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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »WIP Killzones First Custom BSP Yet to be named

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Author Topic: WIP Killzones First Custom BSP Yet to be named (72 messages, Page 2 of 3)
Moderators: Dennis

bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 6, 2014 03:50 PM    Msg. 36 of 72       
Keeping the triangulation like what you already made can help to reduce portal problems if you need, don't optimize it too much if it's not necessary.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 7, 2014 12:18 AM    Msg. 37 of 72       
Is the train really going to be in it? =3


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Sep 7, 2014 10:35 AM    Msg. 38 of 72       
yes. if i can get kirbys help i will test the train in it... if it gets too laggy ill have to remove it but if not its going to make the center of the map a bit more interesting


killzone
Joined: Sep 3, 2010


Posted: Oct 7, 2014 11:44 PM    Msg. 39 of 72       
bumped for small update


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Oct 8, 2014 12:03 AM    Msg. 40 of 72       
alright so finally i have had some time to get away from my studying to work on my bsp for a little bit. i just spent the little bit of spare time i had to widen the roads as i realized they were rather narrow.

this portion of the map is pretty much finished shape wise. all i need now are my fine details which i will make after finalizing more areas of BSP



this area is going to have lots more details added such as girders pipes and vents to give it a more back alley feel.


i am not sure what i am going to do about the other buildings around here, i don't know whether i want to make the bridge go over the tracks or not. i am worried that it might throw off the line of sight in that section of the map.


the tall blue building is a hotel which will have a lobby that you can walk around in, (the other side of the map will have one too) in that lobby there will be either a sniper or a BR. i will not make a second level to access as it will definitely screw up the map with camping snipers


that is all for now. if you guys have any ideas feel free to share them. any suggestions dealing with the buildings is appreciated as well.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Oct 8, 2014 09:30 PM    Msg. 41 of 72       
cool


Wolf_
Joined: May 16, 2006


Posted: Oct 9, 2014 05:07 AM    Msg. 42 of 72       
Really nice, Love how you got the human style down to an artform.


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Oct 10, 2014 05:13 PM    Msg. 43 of 72       
Quote: --- Original message by: UHWArby
cool


YSlayer12
Joined: Aug 31, 2014

"We are made of MLG Qwikscopes"


Posted: Oct 11, 2014 08:56 PM    Msg. 44 of 72       
Quote: --- Original message by: The Kingx
We shall name it WangTim3.


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Oct 14, 2014 01:45 PM    Msg. 45 of 72       
Looks excellent.

Quote: --- Original message by: killzone64

http://puu.sh/c3OzF/974228932d.jpg



For the OS version, it would be nice if there were switches affecting things like the barriers above, allowing players to directly modify the flow of the map. (Recall Halo 3's 'Longshore').


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Oct 14, 2014 04:27 PM    Msg. 46 of 72       
Quote: --- Original message by: WWLinkMasterX
Looks excellent.

Quote: --- Original message by: killzone64

http://puu.sh/c3OzF/974228932d.jpg



For the OS version, it would be nice if there were switches affecting things like the barriers above, allowing players to directly modify the flow of the map. (Recall Halo 3's 'Longshore').

I don't think you need OS to make that happen...? (but yeah, having active changes to the map like that would be really cool, actually)


Wolf_
Joined: May 16, 2006


Posted: Oct 14, 2014 10:43 PM    Msg. 47 of 72       
Quote: --- Original message by: renegade343
Quote: --- Original message by: WWLinkMasterX
Looks excellent.

Quote: --- Original message by: killzone64

http://puu.sh/c3OzF/974228932d.jpg



For the OS version, it would be nice if there were switches affecting things like the barriers above, allowing players to directly modify the flow of the map. (Recall Halo 3's 'Longshore').

I don't think you need OS to make that happen...? (but yeah, having active changes to the map like that would be really cool, actually)
Its possible without, but it doesn't sync up perfectly. Works though.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 14, 2014 11:44 PM    Msg. 48 of 72       
you can make it sync so long as you have a sync room.


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Oct 15, 2014 01:26 AM    Msg. 49 of 72       


The tunnels in pictures 1 & 2 (the lower footpaths) look like they would lead to parking garages (inaccessible, of course).

