A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Having a lot of trouble getting Tool to import sounds.

Author Topic: Having a lot of trouble getting Tool to import sounds. (10 messages, Page 1 of 1)
Moderators: Dennis

beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Oct 8, 2014 08:46 PM    Msg. 1 of 10       
Hey all, I'm currently in the process of trying to get Tool to compile a bunch of sounds I've made into tags, but I'm having an incredibly difficult time in doing so. I've made every care to avoid a bunch of common pitfalls when getting everything set up for importing, but none of it has helped.

All my sounds are set to 22khz mono uncompressed wav
I have a suitable directory structure in which the sounds are listed (i.e. data\sounds\weap\(x).wav)
I have PolarBear's updated vorbis codecs installed
HEK is correctly installed, Guerilla and Sapien function normally
I am not running Guerilla whilst running Tool

When I go to use tool to import I use the command 'tool sounds data\sounds ogg 1.0'. This returns a message of 'importing data\sounds', and nothing else. When I look in my tags folder, all I have is a blank .sound tag named whatever the upper parent directory is, i.e. sounds.sound, that is 1kb in size.

If I go one level deeper in the directory (data/sounds/weap), Tool gives me an additional message of 'fixed corrupt tag enum field (sample rate*), the sound tag data/sounds/weap may be corrupt', but still bears the same end result.

I'm genuinely stuck. I've followed every instruction and tutorial I can find to the letter, but I simply cannot get Tool to import my sounds regardless of format, directory, target encoding or any other possible variable. Any help as to where I'm going wrong would be deeply appreciated.


not giraffe
Joined: Jul 17, 2014


Posted: Oct 8, 2014 08:58 PM    Msg. 2 of 10       
You don't need to include the data directory in tool commands.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Oct 8, 2014 08:59 PM    Msg. 3 of 10       
Sound compiling is probably one of the most bipolar things I go through in halo modding. I honestly have this same problem constantly. Each normally had its own way of being solved. I would try converting the sound, converting it then converting back, changing the sample rate, re-ripping if it is a rip, slightly editing it just to save it again, installing or uninstalling or reinstalling the xbox codec, use something else other than audacity. Sound compiling is very frustrating for me.



Quadruple check directory.


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Oct 8, 2014 09:20 PM    Msg. 4 of 10       
One thing I should probably also mention is that I am running Windows 7, but I had the same results on a Windows XP virtual machine. Does Halo's installation directory matter?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Oct 8, 2014 09:23 PM    Msg. 5 of 10       
I've never had a single issue compiling sounds. Lets see how your setup is.

What program are you using to compile you sounds and what is EVERYTHING in those settings?

Did you update your OGG files? http://hce.halomaps.org/index.cfm?fid=1632 (Backup originals because people who don't compile sounds with these (higuy), these may make those maps exception)

Also:
Quote: --- Original message by: raffgie
You don't need to include the data directory in tool commands.

Edited by MatthewDratt on Oct 8, 2014 at 09:24 PM


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Oct 8, 2014 09:39 PM    Msg. 6 of 10       
Quote: --- Original message by: MatthewDratt
What program are you using to compile you sounds and what is EVERYTHING in those settings?


I use Reaper to edit and render. I render everything at 16 bit, 22khz, mono, as an uncompressed PCM wave file with the .wav extension.

And yeah, I do have the updated ogg vorbis codec DLLs installed.

EDIT: Saw the part about not including 'data' in the command all to late. I feel like a complete idiot. Thanks a ton for pointing that out!
Edited by beaucephal on Oct 8, 2014 at 09:59 PM


not giraffe
Joined: Jul 17, 2014


Posted: Oct 8, 2014 09:59 PM    Msg. 7 of 10       
Quote: --- Original message by: MatthewDratt

Also:
Quote: --- Original message by: raffgie
You don't need to include the data directory in tool commands.

Maybe I should rephrase this to make it more obvious.

You should NEVER include the "tags" or "data" directory in tool commands. It's not a suggestion, simply just don't do it.


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Oct 8, 2014 10:04 PM    Msg. 8 of 10       
Quote: --- Original message by: raffgie
Quote: --- Original message by: MatthewDratt

Also:
Quote: --- Original message by: raffgie
You don't need to include the data directory in tool commands.

Maybe I should rephrase this to make it more obvious.

You should NEVER include the "tags" or "data" directory in tool commands. It's not a suggestion, simply just don't do it.


It would appear that I am a bit dense because that solved it. I feel like a complete idiot now. Thanks a whole ton!


not giraffe
Joined: Jul 17, 2014


Posted: Oct 8, 2014 10:05 PM    Msg. 9 of 10       
Mistakes happen. :)


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Oct 9, 2014 10:15 AM    Msg. 10 of 10       
My advice for compilign sounds for halo is using windows xp (virtual machine is good enough), and compilign it in there without any of the new ogg codecs installed.

And if you feel like being 100% sure the sounds wont make you exeption:
http://www.mediafire.com/download/y61e2x2be92xugq/xb_adpcm_codec+%28Windows+XP+Only%29.rar
The Xbox ADPCM codec

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 2:18 AM 437 ms.
A Halo Maps Website