A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Firefight Descent: Quarantine

Page 2 of 3 Go to page: · 1 · [2] · 3 · Prev · Next
Author Topic: [WIP] Firefight Descent: Quarantine (93 messages, Page 2 of 3)
Moderators: Dennis

Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 21, 2014 12:17 AM    Msg. 36 of 93       
Quote: --- Original message by: Choclate Thunda
The ranks of each character was taken in to consideration not so much of actual military standards, but to create more of the lore based on each characters specialty and situation of the mission. Sorry if it was kinda screwy with real military standards, but I felt it created a better backstory.

Might the backstory involve them being the last survivors of, say, a battalion? That could justify both the odd assortment of ranks without sacrificing backstory, methinks, plus you could throw in stuff about how the loss of those under their command has affected them. Just a suggestion, of course, because odds are I'll be trying the map out regardless of who has what rank.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jul 21, 2014 12:30 AM    Msg. 37 of 93       
Quote: --- Original message by: Echo77
Quote: --- Original message by: Choclate Thunda
The ranks of each character was taken in to consideration not so much of actual military standards, but to create more of the lore based on each characters specialty and situation of the mission. Sorry if it was kinda screwy with real military standards, but I felt it created a better backstory.

Might the backstory involve them being the last survivors of, say, a battalion? That could justify both the odd assortment of ranks without sacrificing backstory, methinks, plus you could throw in stuff about how the loss of those under their command has affected them. Just a suggestion, of course, because odds are I'll be trying the map out regardless of who has what rank.

That was a possibility, still is, but i would like to think that each of them was selected because of the mission, since the flood is a dangerous threat lore wise.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 21, 2014 01:10 AM    Msg. 38 of 93       
Quote: --- Original message by: Choclate Thunda
Quote: --- Original message by: Echo77
Quote: --- Original message by: Choclate Thunda
The ranks of each character was taken in to consideration not so much of actual military standards, but to create more of the lore based on each characters specialty and situation of the mission. Sorry if it was kinda screwy with real military standards, but I felt it created a better backstory.

Might the backstory involve them being the last survivors of, say, a battalion? That could justify both the odd assortment of ranks without sacrificing backstory, methinks, plus you could throw in stuff about how the loss of those under their command has affected them. Just a suggestion, of course, because odds are I'll be trying the map out regardless of who has what rank.

That was a possibility, still is, but i would like to think that each of them was selected because of the mission, since the flood is a dangerous threat lore wise.

Fair enough, I suppose. But keep in mind that there are a lot of people in the military, and the more people you have, the greater the chances are that some of the lower-ranked ones will be similarly adept in a particular field as their higher-ups. And there is the old warning against putting too many eggs with good leadership qualities in one basket. :P

I'll let the rank discussion end here. If you have any questions regarding it, however, my inbox is always open.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jul 21, 2014 01:14 AM    Msg. 39 of 93       
Quote: --- Original message by: Echo77
Quote: --- Original message by: Choclate Thunda
Quote: --- Original message by: Echo77
Quote: --- Original message by: Choclate Thunda
The ranks of each character was taken in to consideration not so much of actual military standards, but to create more of the lore based on each characters specialty and situation of the mission. Sorry if it was kinda screwy with real military standards, but I felt it created a better backstory.

Might the backstory involve them being the last survivors of, say, a battalion? That could justify both the odd assortment of ranks without sacrificing backstory, methinks, plus you could throw in stuff about how the loss of those under their command has affected them. Just a suggestion, of course, because odds are I'll be trying the map out regardless of who has what rank.

That was a possibility, still is, but i would like to think that each of them was selected because of the mission, since the flood is a dangerous threat lore wise.

Fair enough, I suppose. But keep in mind that there are a lot of people in the military, and the more people you have, the greater the chances are that some of the lower-ranked ones will be similarly adept in a particular field as their higher-ups. And there is the old warning against putting too many eggs with good leadership qualities in one basket. :P

I'll let the rank discussion end here. If you have any questions regarding it, however, my inbox is always open.


