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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Open Sauce .map compilation questions

Author Topic: Open Sauce .map compilation questions (5 messages, Page 1 of 1)
Moderators: Dennis

NeX
Joined: Apr 11, 2013


Posted: Jan 13, 2014 12:28 AM    Msg. 1 of 5       
Ok, so I know that you can use OpenSauce to extend the tagspace in a map file - however, does that mean I can get a .map files that is larger than the previous 128MB, or will it just compile to .yelo?

I see that CMTs SPv3 Truth and Rec release a50.map is considerably larger than 350MB, even though it's a single player map. Is there any way to get a multiplayer .map file larger than 128MB to compile with OpenSauce?

Total noob at this


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 13, 2014 07:09 PM    Msg. 2 of 5       
CMTs SPv3 can be large because it's single player. I believe the largest SP map you can get goes up to 400mbs.

Anything else needs YELO.

Can't say for MP


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 13, 2014 08:24 PM    Msg. 3 of 5       
Tool pro will bypass the max size but I wouldnt use it.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 13, 2014 09:06 PM    Msg. 4 of 5       
Tool pro causes exceptions and Dennis won't let anyone link it from this site


NeX
Joined: Apr 11, 2013


Posted: Jan 14, 2014 12:49 AM    Msg. 5 of 5       
It's ok I just trimmed some fat. Thanks guys, /thread

 

 
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