
savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Feb 18, 2014 04:28 PM
Msg. 1 of 5
what is the best way to make normal maps for a low poly model?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 18, 2014 04:33 PM
Msg. 2 of 5
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Feb 19, 2014 02:48 PM
Msg. 3 of 5
is there another way
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 19, 2014 02:51 PM
Msg. 4 of 5
Well, you could get the unwrap and hand paint it in photoshop/gimp/whatever, but honestly if you want good, clean normal maps, bake them out.
You could use Ndo2 for Photoshop though and create it yourself by mimicking details in the diffuse, or you could use a program like Crazybump to convert the diffuse into a normal. Theres also an nvidia normal map plugin for photoshop but I personally would not recommend using that if you want clean normals.
I honestly do though recommend learning how to bake them out, you will get very good results! :) That is of course that you make a high poly too.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 19, 2014 03:17 PM
Msg. 5 of 5
Quote: --- Original message by: savinpvtmike is there another way you asked for the best way, but you could do as halo 1-3 and manually paint the normals. however, doing so would produce barely passable results.
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