
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 8, 2014 07:59 PM
Msg. 1 of 26
building intermediate geometry...
### ERROR reached end of file during parse. Couldn't read map file './toolbeta.map'
when i export i get Unknown Property: "name in undefined" Edited by MEGASEAN2812 on Feb 8, 2014 at 08:02 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 8, 2014 08:02 PM
Msg. 2 of 26
Ill take "the file was not exported from your 3d modeling program properly" for 200 please Alex. Edited by Maniac1000 on Feb 8, 2014 at 08:02 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 8, 2014 08:03 PM
Msg. 3 of 26
I dont understand :( i did everything i was supposed to.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 8, 2014 08:06 PM
Msg. 4 of 26
I get this error when I'm in the material editor, I click on "bitmap" but then back out and leave bitmap as "none". Exporting doesn't like this, so that is a possible error.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 8, 2014 08:07 PM
Msg. 5 of 26
i never went in bitmaps. i used color diffuses.
and if it helps this gets highlighted in the script:
format "%\n%\n" geom_materials[m].name "<none>" to:jms
Edited by MEGASEAN2812 on Feb 8, 2014 at 08:11 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 8, 2014 08:13 PM
Msg. 6 of 26
It looks like the error I described. Materials and the 'none' error. Just go into your material editor and link TIFF bitmaps under bitmap and try that. They won't show up ingame of course if you have your shaders set up.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 8, 2014 08:15 PM
Msg. 7 of 26
eh. i was gonna add a ground bitmap anyway so ok. Edit: Didnt work. Same error. Edited by MEGASEAN2812 on Feb 8, 2014 at 08:30 PM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Feb 8, 2014 08:30 PM
Msg. 8 of 26
that original error in the main post, do you have a frame object and have the model linked to the frame?
that is the error you get when you try to export and save as a jms, from 3ds max when the model isn't linked to the frame.
bitmaps: open it in guerilla and change to explicit alpha. re run tool bitmaps command. Edited by ally on Feb 8, 2014 at 08:31 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 8, 2014 08:34 PM
Msg. 9 of 26
the model is linked to the frame. i double checked.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 8, 2014 08:45 PM
Msg. 10 of 26
Obviously a material error. You didn't set up materials OR their IDs on the model. Read official HEK tutorial, it shows how to add materials. Edited by altis94 on Feb 8, 2014 at 08:45 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 8, 2014 08:47 PM
Msg. 11 of 26
i did set up materials and their ids lol.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 8, 2014 08:50 PM
Msg. 12 of 26
Well you missed something. Maybe there is one face with wrong ID.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 8, 2014 08:56 PM
Msg. 13 of 26
i checked, there was, fixed them, triple checked to see there was nothing wrong, and the errors still there. EDIT: NVM I SUCK AT CHECKING LOL.
but now ;(
### ERROR negative triangle array count (asked for #-2495). Couldn't read map file './toolbeta.map'
no WRL made to go to.
EDIT: yus i got it. thx for the help guyz luv u <3 Edited by MEGASEAN2812 on Feb 8, 2014 at 09:30 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 8, 2014 09:45 PM
Msg. 14 of 26
Quote: --- Original message by: MatthewDratt I get this error when I'm in the material editor, I click on "bitmap" but then back out and leave bitmap as "none". Exporting doesn't like this, so that is a possible error. ^^ this. Had the same error when working on Aquarii again for the first time. One of your materials has no texture applied to it (but it "thinks" there is one, but nothings linked.)
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 8, 2014 09:48 PM
Msg. 15 of 26
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 8, 2014 10:25 PM
Msg. 16 of 26
import debug.wrl, fix the face that has terrible uvs.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 8, 2014 10:27 PM
Msg. 17 of 26
The issue is. I dont have a debug.wrl (or im retarded, 2nd seems more likely) Edited by MEGASEAN2812 on Feb 8, 2014 at 10:27 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 8, 2014 10:29 PM
Msg. 18 of 26
Run sapien as admin might help. might.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 8, 2014 10:36 PM
Msg. 19 of 26
Run lightmaps through tool.
(youll thank me later) Edited by Higuy on Feb 8, 2014 at 10:36 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 8, 2014 11:08 PM
Msg. 20 of 26
Im gonna redo the map again. XD im gonna go through a crap ton of tutorials including higuyz.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 8, 2014 11:22 PM
Msg. 21 of 26
wut is dis thred's title speled like much confuse
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Feb 9, 2014 10:14 AM
Msg. 22 of 26
Quote: --- Original message by: Higuy import debug.wrl, fix the face that has terrible uvs. Debug.wrl? Or [mapname].wrl?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 9, 2014 10:33 AM
Msg. 23 of 26
Quote: --- Original message by: stunt_manQuote: --- Original message by: Higuy import debug.wrl, fix the face that has terrible uvs. Debug.wrl? Or [mapname].wrl? If it's made by Sapien then it's debug.wrl.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 9, 2014 11:05 AM
Msg. 24 of 26
Quote: --- Original message by: stunt_manQuote: --- Original message by: Higuy import debug.wrl, fix the face that has terrible uvs. Debug.wrl? Or [mapname].wrl? Only structure the command produces [mapname].wrl everything else afaik is debug.wrl.
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Feb 9, 2014 11:34 AM
Msg. 25 of 26
Ah k I stand corrected
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 9, 2014 12:45 PM
Msg. 26 of 26
Quote: --- Original message by: altis94Quote: --- Original message by: stunt_manQuote: --- Original message by: Higuy import debug.wrl, fix the face that has terrible uvs. Debug.wrl? Or [mapname].wrl? If it's made by Sapien then it's debug.wrl. Tool would do the same thing
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