
P3
Joined: Dec 2, 2011
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Posted: Jan 20, 2014 05:35 PM
Msg. 1 of 45
Here it is so far. 
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 20, 2014 05:36 PM
Msg. 2 of 45
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 20, 2014 06:04 PM
Msg. 3 of 45
I think it looks nice.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 20, 2014 06:07 PM
Msg. 4 of 45
Looks badass, but what's wrong with it ? you won't ever finish it ?
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P3
Joined: Dec 2, 2011
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Posted: Jan 20, 2014 06:09 PM
Msg. 5 of 45
Yeah, i might never finish it.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 20, 2014 06:17 PM
Msg. 6 of 45
and why ?
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P3
Joined: Dec 2, 2011
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Posted: Jan 20, 2014 06:18 PM
Msg. 7 of 45
I don't gots da skillz.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jan 20, 2014 06:22 PM
Msg. 8 of 45
I feel that way about all my projects too, haha.
But yeah, your map is lookin' great, I'd love to play it if you can manage to finish it.
Good vibes and keep up the good work
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jan 20, 2014 06:24 PM
Msg. 9 of 45
Quote: --- Original message by: P3 I don't gots da skillz. obviously you just don't have the patience/motivation. Seriously these stunning maps never get finished. Just grind it out so we can play it and make knockoff versions with Halo Reach+Halo 4 tags. Honestly you should already know how good this looks and that it's worth finishing.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jan 20, 2014 06:26 PM
Msg. 10 of 45
motivation don't grow on trees
well it sorta grows in opium poppies and some other plants but I wouldn't recommend that type of motivation heh
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P3
Joined: Dec 2, 2011
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Posted: Jan 20, 2014 06:33 PM
Msg. 11 of 45
So any thoughts about the name of the map?
I was thinking the map is going to be on an island on a halo somewhere. Tropical themed because i like the jungley looks of things. What do you guys think?
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Jan 20, 2014 07:41 PM
Msg. 12 of 45
boxxy
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jan 20, 2014 09:42 PM
Msg. 13 of 45
well if it's supposed to be tropical call it "furlough" meaning vacation in fancy terms.
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P3
Joined: Dec 2, 2011
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Posted: Jan 20, 2014 10:41 PM
Msg. 14 of 45
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AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Jan 20, 2014 11:41 PM
Msg. 15 of 45
Man I already imagine this in game! I have some sexy Foreruner textures and they suit your map just fine! and I would love to help you out with this! You want me to send them to you?
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jan 20, 2014 11:59 PM
Msg. 16 of 45
Now that I can see the Spartans a little clearer that is a LOT bigger than I thought it was.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 21, 2014 02:26 AM
Msg. 17 of 45
Halomaps is just wrong.
but i still love it <3 Edited by MEGASEAN2812 on Jan 21, 2014 at 02:30 AM
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P3
Joined: Dec 2, 2011
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Posted: Jan 21, 2014 07:24 AM
Msg. 18 of 45
Quote: --- Original message by: Waffles
Reminds me of the scale h4's forerunner levels represent. Feels more glorious and majestic/true to forerunner reputation.
(inb4 wafflez is a h4 faggot)
Also, idk if all that will render properly even with portals. By default halo can only draw up to 1024 world units away (halo world units). Atm, only HAC can change draw distance (hurry up and enable the command ingame OS) Edited by Waffles on Jan 21, 2014 at 12:03 AM Yeah, i was going to ask what the render distance was for Halo ce, but i just thought it wouldn't help me much because i wouldn't know how far that would be anyway. Should I scale this down? Also, I wanted to make this map completely custom, so this thing might take a while to finish. Edit: Also, i liked how the Halo 4 forerunner structures look, even though i never got the chance to play Halo 4. Edited by P3 on Jan 21, 2014 at 04:20 PM
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jan 21, 2014 08:14 AM
Msg. 19 of 45
Release a classic version first? That way you can get it out the door and make fixes/improvements for the inevitable h3/h4/reach/mix/wtv version that I won't play? :D <3
Looks good, following this project
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Existence
Joined: Dec 18, 2013
Existence is my name, trolling Patxi is my game
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Posted: Jan 21, 2014 10:01 AM
Msg. 20 of 45
Looks good :)
Looks really good :)
Looks Fantastic :)
Looks ok :)
Looks well :)
Looks descent :)
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 21, 2014 10:04 AM
Msg. 21 of 45
Quote: --- Original message by: stunt_man Release a classic version first? That way you can get it out the door and make fixes/improvements for the inevitable h3/h4/reach/mix/wtv version that I won't play? :D <3
Looks good, following this project I can imagine a cmt tagset looking good on this map.
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Existence
Joined: Dec 18, 2013
Existence is my name, trolling Patxi is my game
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Posted: Jan 21, 2014 10:27 AM
Msg. 22 of 45
So many people using Waffle's avatar, what should we do now?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 21, 2014 10:34 AM
Msg. 23 of 45
Wow such waffles avatar.
