
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jun 21, 2014 06:02 PM
Msg. 1 of 11
its been impossible for me to ingame any models, everything is being done correctly but this always happens. help?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jun 21, 2014 06:09 PM
Msg. 2 of 11
theres nothing wrong with the model, even models i have ingamed and havent changed dont work.
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Darkzealotx
Joined: Jun 15, 2014
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Posted: Jun 21, 2014 06:22 PM
Msg. 3 of 11
You did something wrong.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jun 21, 2014 06:31 PM
Msg. 4 of 11
Quote: --- Original message by: Darkzealotx You did something wrong. wow, 10/10 answer.
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kinpat
Joined: Apr 22, 2014
:D
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Posted: Jun 21, 2014 07:24 PM
Msg. 5 of 11
Have you tried running tool as an admin? Because from what I think is the problem is the "exception_access_violation" which means that you dont have enough rights to do what you're trying to do. Thats what I think it is but I'm not sure...
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jun 21, 2014 07:27 PM
Msg. 6 of 11
Could it be that it is too high poly? I have tried to import my Halo Reach frigate that I custom modeled, and I think I got a similar, if not the same, error. I'll play with it right now and see if I can come up with anything useful.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jun 21, 2014 07:51 PM
Msg. 7 of 11
Yeah, I get different errors than you do. When I run with OS: C:\Program Files (x86)\Microsoft Games\Compile Folder>os_tool model RZS_Halo\sce nery\frigate ### frigate_c.jms ### WARNING found #277 degenerate triangles. EAX: 0x00000000 EBX: 0x0679E601 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0018EB30 ESI: 0x00000000 EBP: 0x0018EA08 ESP: 0x0018E9F8 EIP: 0x772E0C42, 83 C4 04 C2 ????? EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_co unt<MAXIMUM_TAG_FILES_PER_INDEX (What's funny is that I have an empty tags folder in which I am compiling this into) When I run regular tool: C:\Program Files (x86)\Microsoft Games\Compile Folder>tool model RZS_Halo\scener y\frigate Couldn't read map file './toolbeta.map' ### frigate_c.JMS ### WARNING found #203 degenerate triangles. EAX: 0x00000000 EBX: 0x00006A01 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0018F580 ESI: 0x00000000 EBP: 0x0018F458 ESP: 0x0018F448 EIP: 0x772E0C42, 83 C4 04 C2 ????? EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#846: element_cou nt>=0 I would appreciate it if anyone could clear up all of our errors here for future reference...
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 21, 2014 07:55 PM
Msg. 8 of 11
Quote: --- Original message by: Nickster5000Yeah, I get different errors than you do. When I run with OS: C:\Program Files (x86)\Microsoft Games\Compile Folder>os_tool model RZS_Halo\sce nery\frigate ### frigate_c.jms ### WARNING found #277 degenerate triangles. EAX: 0x00000000 EBX: 0x0679E601 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0018EB30 ESI: 0x00000000 EBP: 0x0018EA08 ESP: 0x0018E9F8 EIP: 0x772E0C42, 83 C4 04 C2 ????? EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_co unt<MAXIMUM_TAG_FILES_PER_INDEX (What's funny is that I have an empty tags folder in which I am compiling this into) When I run regular tool: C:\Program Files (x86)\Microsoft Games\Compile Folder>tool model RZS_Halo\scener y\frigate Couldn't read map file './toolbeta.map' ### frigate_c.JMS ### WARNING found #203 degenerate triangles. EAX: 0x00000000 EBX: 0x00006A01 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0018F580 ESI: 0x00000000 EBP: 0x0018F458 ESP: 0x0018F448 EIP: 0x772E0C42, 83 C4 04 C2 ????? EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#846: element_cou nt>=0 I would appreciate it if anyone could clear up all of our errors here for future reference... I get that when I want to compile Halo Reach Pillar of Autumn.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jun 21, 2014 07:58 PM
Msg. 9 of 11
I think the Regular tool problem has to do with the PolyCount... but idk why the tags folder is doing this when I use OS Tool... The tags folder is empty with the pieces required to import the model...
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jun 21, 2014 08:08 PM
Msg. 10 of 11
Tool as admin didnt work
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 22, 2014 12:01 PM
Msg. 11 of 11
Quote: --- Original message by: MEGASEAN2812 Tool as admin didnt work Pm your model you are trying to compile and let me try.
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