The elevated flat in picture 4 seems like it would make a nice courtyard/patio, especially being right next to the hotel. If you want to go the extra mile, it would be nice to throw in some "vehicle-as-scenery" tables and chairs. With really low weight values so they go flying at the slightest force.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Oct 18, 2014 03:53 AM    Msg. 50 of 72       
I planned to do a lot of physics scenery. It will be more work but will be cooler in the end.

I will try and see if i can get more done on the map this week.
I have been rather busy with other projects recently as i am part of a team now i am limited to working on this occasionally when i get the chance


Wolf_
Joined: May 16, 2006


Posted: Oct 18, 2014 04:25 AM    Msg. 51 of 72       
You should focus on this. It shows more potential than most things this community produces.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Nov 13, 2014 11:49 AM    Msg. 52 of 72       
i got a little more work done. progress has been slow because i have a job now and it means 12 hour days for 7 days straight. but i do get the next 7 days after it off so i am trying to get a little progress done.



a small addition is the train station. more work to be done but its getting places.


still figuring out the buildings. these ones are temporary untill i get more layout design finished


i got an older build ingamed and i did not like the scale of the old maglev tracks so i scaled them down and changed the geometry slightly


i am getting this new build ingamed so that i can playtest with SBB on recording day. so expect a video this weekend of the first playtest :P


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 15, 2014 06:52 AM    Msg. 53 of 72       
Awesum.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Feb 13, 2015 04:48 PM    Msg. 54 of 72       
ok after being afk for a long while i have a little update on stuff. i have been busy with work since october and my scedule has not allowed me much time to work on projects. but in this time i have been off the radar i did get a little done.

first scaling tests for this bsp:
https://www.youtube.com/watch?v=yqZBLlZVzBc

an old speed model i never uploaded
https://www.youtube.com/watch?v=8D4KbuV-sZ4

and a new custom bsp which i modeled in the course of 2 hours one night:


both these projects are on the side atm as i have stuff to work on for takedown extermination and stuff for the mapping team i am a part of.

but they are anything but canceled. both bsp's are going to get some detail added in the near future after some of my bigger projects are out of the way
Edited by killzone64 on Feb 13, 2015 at 05:53 PM


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Feb 13, 2015 07:14 PM    Msg. 55 of 72       
Name it "Void S"

Bubble Shield looks as good as Altis
Edited by Ubermaniac on Feb 13, 2015 at 07:17 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 13, 2015 07:24 PM    Msg. 56 of 72       
Quote: --- Original message by: Ubermaniac
Bubble Shield looks as good as Altis

It's because that's a Halo 3 pic.


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Feb 14, 2015 12:16 PM    Msg. 57 of 72       
Quote: --- Original message by: altis94
Quote: --- Original message by: Ubermaniac
Bubble Shield looks as good as Altis

It's because that's a Halo 3 pic.


Sh**


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 15, 2015 10:04 AM    Msg. 58 of 72       
Quote: --- Original message by: killzone64

ok after being afk for a long while i have a little update on stuff. i have been busy with work since october and my scedule has not allowed me much time to work on projects. but in this time i have been off the radar i did get a little done.

first scaling tests for this bsp:
https://www.youtube.com/watch?v=yqZBLlZVzBc

an old speed model i never uploaded
https://www.youtube.com/watch?v=8D4KbuV-sZ4

and a new custom bsp which i modeled in the course of 2 hours one night:
http://puu.sh/fnvBT/1fea400291.png
http://puu.sh/fSuQn/9a991589ce.jpg
both these projects are on the side atm as i have stuff to work on for takedown extermination and stuff for the mapping team i am a part of.

but they are anything but canceled. both bsp's are going to get some detail added in the near future after some of my bigger projects are out of the way
Edited by killzone64 on Feb 13, 2015 at 05:53 PM


If this map does make it into finalization I'd like to put my self forward for portalling.

BTW : Does bigass have portals altis?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 15, 2015 11:19 AM    Msg. 59 of 72       
Quote: --- Original message by: SS Flanker
Does bigass have portals altis?

YES. YES IT DOES. IF YOU WANT TO COMPLAIN ABOUT MY PORTALS THEN MAKE BETTER ONES. MAKE ME GOOD WEATHERPOLYS WHILE YOU ARE AT IT.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 15, 2015 12:23 PM    Msg. 60 of 72       
Quote: --- Original message by: altis94
Quote: --- Original message by: SS Flanker
Does bigass have portals altis?

