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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »an error that keeps happening with all my models

Author Topic: an error that keeps happening with all my models (11 messages, Page 1 of 1)
Moderators: Dennis

MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 21, 2014 06:02 PM    Msg. 1 of 11       
its been impossible for me to ingame any models, everything is being done correctly but this always happens.



help?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 21, 2014 06:09 PM    Msg. 2 of 11       
theres nothing wrong with the model, even models i have ingamed and havent changed dont work.


Darkzealotx
Joined: Jun 15, 2014


Posted: Jun 21, 2014 06:22 PM    Msg. 3 of 11       
You did something wrong.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 21, 2014 06:31 PM    Msg. 4 of 11       
Quote: --- Original message by: Darkzealotx
You did something wrong.


wow, 10/10 answer.


kinpat
Joined: Apr 22, 2014

:D


Posted: Jun 21, 2014 07:24 PM    Msg. 5 of 11       
Have you tried running tool as an admin? Because from what I think is the problem is the "exception_access_violation" which means that you dont have enough rights to do what you're trying to do. Thats what I think it is but I'm not sure...


Nickster5000
Joined: Dec 11, 2010


Posted: Jun 21, 2014 07:27 PM    Msg. 6 of 11       
Quote: --- Original message by: MEGASEAN2812
its been impossible for me to ingame any models, everything is being done correctly but this always happens.

https://dl.dropboxusercontent.com/u/208920529/Error.png

help?


Could it be that it is too high poly?

I have tried to import my Halo Reach frigate that I custom modeled, and I think I got a similar, if not the same, error.

I'll play with it right now and see if I can come up with anything useful.


Nickster5000
Joined: Dec 11, 2010


Posted: Jun 21, 2014 07:51 PM    Msg. 7 of 11       
Yeah, I get different errors than you do.

When I run with OS:
C:\Program Files (x86)\Microsoft Games\Compile Folder>os_tool model RZS_Halo\sce
nery\frigate
### frigate_c.jms
### WARNING found #277 degenerate triangles.
EAX: 0x00000000
EBX: 0x0679E601
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0018EB30
ESI: 0x00000000
EBP: 0x0018EA08
ESP: 0x0018E9F8
EIP: 0x772E0C42, 83 C4 04 C2 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_co
unt<MAXIMUM_TAG_FILES_PER_INDEX

(What's funny is that I have an empty tags folder in which I am compiling this into)

When I run regular tool:
C:\Program Files (x86)\Microsoft Games\Compile Folder>tool model RZS_Halo\scener
y\frigate
Couldn't read map file './toolbeta.map'
### frigate_c.JMS
### WARNING found #203 degenerate triangles.
EAX: 0x00000000
EBX: 0x00006A01
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0018F580
ESI: 0x00000000
EBP: 0x0018F458
ESP: 0x0018F448
EIP: 0x772E0C42, 83 C4 04 C2 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#846: element_cou
nt>=0


I would appreciate it if anyone could clear up all of our errors here for future reference...


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 21, 2014 07:55 PM    Msg. 8 of 11       
Quote: --- Original message by: Nickster5000
Yeah, I get different errors than you do.

When I run with OS:
C:\Program Files (x86)\Microsoft Games\Compile Folder>os_tool model RZS_Halo\sce
nery\frigate
### frigate_c.jms
### WARNING found #277 degenerate triangles.
EAX: 0x00000000
EBX: 0x0679E601
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0018EB30
ESI: 0x00000000
EBP: 0x0018EA08
ESP: 0x0018E9F8
EIP: 0x772E0C42, 83 C4 04 C2 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_co
unt<MAXIMUM_TAG_FILES_PER_INDEX

(What's funny is that I have an empty tags folder in which I am compiling this into)

When I run regular tool:
C:\Program Files (x86)\Microsoft Games\Compile Folder>tool model RZS_Halo\scener
y\frigate
Couldn't read map file './toolbeta.map'
### frigate_c.JMS
### WARNING found #203 degenerate triangles.
EAX: 0x00000000
EBX: 0x00006A01
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0018F580
ESI: 0x00000000
EBP: 0x0018F458
ESP: 0x0018F448
EIP: 0x772E0C42, 83 C4 04 C2 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#846: element_cou
nt>=0


I would appreciate it if anyone could clear up all of our errors here for future reference...


I get that when I want to compile Halo Reach Pillar of Autumn.


Nickster5000
Joined: Dec 11, 2010


Posted: Jun 21, 2014 07:58 PM    Msg. 9 of 11       
I think the Regular tool problem has to do with the PolyCount... but idk why the tags folder is doing this when I use OS Tool... The tags folder is empty with the pieces required to import the model...


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 21, 2014 08:08 PM    Msg. 10 of 11       
Tool as admin didnt work


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 22, 2014 12:01 PM    Msg. 11 of 11       
Quote: --- Original message by: MEGASEAN2812
Tool as admin didnt work


Pm your model you are trying to compile and let me try.

 

 
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