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Author Topic: Official Halo 4 HUD replica WIP Thread. (51 messages, Page 2 of 2)
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master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Dec 22, 2013 04:32 AM    Msg. 36 of 51       
Quote: --- Original message by: jackrabbit
That's the problem. 343i where AMATURE designers and grapic artist

are you dense
most artists in 343i are from bungie and worked on Halo Reach, which is why they are allowed to re-use assets from HR.
if I had to guess I'd say you have no knowledge at all in how the gaming industry works and just make up your own assumptions.
the biggest irony is that you say 343i has amateur artists yet you not only use their assets but make them look even worse while praising yourself.

and "your" new HUD is too bright/opaque/ugly. you may as well scrap it.



Edited by master noob on Dec 22, 2013 at 04:34 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 22, 2013 05:43 AM    Msg. 37 of 51       
Quote: --- Original message by: jackrabbit

1. This is for halo1 not halo4!
2. h4 sp hud and mp hud are totally different.
3. halo 1 health and shields don't regenerate like in halo4! on that note I have taken a turn and scraped the h4 color theme entirely and decided to go with traditional halo1 color's after all this is the game the HUD is for.

4. who says 343's work is what it should look like? I think this HUD. looks far better in CE.
5. xbox360 was limited to 720 aspect rasio and then stretched to hd. where as a pc version of halo 4 it would not be.
6. modling the hud in is a consept I have tried to do but it does not work as the only way to do it would be to use bone 24 and everyone uses bone 24 to animate there weapon.
on the fp hands so if someone wants to tell me a way around that I may consider modling it in. I have alredy started... but/.
The Metroid online maping team got away with it only because the fp arms don't actually. have to move.
I would love to model the helmet in but so far the consept is at a dead end.
Also a lot of the ellemets I am using came directly from 343i as this is how they first intended the hud to look like.
As you can see clearly on waypoint guide.
https://www.halowaypoint.com/en-us/halo4guide

keep n mind this is not halo 4 graphics . you know.
the pictures I am posting are just wip nothing is final I have done a lot of experimenting.
I am really digging the glassly look in this picture.

Also u can see I have the helmet part properly scaled.
I have built most of the hud in to the radar foreground & Background. so that the proper parts can be removed while zooming in on your weapons using an os yelo tag.
Essentially this is what you would see if zoomed along with the zoom mask overlay.


(1) Then why are you coping H4?

(2) We know

(3) That doesn't even make sense, the HUD was developed for Halo 4, and if you mean that you're making the HUD for Halo 1, that's your problem right there. Colors aren't even that different anyway, for the stronger blues I would use R60 G160 B255, and for the lighter blues, I love to use R136 G196 B255.

(4) Well, you DID title the thread name "Halo 4 HUD Replica"

(5) okay? Aspect ratio would still be the same...

(6) You 'could' edit the weapon animations to add a node and a plane so you could add a HUD element via functions, and animate that plane (say, firing) so when you fire, the plane reacts as well...

(7) Please please don't tell me that's going to be the final color and opacity level of that HUD. If it is, I'm gonna have to make my own H4 HUD so people won't use yours in their already terrible maps.

(8) Why would you make the visor and helmet parts a part of the motion sensor? You'd have to have a pretty large and messed up bitmap just to get it to display over the whole screen! Use the visor as pieces, top and bottom, and make then crosshairs in the weapon_hud_interface, move the top one to the top, and the bottom one to... You guessed it. Look how I did it in my H3 V2 HUD release. The helmet pieces can be split into smaller bitmaps and placed along the screen. YOU CAN EVEN MAKE THEN DISAPPEAR WHEN ZOOMING. (Because they're technically a crosshair.


Quote: --- Original message by: jackrabbit
Quote: --- Original message by: Waffles
Halo 4 runs natively at 720p,
Edited by Waffles on Dec 22, 2013 at 03:19 AM
Edited by Waffles on Dec 22, 2013 at 03:25 AM

Exactly & HALO CE does not! We have both just said the same thing.
& I was talking about the images displayed not the resolution.
I don't really care to argue this to be quite Honist I could care less.


Also, do you even understand what Waffles and Master Noob are trying to tell you? He's talking about aspect ratio, not screen resolutions. Two intertwined, but different concepts that you just don't seem to understand. 1280 x 720 stretches perfectly into 1920 x 1080, and there is no stretching involved, except for loss of quality during upscale (actually, quality is technically the same, you just haven't increased it while using more space.)

