
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 20, 2015 05:54 PM
Msg. 1296 of 1967
Quote: --- Original message by: WWLinkMasterXQuote: --- Original message by: Halo305sparts
At this pace .... It looks like we won't see this till spring.. and the first round of spv3 maps probably won't be around till mid to late 2015 worst case scenario early 2016
Edited by Halo305sparts on Jan 20, 2015 at 05:27 PM CE3 release date for SPV3 would be pretty cool... Im pretty sure Masterz wants to release them weekly or something
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teh lag
Joined: May 6, 2008
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Posted: Jan 20, 2015 06:09 PM
Msg. 1297 of 1967
Quote: --- Original message by: WWLinkMasterX a) Found some un-resolvable error they don't want to tell us about The un-resolvable error is our choice to go with DLMs. If we had known that we would still be rendering them in late January back in May when the release crunch started, I don't think that we would have continued to pursue them. Lodex is correct that basically the problem is that final-quality renders take a really long time and sometimes bad things happen that force us to start over or re-do something. These last two BSPs have been very bad in that respect. (We also lost a week of what was supposed to be render time because Silicon went on vacation and his renders for BSP 9 stalled while he was away). From time to time there are also quality issues that we had assumed would go away when we rendered things at final quality, and then they don't go away when we render things at final quality, and so we have to fix and re-render them. (Particularly issues regarding sufficient texture resolution being given to important pieces of the BSP; it's not easy to know if the shadow from some tree is going to look like garbage until you've actually rendered the thing). Edited by teh lag on Jan 20, 2015 at 06:11 PM
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Jan 20, 2015 06:18 PM
Msg. 1298 of 1967
Quote: --- Original message by: teh lag
From time to time there are also quality issues that we had assumed would go away when we rendered things at final quality, and then they don't go away when we render things at final quality...
Edited by teh lag on Jan 20, 2015 at 06:11 PM bingo.
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: Jan 20, 2015 06:24 PM
Msg. 1299 of 1967
Quote: --- Original message by: teh lag(We also lost a week of what was supposed to be render time because Silicon went on vacation and his renders for BSP 9 stalled while he was away). Edited by teh lag on Jan 20, 2015 at 06:11 PM In the defense of my computer, trying to run 3 dlm files at once also probably didn't help- it never actually stalled so much as slowed down to an absurd rate.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Jan 20, 2015 06:24 PM
Msg. 1300 of 1967
Quote: --- Original message by: teh lagQuote: --- Original message by: WWLinkMasterX a) Found some un-resolvable error they don't want to tell us about The un-resolvable error is our choice to go with DLMs. If we had known that we would still be rendering them in late January back in May when the release crunch started, I don't think that we would have continued to pursue them. Lodex is correct that basically the problem is that final-quality renders take a really long time and sometimes bad things happen that force us to start over or re-do something. These last two BSPs have been very bad in that respect. (We also lost a week of what was supposed to be render time because Silicon went on vacation and his renders for BSP 9 stalled while he was away). From time to time there are also quality issues that we had assumed would go away when we rendered things at final quality, and then they don't go away when we render things at final quality, and so we have to fix and re-render them. (Particularly issues regarding sufficient texture resolution being given to important pieces of the BSP; it's not easy to know if the shadow from some tree is going to look like garbage until you've actually rendered the thing). Edited by teh lag on Jan 20, 2015 at 06:11 PM I would gladly render for these guys.I'm running a Alienware.
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boogerlad
Joined: Jun 18, 2009
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Posted: Jan 20, 2015 07:00 PM
Msg. 1301 of 1967
> implying Alienware = fast
What are your specs? Edited by boogerlad on Jan 20, 2015 at 07:00 PM
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Jan 20, 2015 07:15 PM
Msg. 1302 of 1967
I'll always remember to come back to halomaps for all my trollbait needs.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Jan 20, 2015 07:46 PM
Msg. 1303 of 1967
Quote: --- Original message by: boogerlad
> implying Alienware = fast
What are your specs? Edited by boogerlad on Jan 20, 2015 at 07:00 PM Intel i7.4.3 ghz, can be overclocked to 4.6 ghz. Graphics card 2 gigs of dedicated video RAM 16 gigs of RAm. The thing is pretty damn fast.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 20, 2015 07:49 PM
Msg. 1304 of 1967
Quote: --- Original message by: OpTic Graphics card 2 gigs of dedicated video RAM
top kek
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Jan 20, 2015 09:37 PM
Msg. 1305 of 1967
Quote: --- Original message by: Altearose My specs are 69 It don't get the reference. Is "69" some Call of Battlefield: Titanfall's Destiny thing?
