
NewDoubleO1
Joined: Jun 29, 2014
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Posted: Aug 4, 2014 02:16 PM
Msg. 1 of 12
I was trying out some ui editing to customize something for myself and here's some questions that have bothered me and I'm yet to find answers.
1.) The pause menu while playing multiplayer: Is it influenced by ui.map or does it load the bitmaps from somewhere else like bitmaps.map?
2.) Why is the white text GRAY in Halo UI?
3.) Is it possible to change the string highlight color by editing certain tag? I mean when you bring the crosshair over some headers, they always change to gra... I mean.. eh.. white. Would be cool to have the highlight color set to something else.
I know it's stupid to start new topic like this but if someone else has problems with UI, I guess they could post here?
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NewDoubleO1
Joined: Jun 29, 2014
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Posted: Aug 5, 2014 10:20 AM
Msg. 2 of 12
Thank you sparky!
1.) Alrighty.
2.) I also initially thought that the slight grayness has to do with alpha but the text color is indeed set to ARGB of 1 1 1 1. However, further investigation proved that the final appearance was actually 1 0.8 0.8 0.8. Your suggestion to include the text in bitmaps is actually neat idea but it will take quite a bit of extra work.
3.) I was referring more to the strings. Like in the settings menu there are texts like "Change Name", "Controls Setup" etc with turquoise color (which you can change) but when you put crosshair over them they always highlight to white (which you can't change?). Edited by NewDoubleO1 on Aug 5, 2014 at 10:23 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 6, 2014 10:39 AM
Msg. 3 of 12
Sparky uses a mac?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 6, 2014 11:11 AM
Msg. 4 of 12
lel.
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NewDoubleO1
Joined: Jun 29, 2014
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Posted: Aug 6, 2014 04:36 PM
Msg. 5 of 12
There is a misconception here and its my fault.
I do know that the button backgrounds and the main headers are bitmaps. I've had success in making the bitmaps look like I want them to look. I am only interested in your third picture which features highlighted text: "CONTROLS SETUP". Zoom in and take a look at the color. White? No.
As far as I know, the "controls setup" is not a bitmap tag. It's a string that uses large_ui.font and is pasted on top of bitmap background called list_item_bkd. It's text content can be edited from ui/shell/main_menu/settings_select/player_setup/player_profile_edit/profile_edit_options.unicode_string_list. The color can be altered from ui/shell/main_menu/settings_select/player_setup/player_profile_edit/controller_setup_profile_item.ui_widget_definition. By default, it's turquoise. I've tried making it white but like I said, the outcome is dirty.
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NewDoubleO1
Joined: Jun 29, 2014
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Posted: Aug 7, 2014 03:44 AM
Msg. 6 of 12
Negative. Your 8th picture is about different text. That is the header that is located on top of screen when you select controls setup, and is indeed bitmap. Compare the fonts to see the difference - for example look at the shape of "E".
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 8, 2014 05:12 AM
Msg. 7 of 12
Any luck?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 9, 2014 10:30 AM
Msg. 8 of 12
Quote: --- Original message by: sparky #CCCCCC is as white as the text normally gets. You'll have to use a bitmap instead, like in the main menu. The main menu uses background images for the bitmaps and can therefore reach a bright white #FFFFFF, but its text values are set to alpha 0, so they are transparent and are actually at the top-left of the background image.
I didn't figure out how to change the hover color for text, but it seems like it's part of a built-in Function functionality. Np, I learned something 2 day so thanks for that.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 11, 2014 12:45 PM
Msg. 9 of 12
Quote: --- Original message by: The Master Mac? Y u no intelligent consumer? I had to use a mac for a couple years and lived off of halo trial, my dad refused to get me an actual windows machine until a couple years ago.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 11, 2014 09:30 PM
Msg. 10 of 12
Quote: --- Original message by: The MasterQuote: --- Original message by: MEGASEAN2812Quote: --- Original message by: The Master Mac? Y u no intelligent consumer? I had to use a mac for a couple years and lived off of halo trial, my dad refused to get me an actual windows machine until a couple years ago. Why didn't you just install Windows or sell it? because my dad used it every once in a while too. *sigh*
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NewDoubleO1
Joined: Jun 29, 2014
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Posted: Sep 19, 2014 05:44 AM
Msg. 11 of 12
By the way, how do people get past the ui size limit (it's something like 35mb I believe)? What are the options? Tool_pro? Are there any downsides with that? I've heard that some people try to avoid that program.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 19, 2014 04:43 PM
Msg. 12 of 12
Tool_pro is effective if used correctly. On UI maps, using tool_pro should be fine and not have issues. It's usually crazy maps with huge tags that cause crashes using tool_pro.
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