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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo fp damaged shields effect HELP

Author Topic: Halo fp damaged shields effect HELP (11 messages, Page 1 of 1)
Moderators: Dennis

Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: May 21, 2014 10:37 PM    Msg. 1 of 11       
Somebody can say me how i can get the the shield effecs from Master Chiefs armor in First person hands??? i mean the brightness of the FP arms when your shields takes damage
(sorry my bad english)


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: May 21, 2014 10:52 PM    Msg. 2 of 11       
He's asking how to get the pinged shields (splash tag) onto the FP arms model.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: May 22, 2014 07:13 AM    Msg. 3 of 11       
You need to copy the model of the hands in the gbxmodel and give them a shield shader, it will expand with damage, you'll have to give it very small values to look good.

I'm trying to find the method to do it directly in guerilla, it's possible


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 22, 2014 08:09 AM    Msg. 4 of 11       
Quote: --- Original message by: bourrin33
You need to copy the model of the hands in the gbxmodel and give them a shield shader, it will expand with damage, you'll have to give it very small values to look good.

I'm trying to find the method to do it directly in guerilla, it's possible


Can you really do that? =O


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: May 22, 2014 08:15 AM    Msg. 5 of 11       
Yeah :
In the gbxmodel :

1- add a new shader (end of the file): shield hit.
2- In "geometries" duplicate the whole thing.
3- in "parts", for one of the "geometries", change all the "shader index" of each widget index to "shield hit"
Edited by bourrin33 on May 22, 2014 at 08:17 AM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 22, 2014 09:24 AM    Msg. 6 of 11       
Quote: --- Original message by: bourrin33

Yeah :
In the gbxmodel :

1- add a new shader (end of the file): shield hit.
2- In "geometries" duplicate the whole thing.
3- in "parts", for one of the "geometries", change all the "shader index" of each widget index to "shield hit"
Edited by bourrin33 on May 22, 2014 at 08:17 AM


Ima try that.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 22, 2014 10:41 AM    Msg. 7 of 11       
These may help.







bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: May 22, 2014 05:01 PM    Msg. 8 of 11       
Awesome ! Thanks


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 22, 2014 06:14 PM    Msg. 9 of 11       
Quote: --- Original message by: bourrin33
Awesome ! Thanks

No problem. Just tryin' to help.


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: May 22, 2014 09:05 PM    Msg. 10 of 11       
THANKS EVERYONE, IT WORK !!! YOU ALL ARE AMAZING


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: May 23, 2014 09:29 AM    Msg. 11 of 11       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: bourrin33
Awesome ! Thanks

No problem. Just tryin' to help.

Oh actually I meant duplicate "geometries", and not each part, which could be more confusing. I guess it still woks

 

 
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