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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Is it possible to use OS shader extension, and compile as a .map?

Author Topic: Is it possible to use OS shader extension, and compile as a .map? (7 messages, Page 1 of 1)
Moderators: Dennis

AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: May 31, 2014 03:27 AM    Msg. 1 of 7       
OS_Hek is not really frindly with me, it doesn't genarate lightmaps correctly and other odd issues. So, I have to use normal HEK. But I reaaly want to use shader extensions... Almost everything on my map uses it. So, is it possible? I read somwhere that it can happen, and if it can, how?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 31, 2014 03:41 AM    Msg. 2 of 7       
Yes but you would have to compile with OS. Think what cmt did with SPV3


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: May 31, 2014 03:43 AM    Msg. 3 of 7       
May I know the command?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 31, 2014 03:47 AM    Msg. 4 of 7       
Os_tool build-cache-file-ex "" 0 0 0 (insert directory here)


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: May 31, 2014 03:48 AM    Msg. 5 of 7       
Thanks so much man! (Sorry about not replying to your message, but I don't have Skype)


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 31, 2014 03:49 AM    Msg. 6 of 7       
Its fine dude. We will PM you on halomaps when we need you.


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: May 31, 2014 03:50 AM    Msg. 7 of 7       
Great. Thanks again for the help!

 

 
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