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Author Topic: Are first person cut-scenes possible? (16 messages, Page 1 of 1)
Moderators: Dennis

iNanJan
Joined: Aug 1, 2014


Posted: Sep 9, 2014 10:11 PM    Msg. 1 of 16       
Is there a way to make first person cut-scenes in Halo CE or Halo 1? How about first person vehicles?


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Sep 9, 2014 10:15 PM    Msg. 2 of 16       
Yes.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Sep 9, 2014 10:35 PM    Msg. 3 of 16       
Quote: --- Original message by: GLaDOS
Yes.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 10, 2014 12:26 AM    Msg. 4 of 16       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: GLaDOS
Yes.


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Sep 10, 2014 12:46 AM    Msg. 5 of 16       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: GLaDOS
Yes.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 10, 2014 01:13 AM    Msg. 6 of 16       
There's a tickbox in Guerrilla for first-person view when you're in a vehicle, I believe, but first-person cutscenes would require animating a set of third-person arms and/or legs and synchronizing camera movement in such a way that everything appears to be connected. I don't think that you can attach a cutscene camera to a first-person model.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Sep 10, 2014 01:19 AM    Msg. 7 of 16       


iNanJan
Joined: Aug 1, 2014


Posted: Sep 10, 2014 06:47 PM    Msg. 8 of 16       
Has anyone attempted to do this before?


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Sep 10, 2014 07:04 PM    Msg. 9 of 16       
I have.
It works, you just need a custom animation for the camera, make the fp arms a scenery then create a custom animation for those arms!

Here is a scenery with bones.
http://youtu.be/FEmWVXL_eHg
Now that isn't an elite biped there, its an elite scenery with bones!

This would mean that FP models would animate as scenery properly, which means custom animations would work on it, which means you can animate a camera to be in place of the arms, which means a FP cutscenes!


iNanJan
Joined: Aug 1, 2014


Posted: Sep 10, 2014 07:26 PM    Msg. 10 of 16       
Quote: --- Original message by: Spiral
I have.
It works, you just need a custom animation for the camera, make the fp arms a scenery then create a custom animation for those arms!

Here is a scenery with bones.
http://youtu.be/FEmWVXL_eHg
Now that isn't an elite biped there, its an elite scenery with bones!

This would mean that FP models would animate as scenery properly, which means custom animations would work on it, which means you can animate a camera to be in place of the arms, which means a FP cutscenes!


I noticed your Heretic Hunt project trailer and saw it had first person cut-scenes. It looks good btw. Changing the subject to vehicles; how would I create a first person view in vehicles?


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Sep 10, 2014 08:10 PM    Msg. 11 of 16       
I would think it is just moving the camera marker in 3ds max.
I have not tried this.


iNanJan
Joined: Aug 1, 2014


Posted: Sep 10, 2014 08:21 PM    Msg. 12 of 16       
Quote: --- Original message by: Spiral
I would think it is just moving the camera marker in 3ds max.
I have not tried this.


Someone mentioned editing this in Guerilla. The only thing I could find was to un-check the third person view box but it didn't do anything.


not giraffe
Joined: Jul 17, 2014


Posted: Sep 11, 2014 01:30 AM    Msg. 13 of 16       
Quote: --- Original message by: iNanJan
Quote: --- Original message by: Spiral
I would think it is just moving the camera marker in 3ds max.
I have not tried this.


Someone mentioned editing this in Guerilla. The only thing I could find was to un-check the third person view box but it didn't do anything.

You also have to check the box "allows weapons".


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 11, 2014 06:18 PM    Msg. 14 of 16       
I've also successfully implemented FP Cutscenes into my project OSS from CE3. So long as you know how to orient the camera, you can constrain it to a bone and everything should work out from there


iNanJan
Joined: Aug 1, 2014


Posted: Sep 11, 2014 06:34 PM    Msg. 15 of 16       
Quote: --- Original message by: raffgie
Quote: --- Original message by: iNanJan
Quote: --- Original message by: Spiral
I would think it is just moving the camera marker in 3ds max.
I have not tried this.


Someone mentioned editing this in Guerilla. The only thing I could find was to un-check the third person view box but it didn't do anything.

You also have to check the box "allows weapons".


So would it actually be first person driving or is it just a normal view with a weapon inside of the vehicle?


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Sep 11, 2014 10:42 PM    Msg. 16 of 16       
Quote: --- Original message by: The Master
Quote: --- Original message by: WWLinkMasterX
Quote: --- Original message by: Spartan314
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: GLaDOS
Yes.
I like how the quoting here is ordered by joining date.


Alright.

 

 
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