Noted, thanks for both you and Teil's help. We should have updates later on.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 21, 2014 01:14 AM    Msg. 40 of 93       
Personally i think the story is weak, but honestly, who plays firefight for story...?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 21, 2014 04:50 AM    Msg. 41 of 93       
Quote: --- Original message by: Dumb AI
Not sure if sniper rifles are ideal for Flood xP


takes skill to aim for the chest


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jul 21, 2014 05:03 AM    Msg. 42 of 93       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Dumb AI
Not sure if sniper rifles are ideal for Flood xP


takes skill to aim for the chest


Not the best weapon...
Everything shown is WIP

But hey, we have to give the flood some chance of survival right? I mean if everybody barged in with shotguns...
Edited by Pepzee on Jul 21, 2014 at 05:04 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jul 21, 2014 05:04 AM    Msg. 43 of 93       
That link is a lie.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jul 21, 2014 05:05 AM    Msg. 44 of 93       
Quote: --- Original message by: altis94
That link is a lie.

It's what happens when working on maps at 2:00 Am. 0.0
Edited by Pepzee on Jul 21, 2014 at 05:06 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 21, 2014 06:38 AM    Msg. 45 of 93       
Quote: --- Original message by: Pepzee

Quote: --- Original message by: altis94
That link is a lie.

It's what happens when working on maps at 2:00 Am. 0.0
Edited by Pepzee on Jul 21, 2014 at 05:06 AM


So forgive my confusion, are we getting portent II or FF decent II?

BTW, The video rocks, but it should feel more floody.



EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Jul 21, 2014 07:04 AM    Msg. 46 of 93       
Quote: --- Original message by: SS Flanker
So forgive my confusion, are we getting portent II or FF decent II?

Both is kinda the answer.
We are getting Firefight Portent II
and
Firefight Decent : Quarantine , which to my understanding is a spinoff of the original FF Decent.

Also, what is the name of that up-beat music in the Portent II trailer? :3 I liked it!


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 21, 2014 07:07 AM    Msg. 47 of 93       
Do you think its possible if we can see the squad members ingame?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 21, 2014 07:12 AM    Msg. 48 of 93       
Quote: --- Original message by: EtchyaSketch
Quote: --- Original message by: SS Flanker
So forgive my confusion, are we getting portent II or FF decent II?

Both is kinda the answer.
We are getting Firefight Portent II
and
Firefight Decent : Quarantine , which to my understanding is a spinoff of the original FF Decent.

Also, what is the name of that up-beat music in the Portent II trailer? :3 I liked it!


I highly doubt we will be getting both, I thought it was either one or the other.

And if we are getting both, how rich is pepzee?


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Jul 21, 2014 07:20 AM    Msg. 49 of 93       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: EtchyaSketch
Quote: --- Original message by: SS Flanker
So forgive my confusion, are we getting portent II or FF decent II?

Both is kinda the answer.
We are getting Firefight Portent II
and
Firefight Decent : Quarantine , which to my understanding is a spinoff of the original FF Decent.

Also, what is the name of that up-beat music in the Portent II trailer? :3 I liked it!


I highly doubt we will be getting both, I thought it was either one or the other.

And if we are getting both, how rich is pepzee?


You highly doubt we will? What does that even mean? Did I not link you both CE3 trailers?
Is evidence not enough to make you understand?

Here, how about this:
This is the link to the FF Decent: Quarantine thread.
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=46811&start=36
(Which you are posting on)

And this is the thread for FF Portent II
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42397&start=281
(Which, you have also posted on)

Can this not be enough to appease your uncanny hunger to disbelieve?
Edited by EtchyaSketch on Jul 21, 2014 at 07:21 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 21, 2014 07:24 AM    Msg. 50 of 93       
All I am saying is, giving the history of ambitious and awesome projects.

