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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Fog Tutorial

Author Topic: Fog Tutorial (2 messages, Page 1 of 1)
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Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 11, 2014 04:00 PM    Msg. 1 of 2       
Hey all, Can anyone link me a decent fog tutorial, I am having real trouble trying to get fog to work and I cant find one on the halo ce tutorials page.

never mind, just found this:

Yah that is right, to explain a little more:
this is what i do.
Make a plane in max (any size) and make it higher then the level but still below the celing of the skybox then i name it unused!$ (not in meterial, same place editable mesh screen is). After its complied..ect i go onto guerilla and copy the fog from a map (i use geph) then re name it, fog.fog (or nameofmap.fog). Next i edit any colours..ect of the fog Then save, and launch sapien, And i go into pallets,fog pallets,new instence and look at properties pallet and just choose the fog u put in your map folder with guerilla. Next i go to fog and make shore everyone of the boxes open is set to that fog. Then save. Close sapien, Re open sapien, and the fog is there.
Edited by Jobalisk on Jun 11, 2014 at 04:47 PM


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jun 12, 2014 08:26 AM    Msg. 2 of 2       
I'll take this opportunity to ask: how do screen layers work in the fog tag? The bitmap used for the screen layer is... strange (16-bit colour, tiny).

 

 
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