
P3
Joined: Dec 2, 2011
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Posted: Jan 23, 2014 07:22 AM
Msg. 36 of 45
Quote: --- Original message by: AlekosGR A good idea would be to connect this structure with an interior map. Large scale battles outside, epic close quarters battles in the forerunner structure. Think about it I was actually planning to do this.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 23, 2014 10:20 AM
Msg. 37 of 45
Quote: --- Original message by: Wolf_Quote: --- Original message by: Dumb AI
Why not Extension?
Edited by Dumb AI on Jan 22, 2014 at 08:08 PM Or Extinction? ;) Honestly, I like it. Looks simple, looks clean. Looks like if it gets ingame it could generate some fun times. Not sure why you winked.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 24, 2014 03:43 PM
Msg. 38 of 45
Quote: --- Original message by: P3 I don't think that the map should be called Aggrandize because the style and gameplay isn't going to be similar to longest and is going to be a bit more open. Thanks for the suggestion though. :) As I see it, Aggrandize sounds elegant similar to the architecture of the forerunners. It also sounds like you're trying to make something sound "Grand" or amazing. On that note, If you plan to add water structures along the sides, I think Elite would be right in saying that you should use Aqueduct (Though I think you should PROBABLY make sure the water looks natural, a lot of maps fail to do that
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jan 24, 2014 06:14 PM
Msg. 39 of 45
Plan on adding dirt/landscape anywhere? As if it were built into something, which would break up the repetitiveness of it. This would also allow you to add occasional scenery for additional cover.
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P3
Joined: Dec 2, 2011
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Posted: Feb 17, 2014 11:36 PM
Msg. 40 of 45
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Feb 18, 2014 01:08 PM
Msg. 41 of 45
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 18, 2014 03:03 PM
Msg. 42 of 45
lack of floaty structures, im happy
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 19, 2014 04:24 PM
Msg. 43 of 45
Good looking model, Im happy
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P3
Joined: Dec 2, 2011
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Posted: Feb 19, 2014 07:37 PM
Msg. 44 of 45
Ok, I have some good news guys! :D I just had an awesome idea for this map and i don't want to spoil it for you guys, so this is all I'm going to tell be telling you guys for now, other then this idea i think, is one original ass idea for multiplayer...
I think the map is going to be called Dreadnought until further notice. Whenever you guys want to see more updates, just post and ask here. I will try to get something if you guys do.
It's going to be so cool... In my opinion anyway. If there is any kind of terrain gameplay based design you guys want to see in the map, just post here, or if you guys want the map to be called something else, also post here.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 19, 2014 09:03 PM
Msg. 45 of 45
Stuff that limits power weapons and such. They tend to make gameplay interesting but it'd be a real shame if somebody started abusing them.
Which would mean: large bits of cover here and there
I think you can incorporate that into the map without making them look out of place. Edited by Dumb AI on Feb 19, 2014 at 09:06 PM
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