I don't really believe pepzee can do both projects, the work load is enough to hang your self.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Jul 21, 2014 07:28 AM    Msg. 51 of 93       
Quote: --- Original message by: SS Flanker
All I am saying is, giving the history of ambitious and awesome projects.

I don't really believe pepzee can do both projects, the work load is enough to hang your self.

That makes much more sense! :D

Also I have found the song for myself.


Lucariofan99
Joined: Jul 20, 2014

It's said that no foe can remain invisible to Luca


Posted: Aug 3, 2014 09:00 PM    Msg. 52 of 93       
Will it be put in the next universal UI update?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 3, 2014 09:26 PM    Msg. 53 of 93       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Dumb AI
Not sure if sniper rifles are ideal for Flood xP


takes skill to aim for the chest

Low magazine capacity, unnecessarily high penetration, ammo rarity...

Whatever the sniper rifle offers for Flood destruction, there are plenty of better alternatives.
Edited by Dumb AI on Aug 3, 2014 at 09:31 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 3, 2014 09:38 PM    Msg. 54 of 93       
Quote: --- Original message by: Dumb AI

Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Dumb AI
Not sure if sniper rifles are ideal for Flood xP


takes skill to aim for the chest

Low magazine capacity, unnecessarily high penetration, ammo rarity...

Whatever the sniper rifle offers for Flood destruction, there are plenty of better alternatives.

I believe it's also mentioned in Halo: The Flood that the typical UNSC sniper rifle is very ineffective against the Flood due to the fact that the Flood liquify (and do not rely on) the organs of their hosts. The rounds fired by the sniper rifles move at such high velocity that they basically just pencil straight through the target and fail to cause any significant structural damage because the shock is absorbed by the Combat Form's gelatinous innards.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 3, 2014 10:34 PM    Msg. 55 of 93       
Quote: --- Original message by: Echo77
Quote: --- Original message by: Dumb AI

Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Dumb AI
Not sure if sniper rifles are ideal for Flood xP


takes skill to aim for the chest

Low magazine capacity, unnecessarily high penetration, ammo rarity...

Whatever the sniper rifle offers for Flood destruction, there are plenty of better alternatives.

I believe it's also mentioned in Halo: The Flood that the typical UNSC sniper rifle is very ineffective against the Flood due to the fact that the Flood liquify (and do not rely on) the organs of their hosts. The rounds fired by the sniper rifles move at such high velocity that they basically just pencil straight through the target and fail to cause any significant structural damage because the shock is absorbed by the Combat Form's gelatinous innards.


that is why you aim for the infection sticking out of a victim's chest, which would cause the infection form to burst, and consequently the entire body of the host.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 3, 2014 10:38 PM    Msg. 56 of 93       
Quote: --- Original message by: Delicon20
that is why you aim for the infection sticking out of a victim's chest, which would cause the infection form to burst, and consequently the entire body of the host.

Right, but you can do that with just about any other small arm, and non-sniper rifles also have the added benefit of being able to do damage anywhere they hit.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Aug 4, 2014 02:17 AM    Msg. 57 of 93       
then add a beam rifle, it's part plasma


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 4, 2014 11:53 PM    Msg. 58 of 93       
Quote: --- Original message by: Lucariofan99
Will it be put in the next universal UI update?

Affirm.


seanschilling
Joined: Nov 17, 2014


Posted: Nov 17, 2014 11:32 AM    Msg. 59 of 93       
Any updates on the map? Loved Descent and can't wait to play this one.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 17, 2014 07:00 PM    Msg. 60 of 93       
The team is waiting on me tbh, but I've got end of year exams and that's been holding me back. Also, I got back from a 3 week trip overseas a 2 weeks ago so that's delayed stuff as well...
Rest assured however, I will hold up my end of the deal one way or another.
Edited by Spartan314 on Nov 17, 2014 at 07:02 PM


YSlayer12
Joined: Aug 31, 2014

"We are made of MLG Qwikscopes"


Posted: Nov 17, 2014 07:35 PM    Msg. 61 of 93       
Hurry plz.Descent is awesome


HattyHattington
Joined: Jul 18, 2014

goldkilla88


Posted: Nov 17, 2014 07:59 PM    Msg. 62 of 93       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Pepzee

Quote: --- Original message by: altis94
That link is a lie.