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Jan 21, 2015 12:01 AM
Msg. 1306 of 1967
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: OpTic Graphics card 2 gigs of dedicated video RAM
top kek You don't need more than 2 gigs if you're not going higher than 1080p.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 21, 2015 12:27 AM
Msg. 1307 of 1967
Quote: --- Original message by: OskarmandudeQuote: --- Original message by: MatthewDrattQuote: --- Original message by: OpTic Graphics card 2 gigs of dedicated video RAM
top kek You don't need more than 2 gigs if you're not going higher than 1080p. I was referring to the "graphics card" part.
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soundguy
Joined: Jan 21, 2015
"They've got a cave troll! Wait...it's a Wraith!"
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Posted: Jan 21, 2015 12:59 AM
Msg. 1308 of 1967
I wonder what the new marine models will look like, I have reach dialog just waiting to be used (well I am using it right now)
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 21, 2015 01:17 AM
Msg. 1309 of 1967
No marines in TSC:E, just ODST. Marines will be only in SPV3 POA, Halo, AOTCR for part 1. Edited by Masters1337 on Jan 21, 2015 at 01:25 AM
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mvandam753
Joined: Oct 12, 2014
Rookie? You out there? Respond. That's an order!
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Posted: Jan 21, 2015 04:04 AM
Msg. 1310 of 1967
Quote: --- Original message by: Masters1337
Marines will be only in SPV3 POA, Halo, AOTCR for part 1. Edited by Masters1337 on Jan 21, 2015 at 01:25 AM That's good to know. Edited by mvandam753 on Jan 21, 2015 at 04:04 AM
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darkrider400
Joined: Sep 7, 2014
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Posted: Jan 21, 2015 05:32 PM
Msg. 1311 of 1967
Quote: --- Original message by: teh lagQuote: --- Original message by: WWLinkMasterX a) Found some un-resolvable error they don't want to tell us about The un-resolvable error is our choice to go with DLMs. If we had known that we would still be rendering them in late January back in May when the release crunch started, I don't think that we would have continued to pursue them. Lodex is correct that basically the problem is that final-quality renders take a really long time and sometimes bad things happen that force us to start over or re-do something. These last two BSPs have been very bad in that respect. (We also lost a week of what was supposed to be render time because Silicon went on vacation and his renders for BSP 9 stalled while he was away). From time to time there are also quality issues that we had assumed would go away when we rendered things at final quality, and then they don't go away when we render things at final quality, and so we have to fix and re-render them. (Particularly issues regarding sufficient texture resolution being given to important pieces of the BSP; it's not easy to know if the shadow from some tree is going to look like garbage until you've actually rendered the thing). Edited by teh lag on Jan 20, 2015 at 06:11 PM Oh my god, that is probably the worst first-world problem I know of. Except for me its not rendering things, its downloading them. My internet is pretty crap, and sometimes downloads will stop or the internet will crap out when Im asleep or away.
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soundguy
Joined: Jan 21, 2015
"They've got a cave troll! Wait...it's a Wraith!"
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Posted: Jan 21, 2015 05:44 PM
Msg. 1312 of 1967
Quote: --- Original message by: Masters1337
No marines in TSC:E, just ODST. Marines will be only in SPV3 POA, Halo, AOTCR for part 1. Edited by Masters1337 on Jan 21, 2015 at 01:25 AM Oh yeah I knew that, I was talking about the spv3 stuff
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 21, 2015 06:01 PM
Msg. 1313 of 1967
Quote: --- Original message by: soundguyQuote: --- Original message by: Masters1337
No marines in TSC:E, just ODST. Marines will be only in SPV3 POA, Halo, AOTCR for part 1. Edited by Masters1337 on Jan 21, 2015 at 01:25 AM Oh yeah I knew that, I was talking about the spv3 stuff Check the SPV3 thread. It's below the forum page. EDIT: Whoops I meant general discussion page. Edited by Infinite Guardian on Jan 21, 2015 at 06:04 PM
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thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: Jan 22, 2015 12:29 AM
Msg. 1314 of 1967
i got an 8 core and 28 gigs of ram if anyone wants to have ehlp rendering.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Jan 22, 2015 04:26 PM
Msg. 1315 of 1967
Quote: --- Original message by: thellt i got an 8 core and 28 gigs of ram if anyone wants to have ehlp rendering. 28?!?!?! What's your download source?
