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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Question About First Person Cutscenes

Author Topic: Question About First Person Cutscenes (4 messages, Page 1 of 1)
Moderators: Dennis

Axees
Joined: Jul 19, 2014

yolo


Posted: Jul 20, 2014 04:28 AM    Msg. 1 of 4       
So, I saw mappers like Spiral make first person cutscenes. May I please be redirected to a tutorial. If it's as easy as placing a camera to look as if it is 1st person then I guess I'll make it work, but it didn't look like it.

Final question: I am using 3ds max 10, and when I try to animate, say a dropship, the animation does not play ingame. However if i do the same animating process but in gmax, using the same tools etc, it works. Gmax is very hard for mee to animate with and I'd really love to use 3ds max 10. :3


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Jul 20, 2014 05:31 AM    Msg. 2 of 4       


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Jul 20, 2014 01:24 PM    Msg. 3 of 4       
Do that ^
First person cutscene is much easier than it looks.
My FP arms are a scenery piece, I then animate specifically for a cutscene and have a "frame camera" glued to where it should be.
I would animate these in your raw 3dsmax bsp then export both camera and the FP separately as .JMW to avoid placement issues.
Then:

(camera_set_animation <animation_graph> <string>)
(scenery_animation_start <scenery> <animation_graph> <string>)
or
(camera_set_animation <animation_graph> <string>)
(scenery_animation_start_at_frame <scenery> <animation_graph> <string> <short>)
^ that second one adds a short at the end to have the animation start at a specific frame.

Its fun, though keep in mind if you want to make a FP fight scene with blood your going to have to make the model your fighting own unique markers for scripted effects.
Edited by Spiral on Jul 20, 2014 at 01:26 PM


Axees
Joined: Jul 19, 2014

yolo


Posted: Jul 21, 2014 03:03 AM    Msg. 4 of 4       
Thanks guys :D Much obliged!

 

 
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