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Author Topic: Halo Editing Kit Plus Final beta! All OS fetures! Now working! (17 messages, Page 1 of 1)
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jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Nov 22, 2013 05:34 AM    Msg. 1 of 17       
Halo Editing Kit Plus Final beta! All OS Features. Now working!

I added bitmap creation and Unicode creation to the main menu and added all Features for OS_tool Every command is included accept runtime cache view & for that I made my own app. OS_Jaho

<?xml version="1.1" encoding="utf-8" ?>
<!-- Tool EX GUI Definitions version="1.0 by SteelIXB -->
<!-- Tool EX GUI Definitions version="1.1 Updated by Jackrabbit72380 -->
<!-- Note You must Rename os_tool.exe to tool.exe to use the os features. -->
<ToolEx>



http://www.mediafire.com/download/g37r21ivwgy79l7/definitions.xml

Installation.: Place the Definitions file in "C:\Program Files (x86)\SteelIXB\Halo Editing Kit Plus\Data\Plugins\SteelIXB\Tool Ex"

& Override the Original.

Thanks to SteelIXB for developing this great application and for leaving the Definitions free to edit.
& Thanks to kornman00 for OS_tool.exe!

I need to know if these Features. are working properly please test out and report back so that I may add conformation. and upload to halomaps. ThankX

Build a Map or Yelo Cache File Ex = Confirmed working.
Import Structure Lightmap Uv's
Compile Shader Postprocess
Remove OS Mods From a Scenario
Merge Scenery
Structure Lens Flares
Structure Breakable Surfaces


End User Agreement:
This Is A "modified" version of SteelIXB's Definitions File for Hek+'s Tool-EX Plugin. that I made to help produce better content for the game Halo CE. Tool-EX Has nothing to do with Tag extraction. It's not offically supported by ANYONE in anyway. Nor do I, take any responsability for any thing that this application causes on your computer or on any of your Devices. You may use it to work & build maps more efficiently and effectively.
Edited by jackrabbit on Nov 24, 2013 at 12:09 PM


BlitzOfSBB
Joined: Sep 29, 2013


Posted: Nov 22, 2013 10:29 AM    Msg. 2 of 17       
Looks cool


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 23, 2013 03:15 AM    Msg. 3 of 17       
Die


Hammad
Joined: Sep 18, 2013

Imagination is more important than knowledge


Posted: Nov 23, 2013 06:13 AM    Msg. 4 of 17       
I guess we're all doing this now


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Nov 23, 2013 06:31 AM    Msg. 5 of 17       
Quote: --- Original message by: vampire_girl
now fix the extractor
em tell what are the issues?


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Nov 23, 2013 07:11 AM    Msg. 6 of 17       
And many more
like what?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 23, 2013 11:02 AM    Msg. 7 of 17       
Quote: --- Original message by: ActivatedTrapCard
Quote: --- Original message by: jackrabbit
em tell what are the issues?

Oh I don't know like.

  • Corrupting animation tags like Scorpion, Monitor, etc.
  • ^Mildly important
  • Messing up certain shaders like OS shaders (To be fair HEK+ was before OS)
  • ^this may be a good thing in some cases
  • Issues with AI tag extraction
  • ^minor problem
  • And many more
  • ^like what?


See above^
Edited by Dumb AI on Nov 23, 2013 at 11:03 AM


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Nov 23, 2013 12:17 PM    Msg. 8 of 17       
when trying to extract shader_transparent_chicago_extended with HEK+ the color and alpha functions are switch sometimes. I don't know if its just me.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Nov 23, 2013 12:43 PM    Msg. 9 of 17       
Another minor problem to fix with tag extraction would be to fix how it turns grenade throwing velocity/chances to invalid values on actor variants upon extraction.

I mean it's not a BIG deal, but if you're going for perfection...
Edited by Delicon20 on Nov 23, 2013 at 12:43 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 23, 2013 02:35 PM    Msg. 10 of 17       
Grenade HUD tags sometimes get their sequence indexes defaulted to zero.

