
Axees
Joined: Jul 19, 2014
yolo
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Posted: Jul 20, 2014 04:28 AM
Msg. 1 of 4
So, I saw mappers like Spiral make first person cutscenes. May I please be redirected to a tutorial. If it's as easy as placing a camera to look as if it is 1st person then I guess I'll make it work, but it didn't look like it.
Final question: I am using 3ds max 10, and when I try to animate, say a dropship, the animation does not play ingame. However if i do the same animating process but in gmax, using the same tools etc, it works. Gmax is very hard for mee to animate with and I'd really love to use 3ds max 10. :3
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Jul 20, 2014 01:24 PM
Msg. 3 of 4
Do that ^ First person cutscene is much easier than it looks. My FP arms are a scenery piece, I then animate specifically for a cutscene and have a "frame camera" glued to where it should be. I would animate these in your raw 3dsmax bsp then export both camera and the FP separately as .JMW to avoid placement issues. Then:
(camera_set_animation <animation_graph> <string>) (scenery_animation_start <scenery> <animation_graph> <string>) or (camera_set_animation <animation_graph> <string>) (scenery_animation_start_at_frame <scenery> <animation_graph> <string> <short>) ^ that second one adds a short at the end to have the animation start at a specific frame.
Its fun, though keep in mind if you want to make a FP fight scene with blood your going to have to make the model your fighting own unique markers for scripted effects. Edited by Spiral on Jul 20, 2014 at 01:26 PM
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