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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo CE Wars update thread

Author Topic: Halo CE Wars update thread (11 messages, Page 1 of 1)
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savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Jan 29, 2014 10:14 PM    Msg. 1 of 11       
in this thread i will post updates for halo ce wars. (info) I started halo ce wars about 2 to 3 years ago to make my own halo cea mod for CE. the game came out sooner then i thought so i started halo effect. halo effect was going to be good till i ran out of sorceresses skill and time. i canceled halo effect and released what i had dun some latin mappers are continuing my work with my permission.i joined up with jackrabbit to work on halo 4 tags witch is coming along grate. we are taking a brake from the halo 4 tags for a little bit.in the mean time i wanted to restart halo ce wars witch is all my favorite things of the halo universe into one. such ass my favorite version of a weapons, vehicles , bipeds and more. so here are some of the stuff i have dun recently.(note i did not do all tags my self ex. halo reach elites by shadow slayer's ce3 release.)
work in progress(some tags are place holders)









Edited by savinpvtmike on Jan 29, 2014 at 10:23 PM


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Jan 29, 2014 10:15 PM    Msg. 2 of 11       
They're a bit too shiny.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Jan 29, 2014 10:18 PM    Msg. 3 of 11       
ya ik i am still trying to figure out open sauce i just followed along with jacks shaders for our halo 4 tags


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 29, 2014 10:20 PM    Msg. 4 of 11       
Pretty none the less


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 29, 2014 10:23 PM    Msg. 5 of 11       
Is it going to be the default campaign with a tag swap, or are there going to be other changes?


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Jan 29, 2014 10:35 PM    Msg. 6 of 11       
default campaign with a tag swap for now i would like to try to add 2 more grande types, add new vehicle types and enemy classes mainly for forerunner and flood. may be one new covi class. i would also like to learn how to use the post processing so i can make it look very nice.


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Jan 29, 2014 11:20 PM    Msg. 7 of 11       
looks really good...


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Jan 30, 2014 01:01 AM    Msg. 8 of 11       
That marines looks sooo good!


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jan 30, 2014 01:25 AM    Msg. 9 of 11       
The rigs look good but the shaders could use some work.

And I really can't help saying this, what needs the most work is your writing. :X


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 30, 2014 07:47 AM    Msg. 10 of 11       
dat graphics


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Jan 30, 2014 02:43 PM    Msg. 11 of 11       

still working on it but its going to be awesome
Edited by savinpvtmike on Jan 30, 2014 at 02:44 PM

 

 
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