
AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Jan 5, 2014 01:25 PM
Msg. 1 of 6
Can someone tell me the basics or give a link to a tutorial on how to do it? I work in Gmax by the way...
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 5, 2014 01:54 PM
Msg. 2 of 6
make a very simple low poly model that matches the collideable parts and export that model to a physics folder. compile with collision geometry command
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AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Jan 6, 2014 11:43 AM
Msg. 3 of 6
Allright, because my modeling knowledge is slightly above from zero, what you guys are telling me is to make the collision the same as the gbx.model, without the details. Right?
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 6, 2014 01:05 PM
Msg. 4 of 6
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AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Jan 6, 2014 01:18 PM
Msg. 5 of 6
Yoda thanks a lot!
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 6, 2014 08:21 PM
Msg. 6 of 6
Quote: --- Original message by: AlekosGR Yoda thanks a lot! No problem, glad I could help!
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