
TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 15, 2013 12:40 PM
Msg. 1 of 10
Don't tell me I'm doing it wrong, because I followed ODX's instructions EXACTLY. This happens with all of my mdoels and arms in Max: Guys seriously. Can one of you put the FP models and arms from CMT weapons for me in a .FBX file for each weapon? It's important for Installation 01. I've basically hit a roadblock! It would mean that world to me!!! Thanks! Bean
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 15, 2013 01:21 PM
Msg. 2 of 10
I don't think so, since I've only got the Halo 3 Assault Rifle working, but thats not the one I want.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Dec 15, 2013 01:24 PM
Msg. 3 of 10
Huh, perhaps. I never really knew. I would always close out the .gbxmodel importer before I opened the animation importer. Try that I suppose.
Otherwise I really don't know why it wouldn't be working. Unless my memory of animation is just that foggy and bad, which I partially doubt.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 15, 2013 01:38 PM
Msg. 4 of 10
Ok that may have done the trick but now look:  Now the gun is not in the hands. Edited by TheChunkierBean on Dec 15, 2013 at 01:39 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Dec 15, 2013 02:09 PM
Msg. 5 of 10
Because animations are made using one model, and if you put those animations on another model they will not always work directly.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 15, 2013 02:15 PM
Msg. 6 of 10
Ohhhhhhh so I need to extract the arms from the SPV3 map?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 15, 2013 02:31 PM
Msg. 7 of 10
Doesn't matter what arms you use, they're all rigged the same (except in rare cases)
Import the animations with the same weapon model they were made for, or re-rig the weapon model you want to the nodes of the original.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 15, 2013 02:32 PM
Msg. 8 of 10
Quote: --- Original message by: TheChunkierBean Ohhhhhhh so I need to extract the arms from the SPV3 map? No. Use another set of animations (or a different weapon model ; you can also try editing the model you have)
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 15, 2013 03:02 PM
Msg. 9 of 10
It's ok guys this actually works out great for Unity! XD
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 15, 2013 04:03 PM
Msg. 10 of 10
lol
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