
gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 6, 2015 10:15 PM
Msg. 1506 of 1967
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: teh lag We are currently evaluating the feasibility of a release date sooner than 2 months from now, but later than 2 hours from now. confirmed april 6th release nope april 1st release which happens to be an april fools release actual release in 20 years
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 6, 2015 11:19 PM
Msg. 1507 of 1967
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: teh lag We are currently evaluating the feasibility of a release date sooner than 2 months from now, but later than 2 hours from now. confirmed april 6th release April 7th where I'm at.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Feb 7, 2015 04:58 AM
Msg. 1508 of 1967
Quote: --- Original message by: Spartan314Quote: --- Original message by: MatthewDrattQuote: --- Original message by: teh lag We are currently evaluating the feasibility of a release date sooner than 2 months from now, but later than 2 hours from now. confirmed april 6th release April 7th where I'm at. its February :l this is a thread insert explosions here. Map releases wen h3spp releases the level halo. Edited by SGT Arroyo on Feb 7, 2015 at 05:03 AM
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sshers4
Joined: Apr 28, 2013
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Posted: Feb 7, 2015 07:38 AM
Msg. 1509 of 1967
Maybe this month.
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Feb 7, 2015 11:38 AM
Msg. 1510 of 1967
Maybe Today!?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 7, 2015 11:43 AM
Msg. 1511 of 1967
Perhaps it should be released on the day CMT came together and became official.
If that's 9 months from now then screw it.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 7, 2015 11:57 AM
Msg. 1512 of 1967
Quote: --- Original message by: SS Flanker Perhaps it should be released on the day CMT came together and became official.
If that's 9 months from now then screw it. wasnt that in November
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 7, 2015 12:11 PM
Msg. 1513 of 1967
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: SS Flanker Perhaps it should be released on the day CMT came together and became official.
If that's 9 months from now then screw it. wasnt that in November Alright there must be a date which coincides with us in this month. CMT's first tag? Edited by SS Flanker on Feb 7, 2015 at 12:11 PM
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Caesar
Joined: Jul 1, 2013
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Posted: Feb 7, 2015 12:14 PM
Msg. 1514 of 1967
Great if its 9 months then umm idk.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Feb 7, 2015 12:51 PM
Msg. 1515 of 1967
Quote: --- Original message by: SS FlankerQuote: --- Original message by: MatthewDrattQuote: --- Original message by: SS Flanker Perhaps it should be released on the day CMT came together and became official.
If that's 9 months from now then screw it. wasnt that in November Alright there must be a date which coincides with us in this month. CMT's first tag? Edited by SS Flanker on Feb 7, 2015 at 12:11 PM CMT's first on-time release. So once that happens then we'll have a shot at TSC:E
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Feb 7, 2015 01:04 PM
Msg. 1516 of 1967
Quote: --- Original message by: IfafudafiHello, Halo friends. An update from the TSC:E team: The Silent Cartographer: Evolved will release on August 29, 2014. "August 29th?" yes "Wait! You said it was coming in July!" yes "That's not July!" yes "Why isn't it coming in July?" funny you should ask TSC:E was planned to launch alongside a headlining new Open Sauce feature. The usual problems with hacking one's way through a now-13-year-old zombie engine have not been kind to the OS team; and so, getting this feature out in time for TSC:E's release became very unlikely. While we did promise July, giving ourselves an extra month to polish and improve the rest of the map -- allowing the OS guys the time they need work things out -- was something all of the TSC:E team were happy to take advantage of. The feature is Directional Lightmaps. http://i.imgur.com/1vo9bSc.jpghttp://i.imgur.com/gArkS5o.jpgThese add directional information to Halo's lightmaps. Part of that means "just better" lighting, with light bouncing and accumulating more and more accurately; but the big deal is that they allow lightmaps to bring out normal maps on BSP textures. This is a seemingly small addition with practically enormous consequences. You already know what normal mapping does with directional lighting on game objects -- allowing for the same detail on BSPs means we can bring the environents to a level of fidelity that was simply not feasible until now, at very little cost to your computer and almost no cost to our lighting process. (For the technically minded, here's further information on what exactly