A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[OS_Release] Halo Reach Banshee_by ACE moding team

Author Topic: [OS_Release] Halo Reach Banshee_by ACE moding team (4 messages, Page 1 of 1)
Moderators: Dennis

AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Mar 15, 2014 03:32 PM    Msg. 1 of 4       
OLD VS NEW







Textures, Normals and Speculars by me, everything else is preety much the same from the original release 6thlonewolf did back then. Fell free to use, as long as proper credit it given.

LINK: http://www.filesnack.com/files/ct9srilj



More pics:








Edited by AlekosGR on Mar 15, 2014 at 03:35 PM
Edited by AlekosGR on Mar 16, 2014 at 08:50 AM


Hammad
Joined: Sep 18, 2013

Imagination is more important than knowledge


Posted: Mar 16, 2014 06:12 PM    Msg. 2 of 4       
Quote: --- Original message by: Waffles
Why are your trees glowing?

Because they believe in themselves!

Follow your dreams, trees!


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Mar 16, 2014 06:31 PM    Msg. 3 of 4       
Is it destructible?


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Mar 17, 2014 12:34 AM    Msg. 4 of 4       
Trees are glowing because I have added a shader_trasparent_chicago_extented on the leaves, 1.5 of bloom and low brightness. I wanted to see how it the tree would look like like that. Anyways... Nop. The banshee is not destructuble. It's for mp use.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 1:02 PM 266 ms.
A Halo Maps Website