
Msg. 30 of 175
I will probably add ammo equipment.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Nov 16, 2014 04:48 PM
Msg. 31 of 175
Quote: --- Original message by: altis94 Why not Coldsnap... cool
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 16, 2014 04:49 PM
Msg. 32 of 175
Quote: --- Original message by: raffgieQuote: --- Original message by: altis94 Oh and about ammo, I made low ammo for a reason. Players who want to survive longer should look around for more ammo. I should have been more clear. The weapons on the ground barely give any ammo. If lucky, you might get 3-4 kills with the ammo given. It's also hard to gather ammo when there are 8+ humans doing the exact same thing. You should either give more ammo, place actual ammo equipment around the map, or decrease the respawn rate for weapons. Running around with your flashlight on instead of sneaking around from weapon spawn to weapon spawn and trying to pick them off one or two at a time may contribute to high ammo consumption. :P Edited by Echo77 on Nov 16, 2014 at 04:50 PM
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not giraffe
Joined: Jul 17, 2014
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Posted: Nov 16, 2014 05:02 PM
Msg. 33 of 175
Quote: --- Original message by: Echo77Quote: --- Original message by: raffgieQuote: --- Original message by: altis94 Oh and about ammo, I made low ammo for a reason. Players who want to survive longer should look around for more ammo. I should have been more clear. The weapons on the ground barely give any ammo. If lucky, you might get 3-4 kills with the ammo given. It's also hard to gather ammo when there are 8+ humans doing the exact same thing. You should either give more ammo, place actual ammo equipment around the map, or decrease the respawn rate for weapons. Running around with your flashlight on instead of sneaking around from weapon spawn to weapon spawn and trying to pick them off one or two at a time may contribute to high ammo consumption. :P If I wanted to do that I would be playing Splinter Cell or Hitman instead of Halo.
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ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
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Posted: Nov 16, 2014 05:48 PM
Msg. 34 of 175
dat teammate indicator arrows tho
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 17, 2014 04:42 AM
Msg. 35 of 175
Just tested with 2 players only and hit detection worked perfectly. It seems to break when more players are in the server. Still not sure why this happens but I will investigate further.
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