is involved with this kind of tech) We just got DLMs online in TSC:E's BSP -- we've been waiting on that to accompany this announcement; the above test pictures are less than an hour old, and there's still a lot of debugging and testing to do before they're fully ready -- but we've developed a number of other cool new things since we last checked in, including: -switching seamlessly between an underbarrel grenade launcher and regular grenades with a GL-weapon equipped -a new two-piece Shade turret that you can knock off its base with a well-placed Warthog ram -a checkpoint warning system that lets you know when the game wants to save, but can't because you need to take cover -a new system that allows you to use the two healthpacks inside Warthogs ...and this is all happening alongside a constant process of asset optimization, through which we've trimmed literal dozens of megabytes and literal hundreds of tagslots -- giving us even more space to use for things like the new Grunt. TSC:E will be absent from the upcoming CE3 presentation -- Masterz has plenty of SPV3 content to fill that space -- but be assured that this latest release date is the real deal. Expect to hear a lot more as that day approaches. Edited by Ifafudafi on Jul 12, 2014 at 01:34 AM lol
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teh lag
Joined: May 6, 2008
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Posted: Feb 7, 2015 01:14 PM
Msg. 1517 of 1967
Yeah, we screwed up badly on that one. Nobody knew how long lightmaps would take to render, and shortly after that date all four (now three) members of the Evolved team went from enjoying their summer vacations to being employed full-time. It's funny how much more productivity you can get out of 8-12 hours a day / 7 days a week.
I assure you that as annoying as it may be to wait, we on the team are even more eager to get on with our lives which we were supposed to have back 6 months ago. Edited by teh lag on Feb 7, 2015 at 01:17 PM
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Navarro
Joined: Dec 2, 2014
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Posted: Feb 7, 2015 01:52 PM
Msg. 1518 of 1967
In general, good things happen when one thinks things through carefully, but also considers every moment of time, no matter how infinitesimally small, as fleeting, when they think of them added up.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Feb 7, 2015 02:39 PM
Msg. 1519 of 1967
Quote: --- Original message by: teh lag
Yeah, we screwed up badly on that one. Nobody knew how long lightmaps would take to render, and shortly after that date all four (now three) members of the Evolved team went from enjoying their summer vacations to being employed full-time. It's funny how much more productivity you can get out of 8-12 hours a day / 7 days a week.
I assure you that as annoying as it may be to wait, we on the team are even more eager to get on with our lives which we were supposed to have back 6 months ago. Edited by teh lag on Feb 7, 2015 at 01:17 PM You guys should all get together in Austin and get some Ice Cream.
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darkrider400
Joined: Sep 7, 2014
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Posted: Feb 7, 2015 03:40 PM
Msg. 1520 of 1967
Quote: --- Original message by: teh lag
Yeah, we screwed up badly on that one. Nobody knew how long lightmaps would take to render, and shortly after that date all four (now three) members of the Evolved team went from enjoying their summer vacations to being employed full-time. It's funny how much more productivity you can get out of 8-12 hours a day / 7 days a week.
I assure you that as annoying as it may be to wait, we on the team are even more eager to get on with our lives which we were supposed to have back 6 months ago. Edited by teh lag on Feb 7, 2015 at 01:17 PM How far along is that lightmap render? (After all, it is just the computer rendering it, right?)
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 7, 2015 04:29 PM
Msg. 1521 of 1967
Quote: --- Original message by: teh lag all four (now three) members of the Evolved team wait a minute, who dropped?
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Feb 7, 2015 07:32 PM
Msg. 1522 of 1967
Quote: --- Original message by: R93_SniperQuote: --- Original message by: teh lag all four (now three) members of the Evolved team wait a minute, who dropped? well dennis drops it like its hot, so maybe him
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 7, 2015 09:16 PM
Msg. 1523 of 1967
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: R93_SniperQuote: --- Original message by: teh lag all four (now three) members of the Evolved team wait a minute, who dropped? well dennis drops it like its hot, so maybe him Nevermind. Edited by Infinite Guardian on Feb 7, 2015 at 09:53 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 7, 2015 09:34 PM
Msg. 1524 of 1967
you're using that phrase wrong, just so you know.
