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Author Topic: Import .wrl into 3DS MAX 2009? (3 messages, Page 1 of 1)
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elite051
Joined: Apr 14, 2009

Wow, I really suck at this!


Posted: Sep 20, 2014 06:51 PM    Msg. 1 of 3       
I'm trying to fix geometry issues, but I can't seem to be able to import the .wrl file into MAX. There's no option in the import menu. Any ideas what I'm doing wrong?

edit: problem solved by using 32 bit version. New problem: tool generates [mapname].wrl, but no debug.wrl. Any fixes?
Edited by elite051 on Sep 20, 2014 at 07:21 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 21, 2014 03:30 AM    Msg. 2 of 3       
mapname.wrl is generated when compiling bsp, debug.wrl is generated when compiling model, collision or in Sapien.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 21, 2014 02:03 PM    Msg. 3 of 3       
Quote: --- Original message by: elite051

I'm trying to fix geometry issues, but I can't seem to be able to import the .wrl file into MAX. There's no option in the import menu. Any ideas what I'm doing wrong?

edit: problem solved by using 32 bit version. New problem: tool generates [mapname].wrl, but no debug.wrl. Any fixes?
Edited by elite051 on Sep 20, 2014 at 07:21 PM


C:\Program Files\Microsoft Games\Halo Custom Edition

(perform a standard search within that address for (debug0

Or do the same in:


C:\Program Files (x86)\Microsoft Games\Halo Custom Edition

 

 
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