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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Release] The Pit

Author Topic: [Release] The Pit (21 messages, Page 1 of 1)
Moderators: Dennis

PenGuin1362
Joined: Feb 4, 2008


Posted: May 4, 2014 12:31 PM    Msg. 1 of 21       
Well, with the switch to that different server hosting platform and a number of uncertainties I figured I might as well release this for the like 10 people who still play rather than let it sit on my hard drive for no reason. I had hoped to finish it eventually but that's very obviously not going to happen at this point. It's definitely in the beta stage as there are broken portals, no final lighting, some weird temp shotgun that I don't even remember where it came from, and an assortment of other problems. But it's definitely still playable, and enjoyable. Everything was created by our small team, except for the turret which is a placeholder that never got replaced. I'd like to thank Con for creating the skybox and most (if not all) of the world textures, CtrlAltDestroy for various special asset implementation and engine trickery, Choking Victim for script/shader support (and I think he made the new power up assets), and ShadowSpartan. So here it is (sorry for the old dev name that never got changed). You guys still seem surprisingly active over here so hopefully you can get some use out of it as a lot of work went into it to get it this far. Remember though, broken portals = a lot of visual issues. They don't hurt gameplay that much though.

Oh and I should also mention that the map breaks the games max vert count for a level so that also causes some fun tearing!

Temp mirror until the Halomaps one goes through:
https://www.dropbox.com/s/a23af6auo70j73b/cyberdyneb2.rar









Edited by PenGuin1362 on May 4, 2014 at 12:32 PM
Edited by PenGuin1362 on May 4, 2014 at 12:32 PM
Edited by PenGuin1362 on May 4, 2014 at 01:03 PM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 4, 2014 01:42 PM    Msg. 2 of 21       
Jesse is releasing his soon with H3 tagset.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: May 4, 2014 02:07 PM    Msg. 3 of 21       
Get HAC2 ffs there's always like 1000+ ppl online across all versions.


Also 0/10 would not touch with a ten-foot pole.

Stop being such a negative Nancy and put some effort into your project.


Mike Cyborg
Joined: Nov 7, 2013

YOU!


Posted: May 4, 2014 02:16 PM    Msg. 4 of 21       
-nvm-
Edited by Mike Cyborg on May 4, 2014 at 02:31 PM


PenGuin1362
Joined: Feb 4, 2008


Posted: May 4, 2014 02:28 PM    Msg. 5 of 21       
Oh by all means, it's wonky as hell. However there was an app someone was making a while back that fixed all the nasty visual tearing. I'm long disconnected with this community so I don't know if it released, if it did it increases the games rendering limit and prevents the nasty visual issues. But Conscars always wanted it to get out eventually and it's just never going to get done so here it is.

As for the effort, Mr. Sassy, this thing has sat dormant on my Hard drive for years now. I have no time for mods anymore and with the announcement of gamespy shutting down I felt I'd might as well dump it out there than let the files go to waste. Do with it what you will but I assure it is not a perfect experience.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 4, 2014 02:32 PM    Msg. 6 of 21       
Mike your server lags.

Quote: --- Original message by: PenGuin1362
Oh by all means, it's wonky as hell. However there was an app someone was making a while back that fixed all the nasty visual tearing. I'm long disconnected with this community so I don't know if it released, if it did it increases the games rendering limit and prevents the nasty visual issues. But Conscars always wanted it to get out eventually and it's just never going to get done so here it is.

As for the effort, Mr. Sassy, this thing has sat dormant on my Hard drive for years now. I have no time for mods anymore and with the announcement of gamespy shutting down I felt I'd might as well dump it out there than let the files go to waste. Do with it what you will but I assure it is not a perfect experience.


The app is called Hac2 and yes it's released.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: May 4, 2014 02:32 PM    Msg. 7 of 21       
It seems that portal errors are caused by portals which intersect with exact portals (not sure). Grav lifts are too strong and cause glitches. Everything else seems fine so far.