YES. YES IT DOES. IF YOU WANT TO COMPLAIN ABOUT MY PORTALS THEN MAKE BETTER ONES. MAKE ME GOOD WEATHERPOLYS WHILE YOU ARE AT IT.


I was just wondering. Not complaining, chillax latino maid.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 24, 2015 02:57 AM    Msg. 61 of 72       
ok. so these bsp's are being used in a project that my team is taking on at this time. i cant give any spoilers but i can leave hints here and there

none of these are finished in any way.
Human BSP

(im not telling what it is other than its an old project thats coming back)
Forerunner BSP

Covenant BSP



(it is a symmetrical layout. i was just too lazy to draw all of it)

so to all the newbies that think this forum is dead and the community is dying because of halo online or some other reason, its normally like this this time of year. everyone is busy working on stuff for CE3. and they want to keep their projects a secret so they make a bigger splash when it comes time to show them off.

i wont be posting regular updates but it would be fun to play a guessing game on what that human bsp is :P

and if the community has any feedback on these layouts id be happy to have it.
Edited by killzone64 on Apr 24, 2015 at 03:08 AM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 24, 2015 03:42 AM    Msg. 62 of 72       
I drew some inspiration from narrows. But a big majority of the layouts design is inspired by a forge map from reach called select.

Edited by killzone64 on Apr 24, 2015 at 03:57 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 24, 2015 05:57 AM    Msg. 63 of 72       
Needs more textures.


SpartanHex
Joined: Dec 9, 2012

Release the Kraken!


Posted: Apr 24, 2015 07:37 AM    Msg. 64 of 72       
Does the equipment syncs? I mean, a while i go i saw some people trying to make a bubble shield with scenery, but that dint worked pretty well.
Edited by SpartanHex on Apr 24, 2015 at 07:47 AM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 24, 2015 10:35 AM    Msg. 65 of 72       
you can do equipment the old way with weapons that spawn the equipment when you shoot. but the method i am using was created by kirby422. it should sync fine but it requires opensauce as it utilizes some of the new scripting functions that opensauce has.

https://www.youtube.com/watch?v=-2rcnI9bEVE


The Spartan
Joined: Feb 22, 2007

Aerial Dave


Posted: Apr 24, 2015 06:38 PM    Msg. 66 of 72       
Might this interest you?

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42486

Just make sure to get rid of all those coplanar faces!
Edited by The Spartan on Apr 24, 2015 at 06:38 PM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 25, 2015 01:38 AM    Msg. 67 of 72       
Quote: --- Original message by: The Spartan

Might this interest you?

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42486

Just make sure to get rid of all those coplanar faces!
Edited by The Spartan on Apr 24, 2015 at 06:38 PM


i worked with him on testing the plugin for quite a while and then he just dissapeared....

i prefer to model in blender but i am alright with exporting to max for stuff like animating. rigging is something i am not a fan on in max, but sadly we don't have a file format that carry's rigs over properly yet

WARNING THIS WILL BE RATHER PICTURE HEAVY

since i cant show off new stuff i decided to show off some super old models i found floating around on my desktops hdd



















lots of old stuff some of them ideas that i just did not have the skills to put into use at the time. and some stuff still sits around unfinished XD
Edited by killzone64 on Apr 25, 2015 at 02:10 AM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 25, 2015 03:06 AM    Msg. 68 of 72       
did you ever finish rats nest, or come somewhat close?


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 25, 2015 03:38 AM    Msg. 69 of 72       
Quote: --- Original message by: R93_Sniper
did you ever finish rats nest, or come somewhat close?


That model was sadly lost in a harddrive failure...

I did come very close to porting it with the help of mikecyborg. But we kept hitting limits on all fronts. You guys will be seeing more of it at CE3 this year. But has gone through some major changes since then...
Edited by killzone64 on Apr 25, 2015 at 03:40 AM


pablolinkone
Joined: Feb 15, 2015


Posted: Apr 25, 2015 04:26 AM    Msg. 70 of 72       
bigass? the turret is cool your others bsp are great too
Edited by pablolinkone on Apr 25, 2015 at 04:27 AM

 
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