
klasher1000
Joined: Nov 1, 2012
|
Posted: Apr 13, 2014 10:02 PM
Msg. 1 of 11
Now this is going to be my very first large scale port into Halo custom edition, and I just hope that it has half the success of maps such as Foundry. Pictures to come to lazy to post tonight.
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Apr 13, 2014 10:12 PM
Msg. 2 of 11
is it actually ingamed?
|
|
|

klasher1000
Joined: Nov 1, 2012
|
Posted: Apr 13, 2014 10:15 PM
Msg. 3 of 11
It's... sorta ingamed. I know that's fairly vague but as I said pictures will be coming soon.
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Apr 13, 2014 10:55 PM
Msg. 4 of 11
you picked the perfect map to start with. nice and simple. and all the trees can be made as scenery.
|
|
|

EtchyaSketch
Joined: Apr 11, 2014
S P I N
|
Posted: Apr 13, 2014 11:00 PM
Msg. 5 of 11
Was Isolation the map with the weird Flood underground?
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Apr 13, 2014 11:07 PM
Msg. 6 of 11
yes it was.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Apr 13, 2014 11:36 PM
Msg. 7 of 11
Should have posted pictures first or at least waited off until you had at least something.
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Apr 14, 2014 07:56 AM
Msg. 8 of 11
Quote: --- Original message by: MootjuhQuote: --- Original message by: EtchyaSketch Was Isolation the map with the weird Flood underground? Yeah, IMO the worst map in H3. You guys are all excited about porting mapd, but ee don't have a decent tagset yet. What about the one from Foundry?
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Apr 14, 2014 09:57 AM
Msg. 9 of 11
:3 . alongside my bsp i have been working on an opensauce based tagset. i plan to release the whole thing alongside my map. most of the weapons are just zteam weapons that have had a balance pass and some new bitmaps and shaders. so far i just have the prowler done for vehicles but the rest shouldn't be any big issue.
Edited by killzone64 on Apr 14, 2014 at 10:01 AM
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Apr 14, 2014 01:31 PM
Msg. 10 of 11
forgot to mentiopn i am redoing models as well :P
|
|
|

greg079
Joined: Apr 1, 2013
channeling my inner april fool
|
Posted: Apr 14, 2014 02:58 PM
Msg. 11 of 11
Quote: --- Original message by: killzone64 forgot to mentiopn i am redoing models as well :P and the textures? ZTeam's compressed textures were riddled with noise in the diffuse. and i'm pretty sure it wasn't intentional, i mean come on, nobody does that except bethesda.
|
|
|