Edit: HAC2 doesn't fix portal errors. It just doubles the rendered triangle limit.
Edited by altis94 on May 4, 2014 at 02:33 PM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 4, 2014 02:35 PM    Msg. 8 of 21       
Quote: --- Original message by: altis94

It seems that portal errors are caused by portals which intersect with exact portals (not sure). Grav lifts are too strong and cause glitches. Everything else seems fine so far.

Edit: HAC2 doesn't fix portal errors. It just doubles the rendered triangle limit.
Edited by altis94 on May 4, 2014 at 02:33 PM


LoL I shot you with sniper in the grav lift and you went flying.


Mike Cyborg
Joined: Nov 7, 2013

YOU!


Posted: May 4, 2014 02:35 PM    Msg. 9 of 21       
Quote: --- Original message by: PRPatxi
Mike your server lags.

Plan B

Join this server: 208.67.252.150:2510
Edited by Mike Cyborg on May 4, 2014 at 02:40 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 4, 2014 02:41 PM    Msg. 10 of 21       
Lol. Cant wait for those pit mods with h4 tags/reach tags


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: May 4, 2014 02:41 PM    Msg. 11 of 21       
I'm still waiting for a Foundry mod.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 4, 2014 02:53 PM    Msg. 12 of 21       
Quote: --- Original message by: MEGASEAN2812
Lol. Cant wait for those pit mods with h4 tags/reach tags


In a few hours I can make one and send it to u.


Danger_zone_98
Joined: Nov 26, 2012


Posted: May 4, 2014 03:00 PM    Msg. 13 of 21       
cant play much lag


Xander92
Joined: May 31, 2010

I`m Russian,you maggot.


Posted: May 4, 2014 03:02 PM    Msg. 14 of 21       

YE RITE


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 4, 2014 06:13 PM    Msg. 15 of 21       
Quote: --- Original message by: vampire_girl
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: MEGASEAN2812
Lol. Cant wait for those pit mods with h4 tags/reach tags


In a few hours I can make one and send it to u.

u hav reech ripz?
i can hazs ripz plz i pay u


Already did. Have fun ^.^


ally
Joined: Jun 23, 2010

Aye Ready


Posted: May 5, 2014 12:57 AM    Msg. 16 of 21       
Quote: --- Original message by: altis94

It seems that portal errors are caused by portals which intersect with exact portals (not sure).
Edited by altis94 on May 4, 2014 at 02:33 PM


That's right you can't allow +portals to go through exact portals or they error.
When you import the wrl to show them errors it just looks like an overlapping surface where the portals
meet.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 5, 2014 01:59 AM    Msg. 17 of 21       
It just needs better lightmaps. Most of the panels on the ramps (and ramps themselves) are just scenery, which doesn't stop explosive damage (unless you place a collision plane near them for effect.

gives me an idea...
Edited by Jesse on May 5, 2014 at 02:00 AM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 5, 2014 08:23 AM    Msg. 18 of 21       
Quote: --- Original message by: Jesse


gives me an idea...
Edited by Jesse on May 5, 2014 at 02:00 AM


I pictured this:

https://www.youtube.com/watch?v=MP2oWvh6I44


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: May 5, 2014 09:43 AM    Msg. 19 of 21       
this map causes our server to have major connection issues. halo continuously gives the players the poor connection symbol and as soon as we switch to a different map everything is fine.


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: May 5, 2014 11:18 AM    Msg. 20 of 21       
Quote: --- Original message by: killzone64
this map causes our server to have major connection issues. halo continuously gives the players the poor connection symbol
http://www.xfire.com/video/624a7e


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: May 5, 2014 04:11 PM    Msg. 21 of 21       
I don't know why when I saw this thread I couldn't help but laughing (not in the "I'm making fun of this" way, just out of shear random event of this finally reaching the light of day).
Edited by 1bobsam1 on May 5, 2014 at 04:12 PM

 

 
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