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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »A map with no name that i am working on that no one would want. :L

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Author Topic: A map with no name that i am working on that no one would want. :L (45 messages, Page 2 of 2)
Moderators: Dennis

P3
Joined: Dec 2, 2011


Posted: Jan 23, 2014 07:22 AM    Msg. 36 of 45       
Quote: --- Original message by: AlekosGR
A good idea would be to connect this structure with an interior map. Large scale battles outside, epic close quarters battles in the forerunner structure. Think about it


I was actually planning to do this.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 23, 2014 10:20 AM    Msg. 37 of 45       
Quote: --- Original message by: Wolf_
Quote: --- Original message by: Dumb AI


Why not Extension?


Edited by Dumb AI on Jan 22, 2014 at 08:08 PM

Or Extinction? ;) Honestly, I like it. Looks simple, looks clean. Looks like if it gets ingame it could generate some fun times.

Not sure why you winked.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 24, 2014 03:43 PM    Msg. 38 of 45       
Quote: --- Original message by: P3
I don't think that the map should be called Aggrandize because the style and gameplay isn't going to be similar to longest and is going to be a bit more open. Thanks for the suggestion though. :)


As I see it, Aggrandize sounds elegant similar to the architecture of the forerunners. It also sounds like you're trying to make something sound "Grand" or amazing.

On that note, If you plan to add water structures along the sides, I think Elite would be right in saying that you should use Aqueduct (Though I think you should PROBABLY make sure the water looks natural, a lot of maps fail to do that


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Jan 24, 2014 06:14 PM    Msg. 39 of 45       
Plan on adding dirt/landscape anywhere? As if it were built into something, which would break up the repetitiveness of it. This would also allow you to add occasional scenery for additional cover.


P3
Joined: Dec 2, 2011


Posted: Feb 17, 2014 11:36 PM    Msg. 40 of 45       
Small update. You guys might not be able to notice them.









killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Feb 18, 2014 01:08 PM    Msg. 41 of 45       

*post deleted by admin for rules violation
READ THE RULES:
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=2979

Bypassed profanity filter

Edited by Dennis on Feb 22, 2014 at 01:17 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 18, 2014 03:03 PM    Msg. 42 of 45       
lack of floaty structures, im happy


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 19, 2014 04:24 PM    Msg. 43 of 45       
Good looking model, Im happy


P3
Joined: Dec 2, 2011


Posted: Feb 19, 2014 07:37 PM    Msg. 44 of 45       
Ok, I have some good news guys! :D
I just had an awesome idea for this map and i don't want to spoil it for you guys, so this is all I'm going to tell be telling you guys for now, other then this idea i think, is one original ass idea for multiplayer...

I think the map is going to be called Dreadnought until further notice. Whenever you guys want to see more updates, just post and ask here. I will try to get something if you guys do.

It's going to be so cool... In my opinion anyway. If there is any kind of terrain gameplay based design you guys want to see in the map, just post here, or if you guys want the map to be called something else, also post here.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 19, 2014 09:03 PM    Msg. 45 of 45       
Stuff that limits power weapons and such. They tend to make gameplay interesting but it'd be a real shame if somebody started abusing them.

Which would mean: large bits of cover here and there

I think you can incorporate that into the map without making them look out of place.
Edited by Dumb AI on Feb 19, 2014 at 09:06 PM

 
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