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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 17, 2014 08:08 AM
Msg. 1 of 50
#thread remake, I'm cutting up this project into digestible pieces.  Nyx A new world. A campaign based shortly after the evernts that were Halo 3. Part one - The storyIn the briefing room, they said that "Nyx is about a new planet that harbors some structures of massive forerunner significance"- If only they had been there. Former Covenant, rebel for a higher purpose, we steal this intel, find the missing crew; we were so oblivious to what was happening right under our noses, to what would await us on this planet. A story of betrayal, deception, love and lust for power. Across three episodes; each episode being a full campaign featuring vehicle boarding, assassination sequences and a deep, dark story full of... everything I could think of writing. Part two - Current focus:Prologue and first levelBrief: -Level(s): The Prologue (Briefing room), The Judas Kiss (First playable level / Ship) A:-Voices needed: (In order of appearence) ----------------Admiral (Step in, step out character) <TAKEN ----------------Ivan (player, many short lines) <TAKEN ----------------Bourke (Main character, many lines, large speeches) <TAKEN ----------------Owens (Main character, nott many lines, kind of wierd) <TAKEN ----------------Stalker's Captain (one speech, step in, step out character) <TAKEN ----------------Marine 1 (step on, step off) <FREE ----------------Marine 2 (step on, step off) <FREE ----------------Marine 3 (step on, step off) <FREE ----------------Elite Boss (step on, killed off character) <TAKEN-BY-ME-HEHEHEH B:What needs to be done... ...By me; -Enc 1, 2, 3: Remove grenade drops. -Enc 3: position the observant grunt better, so it doesn't give away the player's position no matter what. -Animate a brutal death for the elite boss. -Voice the elite boss. -Make the elite boss cinematic; gives the player a reason to continue. -Maybe make a phantom or banshee-swarm fly past or attack friendlies while the player travels up the glass elevator. -Block the jeffery's tube until the player kills the boss. -Fix the cinematic leading to the stairs room, so that the player-prop doesn't burn to death. -Give the marines something other than SMGs to kills the hunters, maybe add a heavy marine. -Fix falcon ride sequence and make a longer animation. -Give sgt. Owens markers and a less OP OP-gun, yes the gun is supposed to LOOK OP, not be that OP that it kills the player, lel. -Fix first person cinematic before Enc 9. -Animate elite to throw marine... so the marine doesn't fly across the room for no reason. -Fix MASSIVE hangar battle. (Enc 6) -Model / texture / animate crane to smash the window. -Make Sgt Bourke and the marine NOT jump into the pit in the engineering room; they just can't ressist themselves. :\ -Add the final cinematic. ...By this community: -I need the voice actors to submit their lines. If you took a main, roll, please do that same character for the rest of the campaign / series. -Rigger/s -Texture guru/s. (object & BSPs) -BSP modeling help. (I have block modeled most BSPs and assets, but my skills are far from advanced) -Animator/s (gotten 2 volunteers, aswell as myself doing basic stuff). -Someone to attend my classes and do my homework. Gaghk! Help me and I will pay you back in insect tears. :) PM me if you want to help. Add meh Xfire, AIM or Skype. Xfire - Hobbet360 Skype - Hobbet360 AIM - Hobbet360 FaceBook - PM me. If you want to see the story, PM me. -RS Edited by Hobbet360 on Mar 17, 2014 at 08:14 AMEdited by Hobbet360 on Mar 17, 2014 at 08:16 AMEdited by Hobbet360 on Mar 19, 2014 at 05:59 AMEdited by Hobbet360 on Mar 24, 2014 at 05:26 AMEdited by Hobbet360 on Mar 24, 2014 at 05:33 AMEdited by Hobbet360 on Apr 6, 2014 at 07:06 AM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Mar 17, 2014 08:11 AM
Msg. 2 of 50
Looks promising.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 17, 2014 08:12 AM
Msg. 3 of 50
I try.  #Thanks.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 17, 2014 08:16 AM
Msg. 4 of 50
k
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 17, 2014 08:19 AM
Msg. 5 of 50
Knew it would attract people of the sort.  Edited by Hobbet360 on Mar 17, 2014 at 08:20 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 17, 2014 08:27 AM
Msg. 6 of 50
Is the metallic-looking weapon towards the bottom of the screenshot gallery a double-barreled shotgun? Edited by Echo77 on Mar 17, 2014 at 08:27 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 17, 2014 10:02 AM
Msg. 7 of 50
