
Kraavchenko
Joined: Apr 28, 2013
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Posted: May 15, 2013 08:16 PM
Msg. 1 of 20
1. Is it possible to have multiple BSPs in a single multiplayer scenario? If so, how exactly do I get it to work? I have a level with 2 different structures, but only one shows up in sapien, but I did successfully create 2 structure BSPs.
2. I'm looking for an animator for some new weapons I modeled, I am terrible at animations and never could get them to work, so would anyone be interested in helping me out with that?
3. Can someone link me to a biped Elite, either from H2 or H3, to use as a player?
4. Why did I get an error when I followed the instructions for creating water on a map? I got some warning about cyan something, I don't remember what it said, BUT the structure still created, and the map doesn't even show up in the map list in game...
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: May 15, 2013 08:37 PM
Msg. 2 of 20
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Kraavchenko
Joined: Apr 28, 2013
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Posted: May 15, 2013 09:09 PM
Msg. 3 of 20
Thank you for the link! :D
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 17, 2013 03:33 AM
Msg. 4 of 20
Quote: --- Original message by: HaloRemakeEdition 1. yes, search in the forum (extinction, coldsnap...) Extinction and coldsnap don't have 2 different bsps... the bases in coldsnap are just hidden down below in the mountain areas and then you teleport outside
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 17, 2013 03:35 AM
Msg. 5 of 20
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: HaloRemakeEdition 1. yes, search in the forum (extinction, coldsnap...) Extinction and coldsnap don't have 2 different bsps... the bases in coldsnap are just hidden down below in the mountain areas and then you teleport outside Extinction has a night time BSP that the map switches over to when you kill a biped somewhere on top of the covenant cruiser. I'm not sure about cold snap, but I've heard rumors...
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 17, 2013 03:52 AM
Msg. 6 of 20
Quote: --- Original message by: JesseQuote: --- Original message by: MatthewDrattQuote: --- Original message by: HaloRemakeEdition 1. yes, search in the forum (extinction, coldsnap...) Extinction and coldsnap don't have 2 different bsps... the bases in coldsnap are just hidden down below in the mountain areas and then you teleport outside Extinction has a night time BSP that the map switches over to when you kill a biped somewhere on top of the covenant cruiser. I'm not sure about cold snap, but I've heard rumors... Ahh it does. Does that sync though?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 17, 2013 08:28 AM
Msg. 7 of 20
It does sync. Switching bsps with trigger volumes have some issues.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 17, 2013 03:33 PM
Msg. 8 of 20
Even still, if some two people are in two different bsps on the same map, would that work? I just don't think BSP switching like how this guy wants it, works
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 17, 2013 04:21 PM
Msg. 9 of 20
It does work. I'm actually helping someone with his map which has 2 bsps. We're still trying to figure out how to make people spawn in 2nd bsp and fix respawning from one bsp to another.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: May 18, 2013 06:41 PM
Msg. 10 of 20
With coldsnap and extinction, the BSPs are nearly identical and overlap. So switching the TODs is the perfect crime, because it doesn't mess with the playable terrain
What shouldn't work properly in multiplayer is linear terrain laid out over multiple BSPs. Because as soon as the host moves from one BSP to another, the clients will go into either an infinite-fall loop(in the eyes of the host and vice versa) or simply exception. cmiw.
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Kraavchenko
Joined: Apr 28, 2013
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Posted: May 18, 2013 07:47 PM
Msg. 11 of 20
Quote: --- Original message by: MatthewDratt Even still, if some two people are in two different bsps on the same map, would that work? I just don't think BSP switching like how this guy wants it, works Exactly, I'm building a singleplayer like level, but made for multiplayer, and I want to be able to go from one structure to another, even if I have to use teleports (if possible that way). And nothing like Coldsnap nor Extinction.
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casual mods
Joined: May 2, 2013
I be chillin
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Posted: May 21, 2013 08:48 PM
Msg. 12 of 20
Quote: --- Original message by: altis94 It does work. I'm actually helping someone with his map which has 2 bsps. We're still trying to figure out how to make people spawn in 2nd bsp and fix respawning from one bsp to another. im planning on doing something similar as well, my plan was to create a respawn room with weapons etc for a real armory loadout feel i n the first bsp of the map with trigger volumes attached to teleporters in that room that link to each subsequent bsp. Edited by casual mods on May 21, 2013 at 08:55 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 21, 2013 09:59 PM
Msg. 13 of 20
Unless all the BSPs at least store the collision data for the other BSPs, it wont work (And at that point, just merge all the BSPs). The host is the only one who really matters, so if the area your in doesnt have collision on the host.. well, your screwed.
