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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »how can i open the single player maps with OS sapien???

Author Topic: how can i open the single player maps with OS sapien??? (10 messages, Page 1 of 1)
Moderators: Dennis

savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Nov 13, 2013 01:38 AM    Msg. 1 of 10       
how can i open the single player maps with OS sapien???


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Nov 13, 2013 01:52 AM    Msg. 2 of 10       
1.backup your current tags set! eg: everything
2.download the sp map you want to open
3.extract the tags with hek+
4.open the scenario with os sapien.

if you want to strip out os stuff from the scenario.
use tool argument=remove-os-mods-from-scenario "Scenario Name"


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Nov 13, 2013 02:18 AM    Msg. 3 of 10       
should of added more detail. i want to modify the main campaign with open sauce i can in regular sapien. but i want os. i get this in my debug with every campaign map
11.13.13 02:14:23 Increasing sound decompression buffer size to 1048576 bytes
11.13.13 02:14:24 EAX: 0x00000000
11.13.13 02:14:24 EBX: 0xFFFFE301
11.13.13 02:14:24 ECX: 0x00000000
11.13.13 02:14:24 EDX: 0x00000000
11.13.13 02:14:24 EDI: 0x0018F1C8
11.13.13 02:14:24 ESI: 0x00000000
11.13.13 02:14:24 EBP: 0x0018F0A0
11.13.13 02:14:24 ESP: 0x0018F090
11.13.13 02:14:24 EIP: 0x77D50BD2, 83 C4 04 C2 ?????
11.13.13 02:14:24 EXCEPTION halt in \halopc\haloce\source\memory\data.c,#495: script node index #74 (0xe3bd004a) is unused or changed
Edited by savinpvtmike on Nov 13, 2013 at 02:28 AM


nihao123456ftw
Joined: Mar 24, 2012


Posted: Nov 13, 2013 04:55 AM    Msg. 4 of 10       
did you guys extract the scripts? They seem to be corrupted or something according to the debug

http://hce.halomaps.org/index.cfm?fid=5478


Also try recompiling after getting the scripts maybe
Edited by nihao123456ftw on Nov 13, 2013 at 05:10 AM


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Nov 13, 2013 01:26 PM    Msg. 5 of 10       
i have tryed and this is what i get
11.13.13 13:23:32 [b30 line 1] this is not a valid type.: bool global_dialog_on false)
11.13.13 13:23:32 recompiling scripts after scenarios were merged.
11.13.13 13:23:32 this is not a valid type.: bool global_dialog_on false)


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 13, 2013 01:56 PM    Msg. 6 of 10       
delete the script blocks in guerilla, then open in sapien and recompile them with the campaign scripts zteam released.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Nov 13, 2013 02:19 PM    Msg. 7 of 10       
thx masters it worked your awsome


nihao123456ftw
Joined: Mar 24, 2012


Posted: Nov 13, 2013 06:04 PM    Msg. 8 of 10       
I was close :x


Destroyer50
Joined: Aug 18, 2013

i eat lolmans


Posted: Nov 13, 2013 06:06 PM    Msg. 9 of 10       
yep now the question is how to compile a map without it needing the data files like cmt did


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Nov 13, 2013 11:17 PM    Msg. 10 of 10       
once the script compiled you dont need it any more
Edited by savinpvtmike on Nov 13, 2013 at 11:17 PM

 

 
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