Definietly looks better then most other campaign maps out there in the sense that there might actually be some depth to it - however I gotta say like most others, this fails short in the actual "Advertising" department. I've said stuff like this before and don't really want to say it again, so I'll just copy and paste this post from Modacity Quote: Thinking about posting a thread for your mod/project? Read this first! Okay, we've had enough threads along these lines that I've got to rant about it. This. Is. NOT. A. Recruiting. Forum. There is no recruiting forum. Any idiot can come up with concepts; add a small bit of intelligence and you've got good, detailed concepts. Throw in a little artistic ability and you've got some concept art. And that's about as far as you'll get along those lines. In regards to mods, the HCE forum is a place to show off and get critique/suggestions for something you've already made. You really want to undertake a massive project? Well, good for you, sport. Start by familiarizing yourself with the development process. There is no market for conceptual people telling everybody how it should be; you've got to know how to make it yourself. Learn to create sprites, UV models, render animations, and such. Once you've got that down, you need a proof-of-concept, not just a concept. Something substantial to show that your little idea is more than just that; it's a possibility. Make and texture a map, and insert some custom weapons and sounds. You do all of that by yourself, or maybe with somebody you know really well. Then you start asking around privately. Show off some custom assets through PMs and e-mails; if your proof-of-concept is strong enough, the right people should take interest. Their job isn't to do the work for you, but rather to provide suggestions, offer assistance, and maybe make a few things if they feel confident enough in the project. Unless otherwise agreed, their job isn't to create your vision, as it's your vision; they're designed to give you the expertise and the knowhow to improve your own abilities and assimilate their strengths into yours. A couple of months should pass, and you should have a couple of working maps with working enviroments and assets at an extremely high quality level. At this point, you still haven't posted a thread. So you think you've got enough to show? Great; compile your assets, record a video, take some screens, post a thread, and get ready to have all of your hard work shredded to pieces in a storm of critique. If people here think your idea sucks (especially if it's a model), they will be perfectly happy to impart that view in the most direct manner possible. Good members will also give you some suggestions for improvement, unless they think what you're showing is so crappy it's beyond redemption. But if you've got the quality, you'll gain a following; at this point, feel free to ask for help where needed. Again, if what you've got a lot of strong material to show, people will be happy to add their own abilities. And then your mod will see an alpha release or two before everybody loses interests and it falls back into obscurity (no really how many mods have actually been completed to satisfaction here?) If the thread you're planning to post fits any of these criteria, don't bother making it. We don't want to see it. -Your thread is all text. -The only custom assets in your thread are combinations of other people's work. -The only thing you have to show is concept art. Here's a recent example of how to do it: http://www.modacity.net/forums/showthread.php?20727-TM-Mapping-Team-Project-Lumoria Here's a recent example of how not to do it: http://www.modacity.net/forums/showthread.php?20671-Ideas-%28toanyone-who-ll-listen%29 We clear? Good. ~ Ifafudafi The matter is that stuff like this... Quote: Nyx is about a new planet that harbors some structures of massive forerunner significance"- They must've been off their rocker, on drugs, higher than a Sasquatch that just pulled the volcano bong ...is really unprofessional. You may think that professionalism does not matter in a modding community but when you're trying to "sell" something (in this case, get people to eventually download it), you want it to sound as good as possible. That just sounds pretty childish and un-UNSC like. For example, take a look at this used to promote Lumoria's story: Quote: Embark on a journey that brings you to the Forerunner world of Lumoria. When a scientific research crew sends out a beacon of distress, the UNSC frigate "The Endless Horizon", a frigate class ship, is sent in to execute a low-profile search and rescue operation. On board is May, a female SPARTAN II super soldier. Bred for combat, built for war.
Along her side are a hardy group of higly trained ODSTs, lead by Gunnery Sergeant Brandon Keiffer.