Also, what Master Noob said, you really have a lot to work on. That HUD is way too visible and intrusive.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 22, 2013 07:33 AM    Msg. 38 of 51       
@ masternoob oh sure it wasn't 343i fault that Halo fans didn't like Halo 4. IT was Halo fans. Right? Alot of people here on the forums love to point fingers at everyone one else stick a stick in and start Stiring and don't do a damn thing for them self's. For you to sit there and say oh it's ugly you should scrap it. Not give any advice as to how to make it better, & well just be straight up rude about every bit of work I post in any forum is downright...

as·i·nine
[ áss'n n ]
1.ridiculous: utterly ridiculous or lacking sense
2.like ass: relating to or resembling an ass

I made it for my map anyway. I started the thread to show people who are interested not for people who are not interested!

I post pictures to show progress and I was honestly looking for Critics but for someone with Noob in there name to call me dense. and say I don't know anything about the video game industry. Well sir sadly you don't know who I am! & I was never praising myself.
How do you ever come up with that?

343i employees. most of the people who made the game Halo 4 where all amateur. graphic designers. mostly fresh out of school. and its a known fact. some of whom had never even worked on a team.

Compare 20 or 21 year old's graphic design work to someone in there 30's or 40's who have been doing graphic design work for the past 20 years & you have a big difference.

People who made halo 3 & reach had a lot ALOT more experience.

http://www.ign.com/blogs/net34a/2013/07/26/how-343i-ruined-halo-why-halo-4-is-the-worst-halo-game-ever

How about I just think I like My own art because it's mine and I made my own stuff with The hek and you can like it or not, because I don't care.

& I just think My Hud is a masterpiece. when yours is like 10 years old.

I am a simple person at home hobbyist designer working on a little project & I come here
to show a picture & I'm called out like this is some cort of law where everything I say can and will be used against. me well it's not.

I will say this why don't you do better? why is everyone begging me to finnish it? and why does everyone that beta's it say I feel its the best HUD IN THE GAME?

It's a couple bitmaps I made in Photoshop Not really A big deal. It's not like I'm forcing people to use it.

I know that A HUD Modeled in would be far better. but this is not half bad in my opinion.
It's juts a project of mine that I am trying to make better and will probably get better with time.

and Jessie.
I never said the helmet was part of the motion sensor.
The Helmet is part of the HUD Unit interface bitmap.

I'm not putting the helmet parts as crosshairs. I have other plans for crosshairs.
I Have reviewed your H3 V2 HUD release long ago.

The Opacity level of the last picture I posted WAS JUST A PICTURE!
Do you really think I'm going to post the HUD ONLINE TO BE STOLEN LEEKED BEFORE IM DONE?
Naaa! I don't think so.

I don't like for stuff to be released unfinished.

(1) I'm not copying Halo 4 I'm taking the original HUD's Concept in to a different game.

(2) Apparently ZOBI3KING you and some other people all have different views of how it should look like. I would be very sad to think that my HUD is the best in the game. after all where does inspiration come from if not others? If you can do better please by all means.

(3) The colors are completely different.

(4) Yes I did also state in the OP that this HUD is for Halo 1

(5) Don't care.

(6)You 'could' do things a lot of different ways. But putting the Master Chief HUD or even the helmet inside a weapon animation is not proper. & would requite an extremely painful amount of work. on every single weapon anyone planed on using with the HUD
who wants that?

Why not just attach it to the bipeds fp animations? as I think that would be even more feasible. but yet there are still issues there. of witch I have already explained.

Then It would be a weapon animation not a HUD. But thanks. if it's so easy why has No one done it? except Metroid online map team of witch the biped has no animations.
You cant just add a node and plane

(8) & this is why.



I don't really see how you totally misunderstand what I am saying I posted a picture saying I liked a specific. setting. and everyone freaks out.
However I'm glad your concerned.

Here is the current opacity level. on the helm part.
Honestly. it's not even an opacity level its just a bitmap with alpha. nothing special.

