
Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Oct 19, 2014 07:18 AM
Msg. 1 of 3
So, I've been working with forerunner a lot recently and it's always bugged me that lighting always ends up like this. Is there a way, aside from removing cubemaps, to fix this problem? https://www.youtube.com/watch?v=Qf7NuF7ZdPE
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 19, 2014 07:45 AM
Msg. 2 of 3
I usually get this when my smoothing groups are incorrect.
Save a duplicate file > In that file clear all smoothing groups > recompile and see if the shaded error still persists.
If it doesn't then you know you just need to change a few smoothing groups in the area causing the problem.
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Wolf_
Joined: May 16, 2006
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Posted: Oct 19, 2014 12:15 PM
Msg. 3 of 3
Doesn't look like a lighting issue. But then it could be anything, that included. Try what he said, faulty smoothing groups could be it. Or some uvws that are mismatched. Try making surfaces planar as well.
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