Drop in behind enemy lines and extract any remaining survivors as you race to uncover the secrets of Lumoria. As you can see, it intrigues the player, what could be happening on this planet? Who are these characters? How sexy is Spartan 073? Etc. and it does it all in a pretty cohesive and well put together short snippet describing the story. Another thing to note is the pictures you're taking. They are bad. You should check out this thread and get some more ideas on how to take some better ones: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=45367 One thing to note about this right off the bat is they should all be in HD resolution or the highest resolution your screen provides, AKA ingame. For your BSP's if you're going to show them off, at least run HQ lightmaps so they don't look so washed out and bland. And lastly, actually POST the pictures in this thread (and only relevant ones, we don't need 20 billion pictures) rather than just linking something, its pretty annoying. You don't want to expose to much either, because then your campaign becomes predictable via the screenshots shared. Quote: What I need from this community: -20+ voice actors. (Not including the ones I already have) -Rigger/s. (I am modeling faces for every main and unique character) -Texture guru/s. (object & BSPs) -BSP modeling help. (I have block modeled most BSPs and assets, but my skills are far from advanced) -Animator/s (gotten 1 volunteer, aswell as myself doing basic stuff. -Someone to attend my classes and do my homework. Gaghk! Don't overwhelm yourself. Its a mod. Don't cut out too much work then you need too, this is pretty much exactly how projects die and never get finished. 20+ voice actors is going to be alot unless each voice actor is giving you their lines in correctly complied .sound format, which probably wont be happening... Rigger's and animators are going to be hard to find too unless you already know a bunch that already want to work. In my experience, finding these people were the hardest, followed up by decent voice actors with decent recording equipment. The other stuff like environment artists will come with due time but you need to do the other stuff to generate better interest. With that being said, you should still challenge yourself, but also like I said before, do not overwhlem with something that simply wont get done. You've said already this is the "Second anniversary" of the project - you should sit down and try to learn more stuff like environment modeling and texturing. The more stuff you can do yourself to a good degree, the better off the project will be because then you can control it and not rely on unreliable people. Lastly, I'm really not bashing your project, I want to see it succeed, and this just words of advice from many years of doing a lot of the Lumoria threads, updates, and actually working on it. This stuff is alot more important then one might think! Even CMT does it, you could look at their threads too Edited by Higuy on Mar 17, 2014 at 10:12 AM
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Mar 18, 2014 02:32 AM
Msg. 8 of 50
Quote: --- Original message by: Hobbet360 They must've been off their rocker, on drugs, higher than a Sasquatch that just pulled the volcano bong. Edited by Hobbet360 on Mar 17, 2014 at 08:14 AM Edited by Hobbet360 on Mar 17, 2014 at 08:16 AM omg I love the Big Lez Show.
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ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
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Posted: Mar 18, 2014 06:44 AM
Msg. 9 of 50
NMT tagset? I saw if you're shooting at specific weapons, it comes out as dirt, and needs to be edited to come out as metal/steel like in the original, CMT and Z-team tagset.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 18, 2014 04:01 PM
Msg. 10 of 50
20+ voice actors is a bit crazy.
Takedown: Project Lawson only has 9 main voice actor/ress'+ 5 background extras and TD:Extermination only has 14 main voice actor/ress' + ? background extras. And right now I've spent the last 2-3 months working almost solely on script work and getting everything together for my voice actors. Ive finally just recently been actually sending out everything and getting stuff back.
20+ also probably wouldnt allow any characters to develop. Slow down on theses characters and really simplify to the ones that you need.
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Mar 18, 2014 04:37 PM
Msg. 11 of 50
Yeah, I have to agree, Halo: Composition is focused around 2 characters really, there are a few more however they require very few lines. One character is entirely voice acted by me, another is pretty much silent, and I have a few people come over my house to record the rest. Even if you could pull off getting lines for 20 characters it would create difficulties in focal points of your story.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Mar 18, 2014 05:28 PM
Msg. 12 of 50
Quote: --- Original message by: Higuy Embark on a journey that brings you to the Forerunner world of Lumoria. When a scientific research crew sends out a beacon of distress, the UNSC frigate "The Endless Horizon", a frigate class ship, is sent in to execute a low-profile search and rescue operation. On board is May, a female SPARTAN II super soldier. Bred for combat, built for war.
Along her side are a hardy group of higly trained ODSTs, lead by Gunnery Sergeant Brandon Keiffer.