Quote: --- Original message by: Dumb AI

Quote: --- Original message by: ActivatedTrapCard
Quote: --- Original message by: jackrabbit
em tell what are the issues?

Oh I don't know like.

  • Corrupting animation tags like Scorpion, Monitor, etc.
  • ^Mildly important
  • Messing up certain shaders like OS shaders (To be fair HEK+ was before OS)
  • ^this may be a good thing in some cases
  • Issues with AI tag extraction
  • ^minor problem
  • And many more
  • ^like what?


See above^


Those seem pretty important to me, especially because few people take the time to test tags after they extract them.


SteelixB developed this? When? Did he really, or are yu just crediting him for old work?
Edited by Jesse on Nov 23, 2013 at 02:38 PM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Nov 24, 2013 12:15 AM    Msg. 11 of 17       
Yes back in the day SteelixB Developed Hek + Halo CE's first tag extractor and it really changed this community forever. Before HEK+ WE DIDNT HAVE RIPPERS AT ALL.

Everything was done out of pure hard work
HEK+ was manly developed as a tool to extract default game content but also as an update to kornmans00's tool++ application that gave tool.exe a front end GUI
At one point there was a way to protect your maps but that protection was soon broken.

SteelixB had no intention to give people a tool to rip others peoples work!
That is why there is a protection built in to HEK+ in fact the release of this app sturd up quite a lot of controversy. In the scene it caused some of the greatest map makers to quit and all of as sudden private. tags Started getting ripped. The only people who had some decent protection was CMT and everyone just up and got extremely mad that all there hard work was getting ripped...

That was the end of real Halo CE! The end has come and gone.
The doors shut and new doors opened and now we live in a different world!
This app changed everything!
I updated the Tool Ex Plugin to help people who build maps be able to work efficiently and effectively.
I'm not going to be a hypocrite and say I don't use the tag extractor but that's irrelevant
The tag definitions was updated by Kornman00.
The extractor was left broken on purpose. by SteelixB.
The new deffinitions.xml file has taken me months to wright and instead of testing.
the thread is on to the subject of tag extraction.
Who cares about tag extraction when you can make anything you want?
Your looking at it the wrong way!
A full list of issues with the tag extractor would also be good. But...
Quote: I need to know if these Features. are working properly please test out and report back so that I may add conformation. and upload to halomaps. ThankX

Edited by jackrabbit on Nov 24, 2013 at 08:20 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 24, 2013 01:35 AM    Msg. 12 of 17       
Quote: --- Original message by: ActivatedTrapCard
Quote: --- Original message by: Dumb AI
:words:
Edited by Dumb AI on Nov 23, 2013 at 11:03 AM

You really love to damage control for HEK+ don't you you little HEK+ sucka.
Quote: Mildly important

Why the hell should fixing corrupted tags like animations and others be considered as "Mildly important".
Quote: this may be a good thing in some cases

So the tag extractor messing up transparent shaders plus OS shaders is now consider a good thing? LMAO No wonder the Halo CE modding community has fallen, retards like you say that it's a good thing for a feature not to work right.
Quote: minor problem

So you want your AI to be dumb as the Irate Gamer? Well to be fair you do live up to your username.
Quote: like what?

Let's see: messing up scripts of most single player maps and some mutliplayer maps, messing up some bitmaps, particles, weapon, etc

I really don't think you can see things from my perspective, or anyone else's.

1. Animation extraction problems are mildly important because they don't uninstall your OS. It's not a huge deal. I'm sure there have been worse problems with HEK+.

2.It's another layer of tag protection, albeit an unintended kind.
You honestly expect HEK+ to extract them properly? Even a "retard" like me can understand why the HEK+ doesn't extract OS shaders properly. HEK+ was made long before OS.