It's what happens when working on maps at 2:00 Am. 0.0
Edited by Pepzee on Jul 21, 2014 at 05:06 AM


So forgive my confusion, are we getting portent II or FF decent II?

BTW, The video rocks, but it should feel more floody.

http://img4.wikia.nocookie.net/__cb20140221215000/halo/images/7/7f/TML_-_engine_room.png

I know this is from Summer, but as the person that did the scenery design and placement, it was really hard to get a good balance of Flood bitty bits without having a complete overflow of very much needed tag space. Plus performance was a major issue back when I last worked on it (which has been quite a long time, so changes have most likely taken place) Most of these issues were my fault however, as I took up a very large amount of wasted time placing down scenery and procrastinating it, plus taking the short way out many times, leading to tons of issues.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Nov 18, 2014 03:25 AM    Msg. 63 of 93       
Juggling two high-profile Firefights at once is very difficult. I have numerous people working on both projects and this is slowing moving along.

I wouldn't place all of the pressure on Spartan 314 as he's not the only person who I have doing work on this project, I have others that I'm waiting on as well (MoooseGuy! I wonder if he reads his PMs?).

In short:
This project isn't dead...


I'll do my best to post updates when I can...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 18, 2014 06:51 AM    Msg. 64 of 93       
Quote: --- Original message by: Pepzee
Juggling two high-profile Firefights at once is very difficult. I have numerous people working on both projects and this is slowing moving along.

I wouldn't place all of the pressure on Spartan 314 as he's not the only person who I have doing work on this project, I have others that I'm waiting on as well (MoooseGuy! I wonder if he reads his PMs?).

In short:
This project isn't dead...


I'll do my best to post updates when I can...


Nobody reads there pm's anymore. Probably because ppl keep requesting them to make maps.


"RE: Can you do this for me?

Hey dude, I saw your battle_canyon post on facebook and I was wondring if you could make a map from halo reach based on danger canyon?

But I want it to have halo 4 weapons and armour.

Can you do this for me? i promise to tell everyon I know about the map?

Thanks."


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jan 16, 2015 10:01 PM    Msg. 65 of 93       
Firefight Descent: Quarantine BSP finalized! My BSP experts are making the final touches as we speak.



Wadda think? We wanted it to be twice as good as the original Firefight Descent!

Okay maybe not... But I will say that there is still work being done behind the scenes, hopefully soon we'll have something to show.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 16, 2015 10:22 PM    Msg. 66 of 93       
Almost looks ready to be a mp map


TailsTheGamer
Joined: Mar 7, 2013

Meow


Posted: Jan 16, 2015 10:31 PM    Msg. 67 of 93       
It looks great! Good luck guys!


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Jan 17, 2015 12:01 AM    Msg. 68 of 93       
Quote: --- Original message by: MatthewDratt
Almost looks ready to be a mp map

yeah


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Jan 17, 2015 06:58 AM    Msg. 69 of 93       
Quote: --- Original message by: Pepzee
Firefight Descent: Quarantine BSP finalized! My BSP experts are making the final touches as we speak.

http://i.gyazo.com/181b095ebd19ff636fb6246a4ac5f1bd.jpg

Wadda think? We wanted it to be twice as good as the original Firefight Descent!

Okay maybe not... But I will say that there is still work being done behind the scenes, hopefully soon we'll have something to show.
wow this looks as #### and then some
nice work man


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 17, 2015 07:18 AM    Msg. 70 of 93       
Will we be allowed to explore the whole map?

Or be restricted to certain parts? (ff decents exploration lock time thingy)

 
Page 2 of 3 Go to page: · 1 · [2] · 3 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 8:40 AM 172 ms.
A Halo Maps Website