Drop in behind enemy lines and extract any remaining survivors as you race to uncover the secrets of Lumoria. Some of this could have been worded a lot better. I agree with what you're saying but next time it might be better to get an example free of cliches and/or redundancies so he knows exactly what to do. As far as the topic goes, as before, I'm willing to voice act when you get your stuff straightened out.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 18, 2014 10:42 PM
Msg. 13 of 50
Oi Hobbet! Is this our thread or something? Also, hobbet, I could get some in-game shots at a semi decent rez for ya. Also, I have some other stuff and thinggs and whatnot.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 19, 2014 06:29 AM
Msg. 14 of 50
Quote: --- Original message by: Echo77
Is the metallic-looking weapon towards the bottom of the screenshot gallery a double-barreled shotgun? Edited by Echo77 on Mar 17, 2014 at 08:27 AM Nope, a poorly textured carbine with a revolving barrel; fire-rate increases the longer you hold it down. Quote: --- Original message by: Higuy -SNIP- Edited by Higuy on Mar 17, 2014 at 10:12 AM Thank you for your valued criticism; I was getting nowhere with private requests so I eventually came to post this thread after a few months. I cleaned up the stupid references. Once I recreate the encounters, for I am unhappy with their outcome, I will take some decent screenshots, I didn't really take note that these early threads could impact the download-ability of the final product. The quantity of voices isn't really that much "in my opinion" considering that it is about the story embarked by the squad over "a series" of maps (chapters) in each episode. There are 5 chapters in this current episode; 3 playable, 2 cinematic (One being the Prologue, and one that will be temporarily be dismissed until the project is nearly complete) Oh, and I have changed the OP, I will make further changes (adding screenshots) once I have worked the encounters, which will take place on the weekend, for studies take priority. No constructive criticism can truely "bash" a project, or anything, unless it's not constructive, ie. "Garbage", "Ugly" "ect." "ect." Quote: --- Original message by: OskarmandudeQuote: --- Original message by: Hobbet360 They must've been off their rocker, on drugs, higher than a Sasquatch that just pulled the volcano bong. Edited by Hobbet360 on Mar 17, 2014 at 08:14 AM Edited by Hobbet360 on Mar 17, 2014 at 08:16 AM omg I love the Big Lez Show. Lel, I removed that reference. :-3 Quote: --- Original message by: ChieftainSnipe NMT tagset? I saw if you're shooting at specific weapons, it comes out as dirt, and needs to be edited to come out as metal/steel like in the original, CMT and Z-team tagset. Huh? NMT is almost as dead as Z-Team... we just occasionally have one of those nerval twitches. Quote: --- Original message by: BKTiel -SNIP- Welcome back, Tiel; add me on something... I added contacts to the bottom of the OP. :) Quote: --- Original message by: Skidrow925 Oi Hobbet! Is this our thread or something? Also, hobbet, I could get some in-game shots at a semi decent rez for ya. Also, I have some other stuff and thinggs and whatnot. Maybe. Don't worry. Ok, I will be on again Friday night (AEST), Saturday, I will online probably all day, but will only respond when I am at my office, and Sunday same thing. (Unless I am completely away from my home, which how things are turning out, will be most probable. Not negatively, just going out) -RS
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 19, 2014 08:17 AM
Msg. 15 of 50
Quote: --- Original message by: Hobbet360Quote: --- Original message by: Echo77
Is the metallic-looking weapon towards the bottom of the screenshot gallery a double-barreled shotgun? Edited by Echo77 on Mar 17, 2014 at 08:27 AM Nope, a poorly textured carbine with a revolving barrel; fire-rate increases the longer you hold it down. I feel like the rotary gun aesthetic would be better suited to a light machine gun or support weapon than a carbine, since carbines are supposed to be relatively compact, while rotary guns are more bulky due to their additional complexity. Edited by Echo77 on Mar 19, 2014 at 08:20 AM
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 20, 2014 05:24 AM
Msg. 16 of 50