3.Insults help no one. I honestly don't give a damn about the AIs intelligence.

4. So, it has all these problems and you are just throwing it out there, maybe secretly hoping that someone will come along and fix it all up.

The glorious truth: not likely to happen

This seems all too familiar. Somebody joins in this forum and starts ranting about the HEK+


Edited by Dumb AI on Nov 24, 2013 at 01:46 AM
Edited by Dumb AI on Nov 24, 2013 at 01:47 AM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Nov 24, 2013 08:22 AM    Msg. 13 of 17       
Tool-EX Has nothing to do with extraction. It's the exact opposite.
Edited by jackrabbit on Nov 24, 2013 at 08:30 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 24, 2013 10:02 AM    Msg. 14 of 17       
Quote: --- Original message by: jackrabbit

Yes back in the day SteelixB Developed Hek + Halo CE's first tag extractor and it really changed this community forever. Before HEK+ WE DIDNT HAVE RIPPERS AT ALL.

Everything was done out of pure hard work
HEK+ was manly developed as a tool to extract default game content but also as an update to kornmans00's tool++ application that gave tool.exe a front end GUI
At one point there was a way to protect your maps but that protection was soon broken.

SteelixB had no intention to give people a tool to rip others peoples work!
That is why there is a protection built in to HEK+ in fact the release of this app sturd up quite a lot of controversy. In the scene it caused some of the greatest map makers to quit and all of as sudden private. tags Started getting ripped. The only people who had some decent protection was CMT and everyone just up and got extremely mad that all there hard work was getting ripped...

That was the end of real Halo CE! The end has come and gone.
The doors shut and new doors opened and now we live in a different world!
This app changed everything!
I updated the Tool Ex Plugin to help people who build maps be able to work efficiently and effectively.
I'm not going to be a hypocrite and say I don't use the tag extractor but that's irrelevant
The tag definitions was updated by Kornman00.
The extractor was left broken on purpose. by SteelixB.
The new deffinitions.xml file has taken me months to wright and instead of testing.
the thread is on to the subject of tag extraction.
Who cares about tag extraction when you can make anything you want?
Your looking at it the wrong way!
A full list of issues with the tag extractor would also be good. But...
Quote: I need to know if these Features. are working properly please test out and report back so that I may add conformation. and upload to halomaps. ThankX

Edited by jackrabbit on Nov 24, 2013 at 08:20 AM


The HEK+ (HTC originally) could always rip from CE maps, although it was built with the purpose of getting the rest of the tags from the campaign.

Protection was built into it upon release so that people who were not ready to share their content could protect it. HEK+ never caused anyone to leave this community, as far as I am aware. CMT always used the public protection built into HEK+, Zteam had their own encryption.

Quote: --- Original message by: Dumb AI

Quote: --- Original message by: ActivatedTrapCard
Quote: --- Original message by: Dumb AI
:words:
Edited by Dumb AI on Nov 23, 2013 at 11:03 AM

You really love to damage control for HEK+ don't you you little HEK+ sucka.
Quote: Mildly important

Why the hell should fixing corrupted tags like animations and others be considered as "Mildly important".
Quote: this may be a good thing in some cases

So the tag extractor messing up transparent shaders plus OS shaders is now consider a good thing? LMAO No wonder the Halo CE modding community has fallen, retards like you say that it's a good thing for a feature not to work right.
Quote: minor problem

So you want your AI to be dumb as the Irate Gamer? Well to be fair you do live up to your username.
Quote: like what?

Let's see: messing up scripts of most single player maps and some mutliplayer maps, messing up some bitmaps, particles, weapon, etc

I really don't think you can see things from my perspective, or anyone else's.

1. Animation extraction problems are mildly important because they don't uninstall your OS. It's not a huge deal. I'm sure there have been worse problems with HEK+.

2.It's another layer of tag protection, albeit an unintended kind.
You honestly expect HEK+ to extract them properly? Even a "retard" like me can understand why the HEK+ doesn't extract OS shaders properly. HEK+ was made long before OS.