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P3
Joined: Dec 2, 2011
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Posted: Jan 21, 2014 06:58 PM
Msg. 24 of 45
Here are some wireframe.  Edit: Hmm... Not very good ones... :l And yes I know it's not triangulated yet. Edited by P3 on Jan 21, 2014 at 07:45 PM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 21, 2014 07:11 PM
Msg. 25 of 45
Quote: --- Original message by: Mootjuh I never liked H4's Forerunner. It felt just wrong. Couldn't agree more man.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 22, 2014 07:18 PM
Msg. 26 of 45
Looking at the wireframe, Holy sheepsicles that's so clean e.e For a map that looks like that, its surprisingly low poly!
I have to agree with waffle's sentiment, it feels very similar to Halo 4's forerunner stylings with a touch of halo 1's sort of "sealed" forerunner as I like to call it (no floaty parts for you!).
After looking at your map for a bit, it reminded me a bit of longest, and I feel like it should get a big fancy name that would befit the forerunner-ness. As such, I looked through google and found a decent synonym for elongate, which is "Aggrandize". How's that sound?
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jan 22, 2014 08:02 PM
Msg. 27 of 45
Quote: --- Original message by: Existence So many people using Waffle's avatar, what should we do now? Use Waffle's avatar.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 22, 2014 08:08 PM
Msg. 28 of 45
Quote: --- Original message by: R93_Sniper Looking at the wireframe, Holy sheepsicles that's so clean e.e For a map that looks like that, its surprisingly low poly!
I have to agree with waffle's sentiment, it feels very similar to Halo 4's forerunner stylings with a touch of halo 1's sort of "sealed" forerunner as I like to call it (no floaty parts for you!).
After looking at your map for a bit, it reminded me a bit of longest, and I feel like it should get a big fancy name that would befit the forerunner-ness. As such, I looked through google and found a decent synonym for elongate, which is "Aggrandize". How's that sound? Why not Extension? Edited by Dumb AI on Jan 22, 2014 at 08:08 PM
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P3
Joined: Dec 2, 2011
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Posted: Jan 22, 2014 08:52 PM
Msg. 29 of 45
Quote: --- Original message by: R93_Sniper Looking at the wireframe, Holy sheepsicles that's so clean e.e For a map that looks like that, its surprisingly low poly!
I have to agree with waffle's sentiment, it feels very similar to Halo 4's forerunner stylings with a touch of halo 1's sort of "sealed" forerunner as I like to call it (no floaty parts for you!).
After looking at your map for a bit, it reminded me a bit of longest, and I feel like it should get a big fancy name that would befit the forerunner-ness. As such, I looked through google and found a decent synonym for elongate, which is "Aggrandize". How's that sound? The wireframe might only look clean because some things are not triangulated yet. I really did like the Halo 4 forerunner architecture even though i have never payed Halo 4. I was thinking there was going be floating pieces in the map somewhere sometimes later if i could find a good place that it would fit in with, unless you guys don't like the whole floating pieces. I don't think that the map should be called Aggrandize because the style and gameplay isn't going to be similar to longest and is going to be a bit more open. Thanks for the suggestion though. :)
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Wolf_
Joined: May 16, 2006
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Posted: Jan 22, 2014 09:38 PM
Msg. 30 of 45
Quote: --- Original message by: Dumb AI
Why not Extension?
Edited by Dumb AI on Jan 22, 2014 at 08:08 PM Or Extinction? ;) Honestly, I like it. Looks simple, looks clean. Looks like if it gets ingame it could generate some fun times.
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P3
Joined: Dec 2, 2011
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Posted: Jan 22, 2014 09:40 PM
Msg. 31 of 45
Quote: --- Original message by: goldkilla88^^^ I still feel like this is what you are trying to do. It looks nice, but still. Well, you know. Got to be humble. :3 But i really thought that no one would really care much for it because it seems like most people don't care for what i got to post.
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PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Jan 23, 2014 12:05 AM
Msg. 32 of 45
I recommend that you turn some of the faces into quads using the edge tool. That way when you run into errors with tool, you won't have to delete a large face in order to fix a problem.
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AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Jan 23, 2014 12:21 AM
Msg. 33 of 45
A good idea would be to connect this structure with an interior map. Large scale battles outside, epic close quarters battles in the forerunner structure. Think about it
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Wolf_
Joined: May 16, 2006
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Posted: Jan 23, 2014 12:58 AM
Msg. 34 of 45
Hmm, I get a Gephy/Narrows feeling :)
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jan 23, 2014 02:06 AM
Msg. 35 of 45
A thought. Put 1 (in the center) or 2 (on the sides) waterways spewing from somewhere onto a trapezoidal-like drain and going over the edge into a large lake below and call it "Aqueduct" or "Drainage"
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