Yeah, I was just thinking out of the triangle.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 20, 2014 03:08 PM
Msg. 17 of 50
Quote: --- Original message by: Hobbet360 Yeah, I was just thinking out of the triangle. Fair enough.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 23, 2014 01:51 AM
Msg. 18 of 50
So uh... yeah, this is what I have so far... (voice actor-wise) Taken/By:
Main: Ivan - Klasher1000 Owens - Hiralis Bourke - Storm (SBB)
Step-in/out: The Admiral - MikeTheCyborg The Other Captain - Hiralis High ranking officer 1 - Hiralis Jacky-Boy The Pilot - Hiralis The Elite Boss - Hobbet360 () Marine (psychotic) - Hobbet360 () Scientist 1 - Dumb_AI High ranking officer - Dumb_AI
Free:
Main: Boltha - <NONEASOFYET> Sanchez - <<NONEASOFYET>
A Speech: The Captain - <NONEASOFYET>
Walk on/off: The Lead Scientist that is never heard from again - <NONEASOFYET> Marine 1 - <NONEASOFYET> Marine 2 - <NONEASOFYET> Marine 3 - <NONEASOFYET> ODST 1 - <NONEASOFYET> ODST 2 - <NONEASOFYET> Young Sanchez - <NONEASOFYET> Young Ivan - <NONEASOFYET> Other Child - <NONEASOFYET>
Total Characters: 21
Would be good to have: 21
Spots available:13
Voice actors volunteered: 14 or more; Klasher1000 MikeTheCyborg Storm Hiralis Hobbet360 TheElitePro?????? Hell_Jumper_056 Tommyhill98 RazorHog Tiel ASCENDANTJUSTICE Dumb_AI SAS LHRP-1818
? And some pics: Need better textures/details/variation (Which is why I wanted the extra modeler)         http://i1243.photobucket.com/albums/gg551/hobbet360/haloce2014-03-2210-45-55-107_zps36fd9493.pnghttp://i1243.photobucket.com/albums/gg551/hobbet360/haloce2014-03-2210-46-52-656_zps39765e1e.pngStick on a silencer   Heavy Marine  Explosions   More... ALOT more. :3 http://s1243.photobucket.com/user/hobbet360/slideshow/ALSO; Anyone who was in that list above, and is not interested anymore, PM me. If you are in the list, please PM me about the lines, so I don't have to go through the members list, so I can send you lines. If You meet the criteria on the OP, please PM me and I'll put you somewhere, or send you stuff to do. -RS Edited by Hobbet360 on Mar 23, 2014 at 02:02 AMEdited by Hobbet360 on Mar 23, 2014 at 05:50 AMEdited by Hobbet360 on Mar 24, 2014 at 05:30 AMEdited by Hobbet360 on Mar 28, 2014 at 09:55 AM
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Mar 23, 2014 02:43 AM
Msg. 19 of 50
those toilets look way to good.
Anyway, I am interested in your project. Even things are looking a little low-par right now, it still interests me, it looks like quite an adventure and looks like you have many cool ideas.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 23, 2014 04:23 AM
Msg. 20 of 50
looking at those pictures, your tagset is inconsistent as hell. Please do fix that
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 23, 2014 05:07 AM
Msg. 21 of 50
Quote: --- Original message by: R93_Sniper looking at those pictures, your tagset is inconsistent as hell. Please do fix that How about an open poll. -Tag-set has to include; AA gun more accurate than the SPNKR. (eg. Spartan Laser) Relevance to the Halo universe. That's it.  Quote: --- Original message by: Ki11erFTW those toilets look way to good.  Quote: --- Original message by: Ki11erFTW Anyway, I am interested in your project. Even things are looking a little low-par right now, it still interests me, it looks like quite an adventure and looks like you have many cool ideas.  -RS
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 23, 2014 11:32 AM
Msg. 22 of 50
Quote: --- Original message by: Hobbet360Quote: --- Original message by: R93_Sniper looking at those pictures, your tagset is inconsistent as hell. Please do fix that How about an open poll. -Tag-set has to include; AA gun more accurate than the SPNKR. (eg. Spartan Laser) Relevance to the Halo universe. That's it.  Quote: --- Original message by: Ki11erFTW those toilets look way to good.  Quote: --- Original message by: Ki11erFTW Anyway, I am interested in your project. Even things are looking a little low-par right now, it still interests me, it looks like quite an adventure and looks like you have many cool ideas.  -RS It's good to have a tagset that of things that look like they belong together, for sake of aesthetic consistency. Otherwise stuff stands out when you're playing through the level, either because it's a lot higher quality than everything else you've been seeing, or a lot lower quality In regards to the space toilets, if they're aboard a military spaceship that has artificial gravity, I would think they would just use simple urinals, for the most part.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Mar 23, 2014 12:17 PM