Can you live with that?
Edited by jackrabbit on Dec 22, 2013 at 08:07 AM


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Dec 22, 2013 07:57 AM    Msg. 39 of 51       
Quote: --- Original message by: jackrabbit
343i employees. most of the people who made the game Halo 4 where all amateur. graphic designers. mostly fresh out of school. and its a known fact. some of whom had never even worked on a team.

This is garbage. As a graphic designer I can tell that you have no idea what you are talking about.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 22, 2013 08:35 AM    Msg. 40 of 51       
Quote: --- Original message by: Kozakuu
Quote: --- Original message by: jackrabbit
343i employees. most of the people who made the game Halo 4 where all amateur. graphic designers. mostly fresh out of school. and its a known fact. some of whom had never even worked on a team.

This is garbage. As a graphic designer I can tell that you have no idea what you are talking about.
Just what I hear man.
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42867
That is all.


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Dec 22, 2013 08:48 AM    Msg. 41 of 51       
Quote: --- Original message by: jackrabbit
Just what I hear man.
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42867
That is all.

No part of that article mentions graphic design.


Existence
Joined: Dec 18, 2013

Existence is my name, trolling Patxi is my game


Posted: Dec 22, 2013 09:28 AM    Msg. 42 of 51       
Looks good. Keep up the good work.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 22, 2013 11:53 AM    Msg. 43 of 51       

Anyone know what this does or how it works? It's under Auxilary overlays in unit_hud_interface.
Edited by jackrabbit on Dec 22, 2013 at 11:56 AM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Dec 22, 2013 01:51 PM    Msg. 44 of 51       
Quote: --- Original message by: jackrabbit

https://www.mediafire.com/convkey/9879/r8dg91780591ses6g.jpg
Anyone know what this does or how it works? It's under Auxilary overlays in unit_hud_interface.

I know it won't make "your" HUD any better. click it and find out for yourself.

Edited by master noob on Dec 22, 2013 at 01:52 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 22, 2013 02:27 PM    Msg. 45 of 51       
Quote: --- Original message by: jackrabbit

https://www.mediafire.com/convkey/9879/r8dg91780591ses6g.jpg
Anyone know what this does or how it works? It's under Auxilary overlays in unit_hud_interface.


Apparently, I'm one of the very few (like 3) that does. The effectors by themselves do nothing. You need to as a bitmap under te static overlays, then work out their function through the primary, secondary, and tertiary bitmaps, THEN use the effectors.


Quote: --- Original message by: jackrabbit

https://www.mediafire.com/convkey/e805/g3a4e4tx41ly0cz6g.jpg


It irritates me that you show this off and say it's good, then as soon as we say it's not good, you say that wasn't your real one :\

Clearly they are very different, this one here and that new one you posted.

And to answer your question (at the risk of sounding cocky), I in fact, CAN do better.
Edited by Jesse on Dec 22, 2013 at 02:43 PM


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Dec 22, 2013 04:46 PM    Msg. 46 of 51       
To clarify, I was talking more about the transparency of the hud, but you did name the thread "Official Halo 4 HUD replica WIP Thread." so please, forgive me for wondering why a replica doesn't match the original. Also if the guys at 343i were so called amateurs, then explain to me why they are getting payed to work on a multi-million dollar franchise and your not.


Danger_zone_98
Joined: Nov 26, 2012


Posted: Dec 22, 2013 06:52 PM    Msg. 47 of 51       
cuz he is to awesome4that


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Nov 30, 2015 09:37 PM    Msg. 48 of 51       
Someone knows if this HUD was released to the public? Or at least he even finished his work?
Edited by Kinnet on Nov 30, 2015 at 09:38 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 30, 2015 10:28 PM    Msg. 49 of 51       
probably not. Though its just as easy to rip the actual HUD elements and import


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 1, 2015 02:57 AM    Msg. 50 of 51       
I thought the Halo 4 hud elements were modeled in? Anyway, if you can get me the bitmaps for the HUD I'll see if I can do anything for you.


Roushyy
Joined: Jun 25, 2015

Character animator.


Posted: Dec 1, 2015 07:01 AM    Msg. 51 of 51       
Quote: --- Original message by: CaptainAltheros
Anybody knows how to compile/import fonts?


1.
tool windows-font


2.Select from installed fonts in the window that appears, make sure to set the size too (this will affect quality iirc)

3.This should create a 'newfont.font' in the tags directory. You can rename it if you want.

 
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