
TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 12:00 AM
Msg. 1 of 26
It's time gentlemen to witness what the Bean has been cooking (so far)! Everything is VERY ROUGH, so take with a grain of salt! Well, here she is: http://www.youtube.com/watch?v=qQmRnkZlo_U&feature=youtu.be Guys I had to reupload it to my new channel! Sub to this one! Edited by TheChunkierBean on Dec 9, 2013 at 12:10 AMEdited by TheChunkierBean on Dec 9, 2013 at 04:06 PM
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 12:10 AM
Msg. 2 of 26
Sorry bro, had to reupload!
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Dec 9, 2013 01:04 AM
Msg. 3 of 26
not bad for fp view like that just want to say use udk it willit will look beter plus unity is not good for shooters Edited by savinpvtmike on Dec 9, 2013 at 01:04 AM
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 9, 2013 02:56 AM
Msg. 4 of 26
Terrible.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 06:19 AM
Msg. 5 of 26
I take all comments, positive and negative.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 08:58 AM
Msg. 6 of 26
So your calling Zteam's porting bad?
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 09:23 AM
Msg. 7 of 26
OH the textures? Yeah I have no idea whats up with them. How do I fix?
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Dec 9, 2013 09:23 AM
Msg. 8 of 26
For what it is, it's good. Obviously a WIP so I won't judge so soon. Unity is a good indie engine, but wouldn't it be easier to recreate halo gameplay in source? All you would need is Source SDK (insert year here). I was going to take the time to learn source and get better at modeling/texturing, but life stuff has taken my time.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 09:25 AM
Msg. 9 of 26
From what I've read, it's not so easy in Source. Unity is much more user-friendly.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Dec 9, 2013 09:32 AM
Msg. 10 of 26
Quote: --- Original message by: TheChunkierBean From what I've read, it's not so easy in Source. Unity is much more user-friendly. Source may be a bit harder, but so many people make HL2 mods so I bet there are plenty tutorials. Unity is very user friendly though (I've tinkered in it before), but it isn't the greatest for shooters. I have seen a few good examples though, such as interstellar marines and No Heroes.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 09:34 AM
Msg. 11 of 26
Titanfall man.....
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Dec 9, 2013 09:40 AM
Msg. 12 of 26
Quote: --- Original message by: TheChunkierBean Titanfall man..... Yup, the examples I gave were Unity, but Titanfall clearly shows how diverse source can be, Portal and Half Life, Black Mesa source, TF2, the list goes on.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 09:43 AM
Msg. 13 of 26
I was thinking about Source, but I'll use this for now. Any other thoughts?
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Dec 9, 2013 11:17 AM
Msg. 14 of 26
Quote: --- Original message by: TheChunkierBean OH the textures? Yeah I have no idea whats up with them. How do I fix? Unity, ha, any ways i liked.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 9, 2013 11:25 AM
Msg. 15 of 26
Quote: --- Original message by: TheChunkierBean I take all comments, positive and negative. Well at least there's that. 1. You don't have any kind of team. Solo projects like this always die. Always.2. Unity is a terrible platform for Halo. 3. Actually, Unity is a terrible platform. 4. Posting progress when there's no progress to show. 5. This is literally a big displacement with one texture, and halo 3 models with some diffuse-only shaders. 6. Actually, All projects like this always die. 7. If you want something like this to take off, use a platform that most of the community could access easily but that also fits the framework of an arena fps game.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 04:04 PM
Msg. 16 of 26
Quote: --- Original message by: Mootjuh Use World Machine if you want a nice diffuse for your heightmap. Dude, I did use World Machine! How do I get the diffuse???
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 04:14 PM
Msg. 17 of 26
Thats it? It exports a .png? Edited by TheChunkierBean on Dec 9, 2013 at 04:16 PM
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 04:20 PM
Msg. 18 of 26
Sounds good. it will export the WHOLE terrain texture from the macro? Cause I don't like what I'm using now!
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 04:33 PM
Msg. 19 of 26
My heightmap, as in the terrian?
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sshers4
Joined: Apr 28, 2013
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Posted: Dec 9, 2013 06:40 PM
Msg. 20 of 26
Quote: --- Original message by: TheChunkierBeanIt's time gentlemen to witness what the Bean has been cooking (so far)! Everything is VERY ROUGH, so take with a grain of salt! Well, here she is: http://www.youtube.com/watch?v=qQmRnkZlo_U&feature=youtu.be Guys I had to reupload it to my new channel! Sub to this one! Edited by TheChunkierBean on Dec 9, 2013 at 12:10 AMEdited by TheChunkierBean on Dec 9, 2013 at 04:06 PM I am glad someone is working on this new engine but I wish this was on cry engine 3. I am building a PC so if you have xfire contact me here. sshers1
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Nickster5000
Joined: Dec 11, 2010
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Posted: Dec 9, 2013 06:45 PM
Msg. 21 of 26
Keep up the work man. I haven't really seen any good projects with unity, hopefully you can change that. Quote: --- Original message by: UNDEROATH RMTQuote: --- Original message by: Banshee64 Terrible. I, probably similarly to others who have watched, assumed that it is heavy WIP / Early stages. Don't have to be so harsh on an early-stage project. Quote: --- Original message by: UNDEROATH RMT No, you're ports are horrible. Zteam's port to CE look'd good but it must be the importer, it kinda screwed the material IDs. How is this helpful? Not like you have any room to talk. Edited by Nickster5000 on Dec 9, 2013 at 06:46 PM
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 07:08 PM
Msg. 22 of 26
Thanks everyone for the feed back! Yes it is very heavy W.I.P but it will get there. Also the CryEngine 3 is not as user-friendly as Unity.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 9, 2013 08:30 PM
Msg. 23 of 26
Quote: --- Original message by: Nickster5000
Keep up the work man. I haven't really seen any good projects with unity, hopefully you can change that.
http://unity3d.com/gallery/made-with-unity/game-list There have plenty of games made on Unity that look great. Even one of my latest favorite games I played, Gone Home, was created using it.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 9, 2013 09:27 PM
Msg. 24 of 26
It's amazing what you can do with it.
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sshers4
Joined: Apr 28, 2013
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Posted: Dec 13, 2013 07:22 PM
Msg. 25 of 26
Any news about this?
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 13, 2013 08:54 PM
Msg. 26 of 26
Yes, look for my newest threads that have the name Installation 01 at the beginning!
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