Msg. 23 of 50
I've gotta say, those levels look pretty nice aside from the UVs. Nice to see something more original on the UNSC front than extruded boxes for a change :D I do feel kinda obligated to repeat Higuy's concerns about character development, though. You should really pick a bare minimum you feel comfortable with and then work your way up from there. Twenty or so from the getgo might make it more lively but won't leave much room for exploring each's personality. Unless most of these are redshirts ofc. Quote: --- Original message by: Echo77 It's good to have a tagset that of things that look like they belong together, for sake of aesthetic consistency. Otherwise stuff stands out when you're playing through the level, either because it's a lot higher quality than everything else you've been seeing, or a lot lower quality
In regards to the space toilets, if they're aboard a military spaceship that has artificial gravity, I would think they would just use simple urinals, for the most part. Technically speaking wouldn't they just use a tube that latches on to the..err..pelvic region, then? Seems more economical and useful in the long term. You know, I feel like that's something that's never really been looked into at all in the Haloverse. SPARTANs can probably go in their suits, but I mean, what if you really need to go #2 in the middle of a Covenant assault? Do you just pull down your BDU and hide behind a tree? What if like a grunt catches you? Do grunts even need to go the restroom? Would they understand and back off? I know Elites would, 'cause they're bros, but grunts just don't seem trustworthy in that kind of scenario. I see possibilities here.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 23, 2014 01:10 PM
Msg. 24 of 50
Quote: --- Original message by: BKTielQuote: --- Original message by: Echo77 It's good to have a tagset that of things that look like they belong together, for sake of aesthetic consistency. Otherwise stuff stands out when you're playing through the level, either because it's a lot higher quality than everything else you've been seeing, or a lot lower quality
In regards to the space toilets, if they're aboard a military spaceship that has artificial gravity, I would think they would just use simple urinals, for the most part. Technically speaking wouldn't they just use a tube that latches on to the..err..pelvic region, then? Seems more economical and useful in the long term. You know, I feel like that's something that's never really been looked into at all in the Haloverse. SPARTANs can probably go in their suits, but I mean, what if you really need to go #2 in the middle of a Covenant assault? Do you just pull down your BDU and hide behind a tree? What if like a grunt catches you? Do grunts even need to go the restroom? Would they understand and back off? I know Elites would, 'cause they're bros, but grunts just don't seem trustworthy in that kind of scenario. I see possibilities here. A tube would only be necessary in 0G. Since the UNSC appears to have artificial gravity on at least some of its ships, something akin to the facilities found on a modern day naval vesse would be appropriate. Spartans are cathetered, but I have no idea how they go #2. Military rations generally aren't conducive to it, though, due to low fiber.
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Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Mar 23, 2014 04:39 PM
Msg. 25 of 50
Quote: --- Original message by: BKTiel You know, I feel like that's something that's never really been looked into at all in the Haloverse. SPARTANs can probably go in their suits, but I mean, what if you really need to go #2 in the middle of a Covenant assault? Do you just pull down your BDU and hide behind a tree? What if like a grunt catches you? Do grunts even need to go the restroom? Would they understand and back off? I know Elites would, 'cause they're bros, but grunts just don't seem trustworthy in that kind of scenario.