And I doubt its iffy for some reason
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teh lag
Joined: May 6, 2008
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Posted: Feb 7, 2015 09:37 PM
Msg. 1525 of 1967
The active development team has been three for a while now. Bob has (wisely) been devoting time to his actual life, as there aren't any outstanding tasks or issues requiring his skills and there haven't been since like November. Edited by teh lag on Feb 7, 2015 at 09:39 PM
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Feb 7, 2015 09:45 PM
Msg. 1526 of 1967
Quote: --- Original message by: teh lag
The active development team has been three for a while now. Bob has (wisely) been devoting time to his actual life, as there aren't any outstanding tasks or issues requiring his skills and there haven't been since like November. Edited by teh lag on Feb 7, 2015 at 09:39 PM Wait was this not public knowledge? I mean, we already saw all the weapon models n' stuff years ago...
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 7, 2015 09:46 PM
Msg. 1527 of 1967
Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: RabbitFoodQuote: --- Original message by: R93_SniperQuote: --- Original message by: teh lag all four (now three) members of the Evolved team wait a minute, who dropped? well dennis drops it like its hot, so maybe him My two cents say Iffy and slashrat, but that's my two cents. Double check your sayings before you quote them. You might bring an autistic vibe to threads.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Feb 8, 2015 04:45 AM
Msg. 1528 of 1967
Quote: --- Original message by: Spartan314Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: RabbitFoodQuote: --- Original message by: R93_SniperQuote: --- Original message by: teh lag all four (now three) members of the Evolved team wait a minute, who dropped? well dennis drops it like its hot, so maybe him My two cents say Iffy and slashrat, but that's my two cents. Double check your sayings before you quote them. You might bring an autistic vibe to threads. this thread has lots of autistic feels...
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 8, 2015 07:06 AM
Msg. 1529 of 1967
Quote: --- Original message by: teh lag
Yeah, we screwed up badly on that one. Nobody knew how long lightmaps would take to render, and shortly after that date all four (now three) members of the Evolved team went from enjoying their summer vacations to being employed full-time. It's funny how much more productivity you can get out of 8-12 hours a day / 7 days a week.
I assure you that as annoying as it may be to wait, we on the team are even more eager to get on with our lives which we were supposed to have back 6 months ago. Edited by teh lag on Feb 7, 2015 at 01:17 PM I sorta feel bad thinking CMT members are distancing themselves at there most crucial point in there young and developing lives just for us ingrates. I'm sure I only speak for my self when I say this but I would sleep safe in the knowledge that you weren't all bleeding every day to put a carton of milk on the table.
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darkrider400
Joined: Sep 7, 2014
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Posted: Feb 9, 2015 03:56 PM
Msg. 1530 of 1967
So I had a dream last night, or maybe you'd call it a nightmare, i dont know. But anyway, it was comprised of a lot of junk, like always, but the most clearest part i remember is that i went on to my computer, came to this site to check the status of TSC:E, and the final lightmap had finished rendering and there was a big post saying about how its finally being released. And there was a download link, and i clicked it and another post came up and said JUST KIDDING! and showed this huge list of like, 400 things to do before the actual release. I woke up crying.....
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 9, 2015 04:09 PM
Msg. 1531 of 1967
You have got to be kidding me.