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 23, 2015 04:54 PM
Msg. 1316 of 1967
I hope we can get something... soon.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 23, 2015 05:37 PM
Msg. 1317 of 1967
Quote: --- Original message by: Infinite Guardian I hope we can get something... soon. We get to wait for their lightmaps to finish. o:
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Jan 23, 2015 06:39 PM
Msg. 1318 of 1967
Quote: --- Original message by: Echo77Quote: --- Original message by: Infinite Guardian I hope we can get something... soon. We get to wait for their lightmaps to finish. o: Exactly, it's much more interesting than actual TSC:E gameplay. So much to think about. Which Lightmap will be complete first? Will they EVER finish rendering?
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Jan 23, 2015 08:03 PM
Msg. 1319 of 1967
Quote: --- Original message by: The KingxQuote: --- Original message by: Echo77Quote: --- Original message by: Infinite Guardian I hope we can get something... soon. We get to wait for their lightmaps to finish. o: Exactly, it's much more interesting than actual TSC:E gameplay. So much to think about. Which Lightmap will be complete first? Will they EVER finish rendering? The story is really deep. Almost as good as Destiny.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Jan 23, 2015 08:13 PM
Msg. 1320 of 1967
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: The KingxQuote: --- Original message by: Echo77Quote: --- Original message by: Infinite Guardian I hope we can get something... soon. We get to wait for their lightmaps to finish. o: Exactly, it's much more interesting than actual TSC:E gameplay. So much to think about. Which Lightmap will be complete first? Will they EVER finish rendering? The story is really deep. Almost as good as Destiny. Hmm, I dunno. There's to little DLC in TSC:E
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teh lag
Joined: May 6, 2008
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Posted: Jan 24, 2015 07:34 PM
Msg. 1321 of 1967
After nearly a month of rendering, re-rendering and assorted mishaps, BSP 6 "b30r_ext_cave" is completed. BSP 9 "b30r_int_shaft_b" is all that remains.
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Wiki
Joined: Jan 27, 2014
What would you do if you weren't afraid?
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Posted: Jan 24, 2015 07:55 PM
Msg. 1322 of 1967
Quote: --- Original message by: teh lag After nearly a month of rendering, re-rendering and assorted mishaps, BSP 6 "b30r_ext_cave" is completed. BSP 9 "b30r_int_shaft_b" is all that remains. Is this sufficient cause to break out all of my party gear? I'm absolutely certain I've got a few balloons around here somewhere..
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 24, 2015 07:57 PM
Msg. 1323 of 1967
Quote: --- Original message by: WikiQuote: --- Original message by: teh lag After nearly a month of rendering, re-rendering and assorted mishaps, BSP 6 "b30r_ext_cave" is completed. BSP 9 "b30r_int_shaft_b" is all that remains. Is this sufficient cause to break out all of my party gear? I'm absolutely certain I've got a few balloons around here somewhere.. Do what makes you happy :)
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TailsTheGamer
Joined: Mar 7, 2013
Meow
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Posted: Jan 24, 2015 08:18 PM
Msg. 1324 of 1967
 lel Glad your progress has been smooth. [seems smooth enough anyway] Edited by TailsTheGamer on Jan 24, 2015 at 08:20 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 24, 2015 09:02 PM
Msg. 1325 of 1967
actual progress 
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raphaelBLOOD WAR
Joined: Dec 4, 2012
I wipe your maps with your own blood!
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Posted: Jan 24, 2015 09:07 PM
Msg. 1326 of 1967
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PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Jan 24, 2015 09:32 PM
Msg. 1327 of 1967
Does this make Masterz the Gabe of Halo: Custom Edition???
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 24, 2015 09:56 PM
Msg. 1328 of 1967
Quote: --- Original message by: PopeAK49 Does this make Masterz the Gabe of Halo: Custom Edition??? No it's Higuy cause he wont release Episode 3
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darkrider400
Joined: Sep 7, 2014
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Posted: Jan 24, 2015 10:57 PM
Msg. 1329 of 1967
OH MY GOD!!!! ONLY 1 MORE LIGHTMAP TO RENDER!!!! YYYYYYYYYYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Jan 24, 2015 11:32 PM
Msg. 1330 of 1967
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: PopeAK49 Does this make Masterz the Gabe of Halo: Custom Edition??? No it's Higuy cause he wont release Episode 3 
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