I see possibilities here. you ask the real questions
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 23, 2014 06:19 PM
Msg. 26 of 50
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P3
Joined: Dec 2, 2011
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Posted: Mar 23, 2014 08:48 PM
Msg. 27 of 50
Looks eewy but fun. Not kidding about it looking eewy or fun by the way. I'm sure if you got better quality tags, bsp, and textures, it would seem to be one of the best custom CE campaign.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 24, 2014 04:51 AM
Msg. 28 of 50
So to clarify, I'll post this (quoted below) and explain it again; Ivan = Player, Main character; personality shown. Bourke = Main character, personality shown. Owens = Main character. (hidden personality, meant to be shown in fragments) Boltha = Main character, though he is quiet, his personality is shown though his quietness and comments/ideas. Sanchez = Main character, Personality shown. Though I can't give away spoilers, they are the main characters, all with separate personalities of their own; the rest are walk on/off characters or characters that show their... importance in the future. Quote: --- Original message by: Hobbet360So uh... yeah, this is what I have so far... (voice actor-wise) Taken/By:
Main: Ivan - Klasher1000 Owens - Hiralis Bourke - LHRP-1818
Step-in/out: The Admiral - MikeTheCyborg The Other Captain - Hiralis High ranking officer 1 - Hiralis Jacky-Boy The Pilot - Hiralis The Elite Boss - Hobbet360 () Marine (psychotic) - Hobbet360 () Scientist 1 - Dumb_AI High ranking officer - Dumb_AI
Free:
Main: Boltha - <NONEASOFYET> Sanchez - <<NONEASOFYET>
A Speech: The Captain - <NONEASOFYET>
Walk on/off: The Lead Scientist that is never heard from again - <NONEASOFYET> Marine 1 - <NONEASOFYET> Marine 2 - <NONEASOFYET> Marine 3 - <NONEASOFYET> ODST 1 - <NONEASOFYET> ODST 2 - <NONEASOFYET> Young Sanchez - <NONEASOFYET> Young Ivan - <NONEASOFYET> Other Child - <NONEASOFYET>
Total Characters: 21
Would be good to have: 21
Spots available:13
Voice actors volunteered: 14 or more; Klasher1000 MikeTheCyborg Storm Hiralis Hobbet360 TheElitePro?????? Hell_Jumper_056 Tommyhill98 RazorHog Tiel ASCENDANTJUSTICE Dumb_AI SAS LHRP-1818
? On a previous note, toilets are toilets, and I don't really want to waste BSP tris on easter-egg detail. xP @P3 & Tiel; that is why I want another modeler and texture/UV people, I block model, but kinda suck at making things look proffessionally decent. :) Edited by Hobbet360 on Mar 24, 2014 at 05:31 AM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Mar 24, 2014 06:58 AM
Msg. 29 of 50
I will not volunteer for voice-actor because there are no females on the project and I will not support it cause I'm a pro-feminism dude and I'm against all boys stuff.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 24, 2014 07:10 AM
Msg. 30 of 50
Quote: --- Original message by: PRPatxi I will not volunteer for voice-actor because there are no females on the project and I will not support it cause I'm a pro-feminism dude and I'm against all boys stuff. Quote: Quote from --------------------- PM to all Voice actors Note/s: Sanchez and Young Sanchez are meant to be voiced by female/s, -RS lel Edited by Hobbet360 on Mar 24, 2014 at 07:50 AM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 24, 2014 04:34 PM
Msg. 31 of 50
I can voice act if need be
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Mar 24, 2014 11:44 PM
Msg. 32 of 50
Quote: --- Original message by: Hobbet360
Main: Ivan - Klasher1000 Owens - Hiralis Bourke - LHRP-1818
Step-in/out: The Admiral - MikeTheCyborg The Other Captain - Hiralis High ranking officer 1 - Hiralis Jacky-Boy The Pilot - Hiralis The Elite Boss - Hobbet360 () Marine (psychotic) - Hobbet360 () Scientist 1 - Dumb_AI High ranking officer - Dumb_AI
Hiralis: The Singleplayer Experience
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 25, 2014 05:43 AM
Msg. 33 of 50
More or less. And a picture for the new page!!!  HAPPINESS!!! Edited by Hobbet360 on Mar 25, 2014 at 06:23 AM
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 30, 2014 04:37 AM
Msg. 34 of 50
Error time!!!
I'm compiling the voice actors' voices, but since this is 2014, not 2001, they are all in 44Hz instead of 22050Hz. Audacity allows me to change all of the specifications I found on a tutorial.
ie. Windows PCM 16 bit mono 22050 hz
Problem is that it is all in slow motion after the change, then when I export (in slow motion) it exports in 44Hz, disallowing tool to do its thing. If I speed it back up to how it is supposed to sound it reverts back to 44Hz anyway. :\
Input?
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 30, 2014 07:52 AM
Msg. 35 of 50
here use this http://hce.halomaps.org/index.cfm?fid=2659 I use it to get 22hz how do ya think I got hd sounds in that map did update I did give this link to today to 9 guy's your 10'th Edited by DOOM899 on Mar 30, 2014 at 08:11 AM
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