3.Insults help no one. I honestly don't give a damn about the AIs intelligence.

4. So, it has all these problems and you are just throwing it out there, maybe secretly hoping that someone will come along and fix it all up.

The glorious truth: not likely to happen

This seems all too familiar. Somebody joins in this forum and starts ranting about the HEK+


Edited by Dumb AI on Nov 24, 2013 at 01:46 AM
Edited by Dumb AI on Nov 24, 2013 at 01:47 AM


ActivateTrapCard is more or less correct here, if abit rudely. HEK+ should function as needed, and not break so many things upon extraction. None of this is really Steelix's fault, no one realized what things were broken when he released the HEK+ and then later left, and I believe things like the tank and monitor did work in later or prior builds.

The fact some people still (or ever) thought tag protection was necessary and their work needed to be protected is laughable for anything other than beta builds. While CMT is guilty of this, we protected content in order to appease certain members of the team, rather than internally fight.

The truth of the matter is, you look around at the community and the most impressive stuff is by people who have used tag extraction to study other peoples works and their methods, and often times the most skilled artists (ChBgt909 for example) are the ones who utilize extracted content to in a tasteful manner. Sure you get some idiots who make "h3 and 4 with some reach bloodgulch campaign map," but its not like anyone really cares about those anyway.
Edited by Masters1337 on Nov 24, 2013 at 10:13 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 24, 2013 11:26 AM    Msg. 15 of 17       
Can you tell me if anyone has tried to fix these problems?


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Nov 24, 2013 11:55 AM    Msg. 16 of 17       
Yeah well I figured if anyone could shine some light it would be you. Masterz1337

What are the possibility's of getting source code. to update the tag definitions.?

I would definitely. try to fix it if I had access. I find it unfortunate that years after the release I am the one who would release an unofficial update. These features should have been put in long ago.

I specifically. remember SteelXb posting information for anyone who wanted to update the definitions. file but even that I cant find I did all this out of share memory from the release post I read when the application was release.

He left the plugin free to edit so I have done so. the rest is locked. if I could make a new TagProperties.dll & ToolEx.dll I could change the program from only using tool.exe to useing both that and os_tool exe.

its sad that tool.exe is hard coded in. that's why right now renaming os_tool exe. to tool.exe
is the only way to make it work.

I asked kornman00 but he does'nt have anything and as far as I know your using the same version as the rest of us.

I see no way to get the source code. that is why I started os jaho so that I may try to implement a better app that makes use of the TagExtractor.dll but yet also add the new extensions and fixes Unfortunately that's along way off as I'm currency. stuck trying to develop a formula to get features working.

the way I see it this is it. if there are some commands I don't know about I will find them and add more but honestly unless I get the source code or SteelXb release an official update.
I don't see that happening...
this is the best I can do given what I have.
I wish IT was 100% just like everyone else but ATM it's not in my power.

I am trying to fix everything I can.'
But I need to get some feedback that's why I Called it A BETA.

However I am working on another solution with os_jaho and we do really need to know these features are working and what all the issues are with the current TagExtractor.dll
Edited by jackrabbit on Nov 24, 2013 at 12:11 PM


nihao123456ftw
Joined: Mar 24, 2012


Posted: Nov 24, 2013 08:42 PM    Msg. 17 of 17       
Quote: --- Original message by: Hammad
I guess we're all doing this now


I lost my glasses can someone find them










Also, another extremely minor problem that sometimes happens on extraction, the weapon zoom levels are set to 256 and crashes the game if you zoom in too much (~10 to 20 times) and so you can't get back to non-scoped levels normally. The problem is all these h3h4reachanniversary modders like never fix this issue, but at least you can zoom back to default zoom levels by switching weapons so meh
Edited by nihao123456ftw on Nov 24, 2013 at 08:51 PM

 

 
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