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: Feb 9, 2015 04:11 PM
Msg. 1532 of 1967
Quote: --- Original message by: darkrider400 And there was a download link, and i clicked it and another post st came up and said JUST KIDDING! and showed this huge list of like, 400 things to do before the actual release. I woke up crying..... If it makes you feel better, we're not that mean, and my personal list is down to 5 or 6 minor lighting items and one skybox glitch. Quote: --- Original message by: SS Flanker I'm sure I only speak for my self when I say this but I would sleep safe in the knowledge that you weren't all bleeding every day to put a carton of milk on the table. I'll put it this way: My girlfriend and family will be very very happy this project is over.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Feb 9, 2015 04:19 PM
Msg. 1533 of 1967
Quote: --- Original message by: slashratQuote: --- Original message by: darkrider400 And there was a download link, and i clicked it and another post st came up and said JUST KIDDING! and showed this huge list of like, 400 things to do before the actual release. I woke up crying..... If it makes you feel better, we're not that mean, and my personal list is down to 5 or 6 minor lighting items and one skybox glitch. Quote: --- Original message by: SS Flanker I'm sure I only speak for my self when I say this but I would sleep safe in the knowledge that you weren't all bleeding every day to put a carton of milk on the table. I'll put it this way: My girlfriend and family will be very very happy this project is over. WOW Slashrat way to rub it in our FACE I mean THE NERVE just COME ON
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Feb 9, 2015 04:41 PM
Msg. 1534 of 1967
Quote: --- Original message by: slashrat
I'll put it this way: My girlfriend and family will be very very happy this project is over. And after that comes the professional career (perhaps in gamedev as well?) :-)
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Feb 9, 2015 04:41 PM
Msg. 1535 of 1967
Quote: --- Original message by: darkrider400 So I had a dream last night, or maybe you'd call it a nightmare, i dont know. But anyway, it was comprised of a lot of junk, like always, but the most clearest part i remember is that i went on to my computer, came to this site to check the status of TSC:E, and the final lightmap had finished rendering and there was a big post saying about how its finally being released. And there was a download link, and i clicked it and another post came up and said JUST KIDDING! and showed this huge list of like, 400 things to do before the actual release. I woke up crying..... someone make this a reality.
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raphaelBLOOD WAR
Joined: Dec 4, 2012
I wipe your maps with your own blood!
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Posted: Feb 9, 2015 06:17 PM
Msg. 1536 of 1967
I had a dream where i played some unknown cmt map i nevered play had very strange flat like sentinals and the marines had this wicked jet that they were flying in the building and one of em head straight for me and open his shoot aand reach his hand out from me to get on and elites were a bit different and has some kind of similar but totally different plasma pistol XD Edited by raphaelBLOOD WAR on Feb 9, 2015 at 06:17 PM
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Feb 9, 2015 06:20 PM
Msg. 1537 of 1967
I had a dream where halomaps was a good community.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Feb 9, 2015 07:33 PM
Msg. 1538 of 1967
Quote: --- Original message by: Ubermaniac I had a dream where halomaps was a good community. It may be a bit immature but overall it is a good community. Look at all the maps, tags, tutorials and assets that have been generated and shared by the community. Perspective and context is everything so don't draw conclusions on a limited view-port.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Feb 9, 2015 08:06 PM
Msg. 1539 of 1967
Quote: --- Original message by: darkrider400 So I had a dream last night, or maybe you'd call it a nightmare, i dont know. But anyway, it was comprised of a lot of junk, like always, but the most clearest part i remember is that i went on to my computer, came to this site to check the status of TSC:E, and the final lightmap had finished rendering and there was a big post saying about how its finally being released. And there was a download link, and i clicked it and another post came up and said JUST KIDDING! and showed this huge list of like, 400 things to do before the actual release. I woke up crying..... You too?!
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 9, 2015 08:52 PM
Msg. 1540 of 1967
Quote: --- Original message by: SS Flanker I sorta feel bad thinking CMT members are distancing themselves at there most crucial point in there young and developing lives just for us ingrates.
I'm sure I only speak for my self when I say this but I would sleep safe in the knowledge that you weren't all bleeding every day to put a carton of milk on the table. really? i like the idea of people starving to death and sleep deprived working on things so people stroke their online ego. just kidding cmt I appreciate the effort and have no bloody idea how you manage to work/go to university or whatever and actually accomplish things in halo, I've been trying to work on a halo project and I've had no time for making progress in like a week... Quote: --- Original message by: DennisQuote: --- Original message by: Ubermaniac I had a dream where halomaps was a good community. It may be a bit immature but overall it is a good community. Look at all the maps, tags, tutorials and assets that have been generated and shared by the community. Perspective and context is everything so don't draw conclusions on a limited view-port. Agreed, and even here in the forums, sure everyone's 12 and argues all the time but it's still the best modding community I've come across. A community has to be relatively tight-knit to be as bitter as halomaps, otherwise the posts are all dull and professional. Those are no fun.
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