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casual mods
Joined: May 2, 2013
I be chillin
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Posted: May 21, 2013 11:16 PM
Msg. 14 of 20
is there a limit on how big a bsp can be? and can you explain how collision would sync bewteen the host\client a little better? Edited by casual mods on May 21, 2013 at 11:19 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 21, 2013 11:30 PM
Msg. 15 of 20
Large. Host decides whats real, simple as that.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 22, 2013 04:53 AM
Msg. 16 of 20
Quote: --- Original message by: casual modsQuote: --- Original message by: altis94 It does work. I'm actually helping someone with his map which has 2 bsps. We're still trying to figure out how to make people spawn in 2nd bsp and fix respawning from one bsp to another. im planning on doing something similar as well, my plan was to create a respawn room with weapons etc for a real armory loadout feel i n the first bsp of the map with trigger volumes attached to teleporters in that room that link to each subsequent bsp. Edited by casual mods on May 21, 2013 at 08:55 PM Bad idea. People would respawn the same room and potentially kill each other, if the room is small enough, a player that does wont be able to spawn at all because a player (assuming one had died and is choosing weapons) is still too close to the spawn point, which will give you the "waiting for space to clear" error and you would not be able to spawn until the player already in the armory leaves it. Multiple BSPs only really works when the BSPs are geometrically the same. This is why all maps that have multiple BSPs only have basic functions such as night/day. (Speaking for multiplayer of course.) if you try using multiple BSPs that have different areas (like an interior), you will run into many issues.
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: May 22, 2013 04:57 PM
Msg. 17 of 20
Quote: --- Original message by: kirby_422 Large. Host decides whats real, simple as that. It's worth running some tests though, because I was testing some bsps for B30:E the other day, and because I'm lazy they're always mp maps rather than sp. And since they're mp we can go online with more than one person, though the bsps have to be blank since obviously sp stuff wouldn't work very well if at all. Llama Juice was riding in my gunner seat (and was also hosting the server) and I was driving the hog, and as we hit a bsp switch, I manually switched (bsp_switch #) and he did not. What he described was being in a flying warthog until we hit the point at which the second bsp resumed. So at the least we know that manually triggered bsp switches in mp by the client (not the host) do function, which is rather strange. I don't know however what would happen if two people on foot in separate bsps tried to play at the same time or god forbid interact over bsp lines. And being in a hog might have convoluted that even more. Edited by slashrat on May 22, 2013 at 04:59 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 22, 2013 05:30 PM
Msg. 18 of 20
Quote: --- Original message by: slashratQuote: --- Original message by: kirby_422 Large. Host decides whats real, simple as that. It's worth running some tests though, because I was testing some bsps for B30:E the other day, and because I'm lazy they're always mp maps rather than sp. And since they're mp we can go online with more than one person, though the bsps have to be blank since obviously sp stuff wouldn't work very well if at all. Llama Juice was riding in my gunner seat (and was also hosting the server) and I was driving the hog, and as we hit a bsp switch, I manually switched (bsp_switch #) and he did not. What he described was being in a flying warthog until we hit the point at which the second bsp resumed. So at the least we know that manually triggered bsp switches in mp by the client (not the host) do function, which is rather strange. I don't know however what would happen if two people on foot in separate bsps tried to play at the same time or god forbid interact over bsp lines. And being in a hog might have convoluted that even more. Edited by slashrat on May 22, 2013 at 04:59 PM Which you just gave an exact explanation of "Host decides whats real", the person thought he was falling, he wasnt. You drove to a overlap. Host is the only one who matters. Doesnt matter what others see, only what the host sees is real.
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casual mods
Joined: May 2, 2013
I be chillin
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Posted: May 22, 2013 06:59 PM
Msg. 19 of 20
Quote: --- Original message by: slashratQuote: --- Original message by: kirby_422 Large. Host decides whats real, simple as that. It's worth running some tests though, because I was testing some bsps for B30:E the other day, and because I'm lazy they're always mp maps rather than sp. And since they're mp we can go online with more than one person, though the bsps have to be blank since obviously sp stuff wouldn't work very well if at all. Llama Juice was riding in my gunner seat (and was also hosting the server) and I was driving the hog, and as we hit a bsp switch, I manually switched (bsp_switch #) and he did not. What he described was being in a flying warthog until we hit the point at which the second bsp resumed. Edited by slashrat on May 22, 2013 at 04:59 PM what happens when you dont manually bsp_switch # and let the game do it for you? and have you tested host bsp_switch # from host side?
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Kamirov
Joined: Sep 22, 2014
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Posted: Sep 22, 2014 06:25 PM
Msg. 20 of 20
Interesting, I'm working on a multiplayer map where I want 2 BSP Structures in a single scenario, one side is desert like, and the other I want it to be snowing, dark and light fog. I have a tunnel that connects between the 2, but I'm not sure how to create 2 separate BSP Structures.
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