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Author Topic: Multiple BSPs In one Scenario (18 messages, Page 1 of 1)
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Kamirov
Joined: Sep 22, 2014


Posted: Sep 22, 2014 06:16 PM    Msg. 1 of 18       
Is it possible to create 2 separate BSP structures in one map? Kind of like a single player map, but instead for a multiplayer map.

If so, could anyone give detailed instructions on how to do so?

Thanks in advanced!


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Sep 22, 2014 06:22 PM    Msg. 2 of 18       
Yes, this is how day night scripts work. It is essentially switching between two bsps. I have always been interested with this concept and imagined doing a map where you can teleport to inside/outside chambers with all different environment types.

Exactly how it works I forget. Assuming I remember just export 2 different named bsp models and in the map file you can attach both structure bsps in guerilla. The practical matter of switching bsps will have to be done with scripts and things I'm not very familiar with.


Kamirov
Joined: Sep 22, 2014


Posted: Sep 22, 2014 06:28 PM    Msg. 3 of 18       
Quote: --- Original message by: il Duce Primo
Yes, this is how day night scripts work. It is essentially switching between two bsps. I have always been interested with this concept and imagined doing a map where you can teleport to inside/outside chambers with all different environment types.

Exactly how it works I forget. Assuming I remember just export 2 different named bsp models and in the map file you can attach both structure bsps in guerilla. The practical matter of switching bsps will have to be done with scripts and things I'm not very familiar with.


So what you're saying is, when I export the models from 3ds, export them as 2 differently names models, then create the BSP Structures for each model then merge them into the scenario?


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Sep 22, 2014 09:26 PM    Msg. 4 of 18       
Yes, something along those lines. I also believe it will require the use of scripts. You will need to do further research or hope for someone else to clarify. I would try and find a map with day night scripts and look at how they set it up.


Kamirov
Joined: Sep 22, 2014


Posted: Sep 22, 2014 09:39 PM    Msg. 5 of 18       
Like Extinction or Coldsnap for example?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 23, 2014 02:50 AM    Msg. 6 of 18       
Yes.


Kamirov
Joined: Sep 22, 2014


Posted: Sep 23, 2014 05:13 PM    Msg. 7 of 18       
So I've created 2 BSP Structures, one is desert, clear sunny day, the other is suppose to be snow, ice, foggy and windy and dark, but I can't figure out how to put them together into the levels scenario....


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 24, 2014 02:30 PM    Msg. 8 of 18       
Scroll to the very bottom of scenario tag. Add another bsp there. Bam.


Kamirov
Joined: Sep 22, 2014


Posted: Sep 24, 2014 05:12 PM    Msg. 9 of 18       
Well, it worked, I have 2 bsp structures, but issues with lighting on one side, it's pitch black and suppose to be bright as day. Yes I ran radiosity, but the other side is suppose to be the side that is dark, but not pitch black....

Any ideas?

The transition from one bsp to another is perfect though, just using a teleporter.
Edited by Kamirov on Sep 24, 2014 at 07:16 PM
Edited by Kamirov on Sep 24, 2014 at 07:17 PM


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Oct 5, 2014 07:58 AM    Msg. 10 of 18       
If you're trying to do what I think you're doing,
You'll need at add two skies to the .scenario
Slot 1 will be applied to +sky0
Slot 2 well be applied to +sky1 and so on...

Each climate uses a sky starting from +sky0 and up instead of a single-climate BSP using just +sky .
Each climate has to be separated by a portal or two.
Each time you step into a new climate, every sky changes to the current climate's sky. So be sure to make bendy hallways so that the player cannot see the transition.



Kamirov
Joined: Sep 22, 2014


Posted: Oct 6, 2014 02:00 PM    Msg. 11 of 18       
Makes sense, now this can be done for the 2 BSPs, just need to set up the sky the way you explained?

And how do I create a portal?


Kamirov
Joined: Sep 22, 2014


Posted: Oct 9, 2014 06:04 PM    Msg. 12 of 18       
I'll check them out, hopefully I can successfully do something new and different from what I usually do. Getting tired of building boring maps, so I want to create something new and a bit more challenging. ;)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 10, 2014 05:45 AM    Msg. 13 of 18       
Quote: --- Original message by: Kamirov
I'll check them out, hopefully I can successfully do something new and different from what I usually do. Getting tired of building boring maps, so I want to create something new and a bit more challenging. ;)



http://www.youtube.com/user/Yoda73811

NCC-1701.


Kamirov
Joined: Sep 22, 2014


Posted: Oct 14, 2014 09:49 PM    Msg. 14 of 18       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Kamirov
I'll check them out, hopefully I can successfully do something new and different from what I usually do. Getting tired of building boring maps, so I want to create something new and a bit more challenging. ;)



http://www.youtube.com/user/Yoda73811

NCC-1701.


Majority of those are weapon tuts. :\
Edited by Kamirov on Oct 14, 2014 at 09:52 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 15, 2014 10:24 AM    Msg. 15 of 18       
Quote: --- Original message by: Kamirov

Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Kamirov
I'll check them out, hopefully I can successfully do something new and different from what I usually do. Getting tired of building boring maps, so I want to create something new and a bit more challenging. ;)



http://www.youtube.com/user/Yoda73811

NCC-1701.


Majority of those are weapon tuts. :\
Edited by Kamirov on Oct 14, 2014 at 09:52 PM


Majority of those are still something new and exciting.


Kamirov
Joined: Sep 22, 2014


Posted: Oct 15, 2014 05:08 PM    Msg. 16 of 18       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Kamirov

Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Kamirov
I'll check them out, hopefully I can successfully do something new and different from what I usually do. Getting tired of building boring maps, so I want to create something new and a bit more challenging. ;)



http://www.youtube.com/user/Yoda73811

NCC-1701.


Majority of those are weapon tuts. :\
Edited by Kamirov on Oct 14, 2014 at 09:52 PM


Majority of those are still something new and exciting.


Yes I understand, but I am not trying to build weapons at this time, I wish to build a new level and something good....really good.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Oct 15, 2014 09:20 PM    Msg. 17 of 18       
If it's for a day-night map, the script can be activated using UI widgets or activating a holopanel somewhere in the map. I'm unsure of the UI widget script, but the holopanel would be this

(if ((device_get_power = 1) true)
(switch_bsp 1))
((device_get_power = 0)
switch_bsp 1))


Or something similar to that.


Kamirov
Joined: Sep 22, 2014


Posted: Oct 16, 2014 01:47 AM    Msg. 18 of 18       
Quote: --- Original message by: Storm
If it's for a day-night map, the script can be activated using UI widgets or activating a holopanel somewhere in the map. I'm unsure of the UI widget script, but the holopanel would be this

(if ((device_get_power = 1) true)
(switch_bsp 1))
((device_get_power = 0)
switch_bsp 1))


Or something similar to that.


Thank you, I will give that a try, and see what happens.

 

 
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