
DukeJohn
Joined: Jan 27, 2014
Mess with the best, Die like the rest.
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Posted: May 30, 2014 09:48 AM
Msg. 1 of 8
Well i have several questions i would like to ask
1. Why when i build my map, and play it the sky is black and white pixels? this is the only error i get when i build it (which i would also like help with) "Couldn't read map file './toolbeta.map' the meter definition ui\hud\cyborg shield does not specify a stencil bitmap grou p. the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done structure bsp 'levels\test\bloodgulch\bloodgulch' is 1.45M tag headers and names are 0.30M streaming model vertex and index buffers...done streaming tags................................loc: Tried to add item ui\multipla yer_game_text with different size (9976) than expected (10128). ..loc: Tried to add item ui\shell\main_menu\settings_select\player_setup\player_ profile_edit\controls_setup\controls_binding_labels with different size (1192) t han expected (1292). ...done writing vertex and index buffers...done 10.20M writing tags...done (3708 tags for 9.67M) total tag size is 11.12M (11.88M free) compressing 64.16M...done successfully built cache file. Cache pack file bitmaps hits: 896 for 42.49M Cache pack file bitmaps adds/misses: 144 for 3.48M Cache pack file sounds hits: 668 for 11.63M Cache pack file sounds adds/misses: 2134 for 40.47M Cache pack file loc hits: 55 for 0.11M Cache pack file loc adds/misses: 2 for 0.01M"
2. How do i make AI's move towards my base and attack me. 3. I cannot Zoom in with any weapon anymore.?
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: May 31, 2014 07:41 AM
Msg. 2 of 8
1st problem: it seems like the sky tag your level is using is corrupt. Open the scenario in guerilla and change the sky to something else in /tags/sky. It might be a good idea to open HEK+ and extract the same .sky tag from another map.
3rd problem: with all weapons?? That's odd. Try opening a .weapon tag in guerilla, scroll about halfway down to the section "Zoom" - the values there should not be 0 if the weapon is supposed to zoom in, change magnification levels to the amount of times it can zoom in (e.g sniper can zoom in 3 times) and change magnification range to hoe much it should zoom in e.g 1 to 2
2nd problem: i don't feel like solving this myself sorry. My advice would be to look up a tutorial for AI following the player and just change the script around to move towards a point in the base e.g a dummy biped
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DukeJohn
Joined: Jan 27, 2014
Mess with the best, Die like the rest.
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Posted: May 31, 2014 09:50 AM
Msg. 3 of 8
Thank for answering, i will take a look at the zoom property. and as for the AI's. it's ok its not really that important, i can just make them guard their base anyway. :) thanks for the help
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: May 31, 2014 05:49 PM
Msg. 4 of 8
no worries. happy mapping!
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DukeJohn
Joined: Jan 27, 2014
Mess with the best, Die like the rest.
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Posted: May 31, 2014 07:58 PM
Msg. 5 of 8
Awesome it worked, that was the problem, all the zoomable guns were set to 0 magnification level XD
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 1, 2014 11:08 AM
Msg. 6 of 8
Bump.
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Jun 1, 2014 07:51 PM
Msg. 7 of 8
bump? what for?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 3, 2014 06:18 AM
Msg. 8 of 8
Fist Bump then..
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